Advanced match analysis
Lionized vs lukamilonik
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 5452
- Duration
- 28:12
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
Lionized
Poseidon · Elo 1114 +17
28:12
Match length
Defeated
lukamilonik
Poseidon · Elo 1105 -17
51.3% win probability
Pre-match · Lionized favored
win probability 48.7%
Key momentsIn match order
Lionized
Poseidon · Blue- EAPM
- 40.0
- Favorite unit
- Toxotes 44 fielded
- Total score
- 70,782
- Military score
- 29,449
- Economic score
- 35,937
- Kills score
- 5,552
- Units killed
- 169
- Units lost
- 79
- Buildings razed
- 36
- Largest army
- 140
- First expansion
- 9:55
Age path
HermesClassical · Est. start 3:21
DionysusHeroic · Est. start 14:49
HephaestusMythic · Est. start 21:04
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Market economy1,500 total resource volume
Large army production140 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
lukamilonik
Poseidon · Red- EAPM
- 32.0
- Favorite unit
- Hippeus 124 fielded
- Total score
- 28,589
- Military score
- 6,800
- Economic score
- 19,718
- Kills score
- 2,139
- Units killed
- 77
- Units lost
- 169
- Buildings razed
- 2
- Largest army
- 240
- First expansion
- 11:14
Age path
HermesClassical · Est. start 3:14
DionysusHeroic · Est. start 13:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Large army production240 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Lionizedlukamilonik
Score
Combat and army
Lionizedlukamilonik
169
Units killed
77
79
Units lost
169
36
Buildings razed
2
140
Largest army
240
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
Lionized
Bought
No buys
Sold
Total player market volume1,500
lukamilonik
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.