Advanced match analysis
DrCarballo vs GOD eater
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 26247
- Duration
- 40:19
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
DrCarballo
Zeus · Elo 865 +12
40:19
Match length
Defeated
GOD eater
Set · Elo 753 -12
65.6% win probability
Pre-match · DrCarballo favored
win probability 34.4%
Key momentsIn match order
DrCarballo
Zeus · Blue- EAPM
- 34.0
- Favorite unit
- Prodromos 321 fielded
- Total score
- 85,225
- Military score
- 31,537
- Economic score
- 46,243
- Kills score
- 7,480
- Units killed
- 260
- Units lost
- 202
- Buildings razed
- 41
- Largest army
- 513
- First expansion
- 13:15
Age path
AthenaClassical · Research start 5:38
DionysusHeroic · Research start 14:50
HephaestusMythic · Research start 27:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production513 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
GOD eater
Set · Red- EAPM
- 36.0
- Favorite unit
- Spearman 53 fielded
- Total score
- 57,074
- Military score
- 21,583
- Economic score
- 29,535
- Kills score
- 6,108
- Units killed
- 202
- Units lost
- 269
- Buildings razed
- 4
- Largest army
- 146
- First expansion
- 10:39
Age path
AnubisClassical · Est. start 3:47
NephthysHeroic · Research start 8:02
ThothMythic · Est. start 21:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy11,700 total resource volume
Large army production146 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DrCarballoGOD eater
Score
Combat and army
DrCarballoGOD eater
260
Units killed
202
202
Units lost
269
41
Buildings razed
4
513
Largest army
146
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 11,700 total volume›
DrCarballo
Bought
No buys
Sold
No sells
Total player market volume0
GOD eater
Bought
Sold
Total player market volume11,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.