Replay-derived match flow, timings, and composition.

Advanced match analysis

Candyman vs MayShadowFaxGG

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
7047
Duration
14:25
Patch
19.17020
Played
· 14 hours ago
Savannah map preview
MapSavannah
Winner
Candyman Huitzilopochtli · Elo 1296 +18
14:25 Match length
Defeated
MayShadowFaxGG Gaia · Elo 1294 -18
50.3% win probability Pre-match · Candyman favored win probability 49.7%
Key momentsIn match order
First pressure
4:06 Candyman Warrior Priest trained
Fastest Classical
4:45* MayShadowFaxGG Oceanus · estimated
Armory timing
10:08 Candyman Armory
Market timing
10:15 Candyman Market
Fastest Heroic
12:53* Candyman Coatlicue · estimated

Candyman

Huitzilopochtli · Green
Win 1296 +18
EAPM
46.2
Favorite unit
Tequihua Archer
83 fielded
Total score
16,683
Military score
6,495
Economic score
8,075
Kills score
2,113
Units killed
66
Units lost
57
Buildings razed
6
Largest army
138
First expansion
—
Age path
MalinalxochitlClassical · Research start 3:54
CoatlicueHeroic · Est. start 11:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,600 total resource volume
Large army production138 military units
Highest Score Largest Army Most Kills

MayShadowFaxGG

Gaia · Red
Loss 1294 -18
EAPM
47.4
Favorite unit
Murmillo
45 fielded
Total score
12,226
Military score
3,805
Economic score
7,066
Kills score
1,355
Units killed
56
Units lost
65
Buildings razed
0
Largest army
73
First expansion
—
Age path
OceanusClassical · Est. start 3:45
RheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

CandymanMayShadowFaxGG
Score
Total score Candyman
16,68358%12,22642%
Military score Candyman
6,49563%3,80537%
Economic score Candyman
8,07553%7,06647%
Kills score Candyman
2,11361%1,35539%
Combat and army
CandymanMayShadowFaxGG
66 Units killed 56
57 Units lost 65
6 Buildings razed 0
138 Largest army 73

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

Candyman

Bought

Food100

Sold

Wood1,500
Total player market volume1,600

MayShadowFaxGG

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Candyman

Army · 138

Units

Tequihua Archer83
Warrior Priest22
Coyote Warrior11
Tlamanih Spearman11
Ocelotl Warrior6
Ayotochtli5

Technologies3 researched · 1 pre-queued

Pickaxe4:13
Hand AxePre-queued · 4:14
Ballistics11:36
Shaft Mine12:53
Buildings 8 types
House16
Calpulli8
Smoke Trap5
War Hut3
Temple2
Armory1
Market1
Nobles Hut1
God powers 2 invoked
Blood Pact1
Infestation1

MayShadowFaxGG

Army · 73

Units

Murmillo45
Turma16
Caladria10
Cheiroballista2

Technologies3 researched · 2 pre-queued

Hand Axe0:28
Pickaxe0:28
Bow SawPre-queued · 4:34
Shaft MinePre-queued · 4:34
Plow11:46
Buildings 9 types
Farm11
Manor8
Military Barracks3
Economic Guild2
Sentry Tower2
Temple2
Armory1
Counter Barracks1
Market1
God powers 3 invoked
Gaia Forest2
Carnivora1