Replay-derived match flow, timings, and composition.

Advanced match analysis

jeremydsimmonds vs BigPapi_69__

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
3478
Duration
5:06
Patch
19.17020
Played
· 15 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
jeremydsimmonds Odin · Elo 298 -1
5:06 Match length
Winner
BigPapi_69__ Fuxi · Elo 1291 +1
0.3% win probability Pre-match · BigPapi_69__ favored win probability 99.7%
Key momentsIn match order
Fastest Classical
4:20* BigPapi_69__ Chiyou · estimated
First pressure
4:35 BigPapi_69__ Imperial Academy

jeremydsimmonds

Odin · Blue
Loss 298 -1
EAPM
27.6
Favorite unit
—
Total score
4,666
Military score
1,305
Economic score
3,361
Kills score
0
Units killed
0
Units lost
1
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Most Deaths

BigPapi_69__

Fuxi · Red
Win 1291 +1
EAPM
23.1
Favorite unit
Pioneer
2 fielded
Total score
5,567
Military score
2,035
Economic score
3,532
Kills score
12
Units killed
1
Units lost
0
Buildings razed
0
Largest army
2
First expansion
—
Age path
ChiyouClassical · Est. start 3:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

jeremydsimmondsBigPapi_69__
Score
Total score BigPapi_69__
4,66646%5,56754%
Military score BigPapi_69__
1,30539%2,03561%
Economic score BigPapi_69__
3,36149%3,53251%
Kills score BigPapi_69__
12100%
Combat and army
jeremydsimmondsBigPapi_69__
0 Units killed 1
1 Units lost 0
0 Buildings razed 0
0 Largest army 2

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jeremydsimmonds

Army · 0

Units

No military units recorded.

Technologies1 researched

Husbandry3:24
Buildings 3 types
Ox Cart Building4
House3
Temple1
God powers 1 invoked
Great Hunt1

BigPapi_69__

Army · 2

Units

Pioneer2

Technologies0 researched

No key technologies recorded.

Buildings 4 types
House2
Imperial Academy1
Silo1
Temple1
God powers 1 invoked
The Peach Blossom Spring1