Advanced match analysis
Candyman vs MayShadowFaxGG
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 7047
- Duration
- 14:25
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
Candyman
Huitzilopochtli · Elo 1296 +18
14:25
Match length
Defeated
MayShadowFaxGG
Gaia · Elo 1294 -18
50.3% win probability
Pre-match · Candyman favored
win probability 49.7%
Key momentsIn match order
Candyman
Huitzilopochtli · Green- EAPM
- 46.2
- Favorite unit
- Tequihua Archer 83 fielded
- Total score
- 16,683
- Military score
- 6,495
- Economic score
- 8,075
- Kills score
- 2,113
- Units killed
- 66
- Units lost
- 57
- Buildings razed
- 6
- Largest army
- 138
- First expansion
- —
Age path
MalinalxochitlClassical · Research start 3:54
CoatlicueHeroic · Est. start 11:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,600 total resource volume
Large army production138 military units
Highest Score
Largest Army
Most Kills
MayShadowFaxGG
Gaia · Red- EAPM
- 47.4
- Favorite unit
- Murmillo 45 fielded
- Total score
- 12,226
- Military score
- 3,805
- Economic score
- 7,066
- Kills score
- 1,355
- Units killed
- 56
- Units lost
- 65
- Buildings razed
- 0
- Largest army
- 73
- First expansion
- —
Age path
OceanusClassical · Est. start 3:45
RheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
CandymanMayShadowFaxGG
Score
Combat and army
CandymanMayShadowFaxGG
66
Units killed
56
57
Units lost
65
6
Buildings razed
0
138
Largest army
73
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,600 total volume›
Candyman
Bought
Sold
Total player market volume1,600
MayShadowFaxGG
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.