Replay-derived match flow, timings, and composition.

Advanced match analysis

Lionized vs lukamilonik

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
5452
Duration
28:12
Patch
19.17020
Played
· 13 hours ago
Alfheim map preview
MapAlfheim
Winner
Lionized Poseidon · Elo 1114 +17
28:12 Match length
Defeated
lukamilonik Poseidon · Elo 1105 -17
51.3% win probability Pre-match · Lionized favored win probability 48.7%
Key momentsIn match order
First pressure
3:47 lukamilonik Stable
Fastest Classical
4:14* lukamilonik Hermes · estimated
Armory timing
9:30 lukamilonik Armory
First extra TC
9:55 Lionized Town Center
Market timing
11:34 Lionized Market
Fastest Heroic
14:27* lukamilonik Dionysus · estimated
Fortress timing
17:00 lukamilonik Fortress
Fastest Mythic
23:04* Lionized Hephaestus · estimated

Lionized

Poseidon · Blue
Win 1114 +17
EAPM
40.0
Favorite unit
Toxotes
44 fielded
Total score
70,782
Military score
29,449
Economic score
35,937
Kills score
5,552
Units killed
169
Units lost
79
Buildings razed
36
Largest army
140
First expansion
9:55
Age path
HermesClassical · Est. start 3:21
DionysusHeroic · Est. start 14:49
HephaestusMythic · Est. start 21:04
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Market economy1,500 total resource volume
Large army production140 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

lukamilonik

Poseidon · Red
Loss 1105 -17
EAPM
32.0
Favorite unit
Hippeus
124 fielded
Total score
28,589
Military score
6,800
Economic score
19,718
Kills score
2,139
Units killed
77
Units lost
169
Buildings razed
2
Largest army
240
First expansion
11:14
Age path
HermesClassical · Est. start 3:14
DionysusHeroic · Est. start 13:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Large army production240 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Lionizedlukamilonik
Score
Total score Lionized
70,78271%28,58929%
Military score Lionized
29,44981%6,800
Economic score Lionized
35,93765%19,71835%
Kills score Lionized
5,55272%2,13928%
Combat and army
Lionizedlukamilonik
169 Units killed 77
79 Units lost 169
36 Buildings razed 2
140 Largest army 240

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Lionized

Bought

No buys

Sold

Food1,000
Wood500
Total player market volume1,500

lukamilonik

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lionized

Army · 140

Units

Toxotes44
Hippeus25
Hetairos21
Prodromos15
Hypaspist10
Hoplite5
Petrobolos5
Atalanta4
Centaur4
Theseus4
Hippolyta1
Hydra1
Polyphemus1

Technologies20 researched · 4 pre-queued

Pickaxe7:10
Hand Axe7:12
PlowPre-queued · 10:04
Medium CavalryPre-queued · 12:27
Copper Weapons16:02
Copper Armor16:41
BallisticsPre-queued · 16:42
Copper Shields16:43
Medium Archers17:29
Bow Saw18:26
Shaft Mine18:28
Medium Infantry23:11
Heavy Infantry23:40
Heavy Archers23:41
Heavy Cavalry23:46
Bronze Weapons24:10
Bronze Armor24:10
Bronze Shields24:10
Iron Weapons25:39
Iron Armor25:40
Iron Shields25:40
Champion Cavalry25:52
Champion Archers25:55
Champion InfantryPre-queued · 25:57
Buildings 13 types
Farm38
Wall23
House16
Storehouse13
Fortress6
Military Academy5
Stable4
Archery Range3
Armory3
Granary3
Town Center3
Market1
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

lukamilonik

Army · 240

Units

Hippeus124
Prodromos100
Hydra6
Centaur5
Atalanta2
Petrobolos2
Theseus1

Technologies11 researched · 1 pre-queued

Medium Cavalry8:21
Hand Axe10:14
Ballistics10:49
Copper Shields10:51
Plow11:55
Pickaxe11:56
Heavy Cavalry18:12
Bow Saw24:20
Champion CavalryPre-queued · 26:09
Copper Weapons26:29
Copper Armor26:29
Bronze Shields26:29
Buildings 10 types
Farm58
Wall21
House17
Storehouse12
Granary10
Stable5
Fortress4
Town Center3
Armory1
Temple1
God powers 4 invoked
Cease Fire2
Bronze1
Lure1