Advanced match analysis
DBWJ vs Kusipaa22
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 5111
- Duration
- 13:07
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
DBWJ
Freyr · Elo 582 +22
13:07
Match length
Defeated
Kusipaa22
Hades · Elo 665 -22
38.3% win probability
Pre-match · Kusipaa22 favored · Upset
win probability 61.7%
Key momentsIn match order
DBWJ
Freyr · Blue- EAPM
- 28.4
- Favorite unit
- Throwing Axeman 12 fielded
- Total score
- 13,544
- Military score
- 5,845
- Economic score
- 6,847
- Kills score
- 852
- Units killed
- 33
- Units lost
- 18
- Buildings razed
- 6
- Largest army
- 22
- First expansion
- —
Age path
FreyjaClassical · Research start 4:06
AegirHeroic · Research start 10:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score
Most Improvements
Most Kills
Most Resources
Kusipaa22
Hades · Red- EAPM
- 24.6
- Favorite unit
- Hoplite 55 fielded
- Total score
- 10,795
- Military score
- 3,749
- Economic score
- 6,634
- Kills score
- 505
- Units killed
- 18
- Units lost
- 33
- Buildings razed
- 0
- Largest army
- 59
- First expansion
- —
Age path
AthenaClassical · Research start 4:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DBWJKusipaa22
Score
Combat and army
DBWJKusipaa22
33
Units killed
18
18
Units lost
33
6
Buildings razed
0
22
Largest army
59
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.