Replay-derived match flow, timings, and composition.

Advanced match analysis

Agni_kai vs AquilesHeroe

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
18432
Duration
22:35
Patch
19.17020
Played
· 1 day ago
Watering Hole map preview
MapWatering Hole
Defeated
Agni_kai Isis · Elo 1305 -13
22:35 Match length
Winner
AquilesHeroe Isis · Elo 1399 +13
36.8% win probability Pre-match · AquilesHeroe favored win probability 63.2%
Key momentsIn match order
Fastest Classical
4:30* AquilesHeroe Anubis · estimated
First extra TC
4:31 Agni_kai Town Center
Armory timing
4:47 Agni_kai Armory
Fastest Heroic
8:01* Agni_kai Nephthys · estimated
First pressure
9:27 Agni_kai Siege Works
Fortress timing
10:51 Agni_kai Migdol Stronghold
Market timing
16:20 AquilesHeroe Market

Agni_kai

Isis · Blue
Loss 1305 -13
EAPM
70.1
Favorite unit
Slinger
140 fielded
Total score
26,727
Military score
7,400
Economic score
14,217
Kills score
5,110
Units killed
234
Units lost
272
Buildings razed
23
Largest army
526
First expansion
4:31
Age path
BastClassical · Est. start 3:55
NephthysHeroic · Est. start 6:46
MythicNot reached
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Market economy3,500 total resource volume
Large army production526 military units
Most Deaths

AquilesHeroe

Isis · Red
Win 1399 +13
EAPM
65.7
Favorite unit
Slinger
94 fielded
Total score
45,299
Military score
17,419
Economic score
20,339
Kills score
7,541
Units killed
272
Units lost
234
Buildings razed
5
Largest army
271
First expansion
5:27
Age path
AnubisClassical · Est. start 3:30
NephthysHeroic · Est. start 9:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Heavy walling10 wall build events
Large army production271 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Agni_kaiAquilesHeroe
Score
Total score AquilesHeroe
26,72737%45,29963%
Military score AquilesHeroe
7,40030%17,41970%
Economic score AquilesHeroe
14,21741%20,33959%
Kills score AquilesHeroe
5,11040%7,54160%
Combat and army
Agni_kaiAquilesHeroe
234 Units killed 272
272 Units lost 234
23 Buildings razed 5
526 Largest army 271

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,500 total volume

Agni_kai

Bought

No buys

Sold

Wood3,500
Total player market volume3,500

AquilesHeroe

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Agni_kai

Army · 526

Units

Slinger140
Axeman127
Siege Tower105
Spearman70
Camel Rider43
Chariot Archer29
Scorpion Man6
Sphinx3
War Elephant3

Technologies7 researched · 5 pre-queued

Pickaxe1:19
Hand Axe8:16
Husbandry8:18
Copper ShieldsPre-queued · 8:20
Copper WeaponsPre-queued · 8:21
BallisticsPre-queued · 8:22
Bow Saw12:05
Heavy Chariot Archers14:08
Bronze Shields14:24
Copper Armor18:17
Medium AxemenPre-queued · 19:54
Medium SpearmenPre-queued · 19:54
Buildings 15 types
House23
Farm21
Obelisk9
Granary7
Barracks6
Mining Camp6
Lumber Camp4
Siege Works3
Migdol Stronghold2
Town Center2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

AquilesHeroe

Army · 271

Units

Slinger94
Spearman71
Camel Rider70
Chariot Archer23
Anubite6
Siege Tower6
Scorpion Man1

Technologies20 researched · 1 pre-queued

Pickaxe1:05
Husbandry7:51
Copper Weapons8:31
Hand Axe8:59
Ballistics9:48
Medium Spearmen10:44
Copper Armor10:45
Medium Slingers11:00
Bronze Weapons11:01
Copper Shields12:08
Shaft Mine12:22
Bow Saw12:24
Heavy Spearmen12:39
Heavy Slingers13:27
Medium Axemen14:03
Bronze Armor15:28
Bronze ShieldsPre-queued · 16:16
Plow17:47
Heavy Chariot Archers18:29
Heavy Camel Riders19:58
Heavy War Elephants21:30
Buildings 18 types
Farm37
House19
Barracks17
Obelisk15
Granary14
Wall10
Mining Camp7
Lumber Camp5
Migdol Stronghold2
Monument To Priests2
Siege Works2
Armory1
Market1
Monument To Pharaohs1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 4 invoked
Plague Of Serpents2
Ancestors1
Prosperity1