Replay-derived match flow, timings, and composition.

Advanced match analysis

david torices vs hockeymachine1989

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
4050
Duration
21:56
Patch
19.17020
Played
· 15 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
david torices Ra · Elo 1094 +14
21:56 Match length
Defeated
hockeymachine1989 Zeus · Elo 1026 -14
59.7% win probability Pre-match · david torices favored win probability 40.3%
Key momentsIn match order
Fastest Classical
3:58* hockeymachine1989 Athena · estimated
First pressure
4:14 hockeymachine1989 Stable
Armory timing
6:43 david torices Armory
Market timing
7:02 david torices Market
Fastest Heroic
11:24* david torices Sobek · estimated
First extra TC
14:58 david torices Town Center
Fortress timing
20:49 hockeymachine1989 Fortress

david torices

Ra · Purple
Win 1094 +14
EAPM
43.7
Favorite unit
Spearman
95 fielded
Total score
28,443
Military score
9,363
Economic score
15,841
Kills score
3,239
Units killed
110
Units lost
108
Buildings razed
0
Largest army
140
First expansion
14:58
Age path
BastClassical · Est. start 4:06
SobekHeroic · Est. start 10:08
OsirisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling22 wall build events
Market economy800 total resource volume
Large army production140 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

hockeymachine1989

Zeus · Red
Loss 1026 -14
EAPM
28.9
Favorite unit
Hippeus
58 fielded
Total score
21,800
Military score
7,625
Economic score
11,929
Kills score
2,246
Units killed
109
Units lost
108
Buildings razed
4
Largest army
123
First expansion
—
Age path
AthenaClassical · Research start 2:58
DionysusHeroic · Research start 13:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production123 military units
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

david toriceshockeymachine1989
Score
Total score david torices
28,44357%21,80043%
Military score david torices
9,36355%7,62545%
Economic score david torices
15,84157%11,92943%
Kills score david torices
3,23959%2,24641%
Combat and army
david toriceshockeymachine1989
110 Units killed 109
108 Units lost 108
0 Buildings razed 4
140 Largest army 123

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

david torices

Bought

No buys

Sold

Food500
Wood300
Total player market volume800

hockeymachine1989

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

david torices

Army · 140

Units

Spearman95
Slinger22
Axeman10
Sphinx8
Petsuchos5

Technologies5 researched · 5 pre-queued

PickaxePre-queued · 1:00
Husbandry7:04
Medium Spearmen12:10
Ballistics15:59
Medium AxemenPre-queued · 16:43
Medium SlingersPre-queued · 16:44
Copper ArmorPre-queued · 16:49
PlowPre-queued · 17:43
Copper Shields19:18
Heavy Spearmen20:46
Buildings 16 types
Farm31
Wall22
House16
Granary6
Obelisk6
Barracks4
Mining Camp3
Market2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Locust Swarm1
Rain1

hockeymachine1989

Army · 123

Units

Hippeus58
Toxotes28
Peltast19
Minotaur6
Jason5
Heracles3
Hydra3
Odysseus1

Technologies13 researched

Hand Axe3:12
Pickaxe3:26
Plow8:11
Medium Cavalry10:27
Medium Archers11:16
Copper Armor11:50
Copper Shields11:51
Bow Saw14:48
Bronze Armor15:02
Copper Weapons15:02
Heavy Cavalry17:05
Bronze Weapons17:53
Shaft Mine19:52
Buildings 9 types
Farm16
House14
Storehouse4
Stable3
Archery Range2
Fortress2
Granary2
Armory1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1