Replay-derived match flow, timings, and composition.

Advanced match analysis

D.Gold07 vs yan_leduc_chauret

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
17035
Duration
11:56
Patch
19.17020
Played
· 13 hours ago
Yellow River map preview
MapYellow River
Winner
D.Gold07 Poseidon · Elo 776 +12
11:56 Match length
Defeated
yan_leduc_chauret Zeus · Elo 659 -12
66.2% win probability Pre-match · D.Gold07 favored win probability 33.8%
Key momentsIn match order
Fastest Classical
4:34* D.Gold07 Hermes · estimated
Armory timing
4:54 D.Gold07 Armory
First pressure
5:57 yan_leduc_chauret Stable
First extra TC
7:36 yan_leduc_chauret Town Center
Fastest Heroic
7:54* D.Gold07 Dionysus · estimated

D.Gold07

Poseidon · Blue
Win 776 +12
EAPM
17.6
Favorite unit
Hippeus
16 fielded
Total score
14,316
Military score
5,550
Economic score
7,564
Kills score
1,202
Units killed
43
Units lost
6
Buildings razed
4
Largest army
27
First expansion
—
Age path
HermesClassical · Research start 3:34
DionysusHeroic · Research start 6:39
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Largest Army Most Improvements Most Kills Most Resources

yan_leduc_chauret

Zeus · Red
Loss 659 -12
EAPM
12.7
Favorite unit
Toxotes
12 fielded
Total score
6,117
Military score
2,078
Economic score
3,801
Kills score
238
Units killed
6
Units lost
43
Buildings razed
0
Largest army
30
First expansion
7:36
Age path
HermesClassical · Est. start 4:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling18 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

D.Gold07yan_leduc_chauret
Score
Total score D.Gold07
14,31670%6,11730%
Military score D.Gold07
5,55073%2,07827%
Economic score D.Gold07
7,56467%3,80133%
Kills score D.Gold07
1,20283%238
Combat and army
D.Gold07yan_leduc_chauret
43 Units killed 6
6 Units lost 43
4 Buildings razed 0
27 Largest army 30

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D.Gold07

Army · 27

Units

Hippeus16
Prodromos6
Centaur3
Atalanta1
Theseus1

Technologies4 researched

Pickaxe4:13
Hand Axe7:02
Husbandry7:12
Medium Cavalry7:21
Buildings 6 types
House9
Stable3
Storehouse2
Armory1
Granary1
Temple1
God powers 1 invoked
Lure1

yan_leduc_chauret

Army · 30

Units

Toxotes12
Hoplite10
Hippeus7
Jason1

Technologies3 researched · 1 pre-queued

HusbandryPre-queued · 0:20
Hand Axe4:09
Pickaxe4:11
Plow6:32
Buildings 10 types
Wall18
House5
Granary2
Archery Range1
Armory1
Military Academy1
Stable1
Storehouse1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Cease Fire1