Replay-derived match flow, timings, and composition.

Advanced match analysis

DBWJ vs Kusipaa22

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
5111
Duration
13:07
Patch
19.17020
Played
· 15 hours ago
Oasis map preview
MapOasis
Winner
DBWJ Freyr · Elo 582 +22
13:07 Match length
Defeated
Kusipaa22 Hades · Elo 665 -22
38.3% win probability Pre-match · Kusipaa22 favored · Upset win probability 61.7%
Key momentsIn match order
First pressure
4:10 DBWJ Hersir trained
Fastest Classical
5:06* DBWJ Freyja · estimated
Armory timing
6:59 Kusipaa22 Armory
Fastest Heroic
11:17* DBWJ Aegir · estimated
Fortress timing
12:25 DBWJ Hill Fort

DBWJ

Freyr · Blue
Win 582 +22
EAPM
28.4
Favorite unit
Throwing Axeman
12 fielded
Total score
13,544
Military score
5,845
Economic score
6,847
Kills score
852
Units killed
33
Units lost
18
Buildings razed
6
Largest army
22
First expansion
—
Age path
FreyjaClassical · Research start 4:06
AegirHeroic · Research start 10:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score Most Improvements Most Kills Most Resources

Kusipaa22

Hades · Red
Loss 665 -22
EAPM
24.6
Favorite unit
Hoplite
55 fielded
Total score
10,795
Military score
3,749
Economic score
6,634
Kills score
505
Units killed
18
Units lost
33
Buildings razed
0
Largest army
59
First expansion
—
Age path
AthenaClassical · Research start 4:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DBWJKusipaa22
Score
Total score DBWJ
13,54456%10,79544%
Military score DBWJ
5,84561%3,74939%
Economic score DBWJ
6,84751%6,63449%
Kills score DBWJ
85263%50537%
Combat and army
DBWJKusipaa22
33 Units killed 18
18 Units lost 33
6 Buildings razed 0
22 Largest army 59

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DBWJ

Army · 22

Units

Throwing Axeman12
Hersir9
Berserk1

Technologies10 researched

Hand Axe3:36
Pickaxe3:45
Medium Infantry6:30
Copper Weapons7:19
Copper Shields7:21
Copper Armor7:22
Plow8:21
Crenellations9:14
Shaft Mine11:32
Bow Saw11:34
Buildings 8 types
House7
Sentry Tower6
Longhouse2
Ox Cart Building2
Armory1
Great Hall1
Hill Fort1
Temple1
God powers 2 invoked
Forest Fire1
Tempest1

Kusipaa22

Army · 59

Units

Hoplite55
Ajax2
Achilles1
Minotaur1

Technologies4 researched

Hand Axe4:51
Medium Infantry7:50
Copper Weapons8:47
Copper Armor8:52
Buildings 8 types
Farm34
House17
Wall6
Granary3
Storehouse3
Armory2
Military Academy2
Temple1
God powers 2 invoked
Sentinel2