Advanced match analysis
Agni_kai vs AquilesHeroe
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 18432
- Duration
- 22:35
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
Agni_kai
Isis · Elo 1305 -13
22:35
Match length
Winner
AquilesHeroe
Isis · Elo 1399 +13
36.8% win probability
Pre-match · AquilesHeroe favored
win probability 63.2%
Key momentsIn match order
Agni_kai
Isis · Blue- EAPM
- 70.1
- Favorite unit
- Slinger 140 fielded
- Total score
- 26,727
- Military score
- 7,400
- Economic score
- 14,217
- Kills score
- 5,110
- Units killed
- 234
- Units lost
- 272
- Buildings razed
- 23
- Largest army
- 526
- First expansion
- 4:31
Age path
BastClassical · Est. start 3:55
NephthysHeroic · Est. start 6:46
MythicNot reached
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Market economy3,500 total resource volume
Large army production526 military units
Most Deaths
AquilesHeroe
Isis · Red- EAPM
- 65.7
- Favorite unit
- Slinger 94 fielded
- Total score
- 45,299
- Military score
- 17,419
- Economic score
- 20,339
- Kills score
- 7,541
- Units killed
- 272
- Units lost
- 234
- Buildings razed
- 5
- Largest army
- 271
- First expansion
- 5:27
Age path
AnubisClassical · Est. start 3:30
NephthysHeroic · Est. start 9:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Heavy walling10 wall build events
Large army production271 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Agni_kaiAquilesHeroe
Score
Combat and army
Agni_kaiAquilesHeroe
234
Units killed
272
272
Units lost
234
23
Buildings razed
5
526
Largest army
271
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,500 total volume›
Agni_kai
Bought
No buys
Sold
Total player market volume3,500
AquilesHeroe
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.