Advanced match analysis
jeremydsimmonds vs BigPapi_69__
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 3478
- Duration
- 5:06
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
jeremydsimmonds
Odin · Elo 298 -1
5:06
Match length
Winner
BigPapi_69__
Fuxi · Elo 1291 +1
0.3% win probability
Pre-match · BigPapi_69__ favored
win probability 99.7%
Key momentsIn match order
jeremydsimmonds
Odin · Blue- EAPM
- 27.6
- Favorite unit
- —
- Total score
- 4,666
- Military score
- 1,305
- Economic score
- 3,361
- Kills score
- 0
- Units killed
- 0
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- —
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
Most Deaths
BigPapi_69__
Fuxi · Red- EAPM
- 23.1
- Favorite unit
- Pioneer 2 fielded
- Total score
- 5,567
- Military score
- 2,035
- Economic score
- 3,532
- Kills score
- 12
- Units killed
- 1
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 2
- First expansion
- —
Age path
ChiyouClassical · Est. start 3:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
jeremydsimmondsBigPapi_69__
Score
Combat and army
jeremydsimmondsBigPapi_69__
0
Units killed
1
1
Units lost
0
0
Buildings razed
0
0
Largest army
2
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
jeremydsimmonds
Army · 0Units
No military units recorded.
Technologies1 researched
Buildings ›3 types
God powers ›1 invoked
BigPapi_69__
Army · 2Units
Technologies0 researched
No key technologies recorded.