Advanced match analysis
david torices vs hockeymachine1989
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 4050
- Duration
- 21:56
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
david torices
Ra · Elo 1094 +14
21:56
Match length
Defeated
hockeymachine1989
Zeus · Elo 1026 -14
59.7% win probability
Pre-match · david torices favored
win probability 40.3%
Key momentsIn match order
david torices
Ra · Purple- EAPM
- 43.7
- Favorite unit
- Spearman 95 fielded
- Total score
- 28,443
- Military score
- 9,363
- Economic score
- 15,841
- Kills score
- 3,239
- Units killed
- 110
- Units lost
- 108
- Buildings razed
- 0
- Largest army
- 140
- First expansion
- 14:58
Age path
BastClassical · Est. start 4:06
SobekHeroic · Est. start 10:08
OsirisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling22 wall build events
Market economy800 total resource volume
Large army production140 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
hockeymachine1989
Zeus · Red- EAPM
- 28.9
- Favorite unit
- Hippeus 58 fielded
- Total score
- 21,800
- Military score
- 7,625
- Economic score
- 11,929
- Kills score
- 2,246
- Units killed
- 109
- Units lost
- 108
- Buildings razed
- 4
- Largest army
- 123
- First expansion
- —
Age path
AthenaClassical · Research start 2:58
DionysusHeroic · Research start 13:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production123 military units
No post-game awards
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
david toriceshockeymachine1989
Score
Combat and army
david toriceshockeymachine1989
110
Units killed
109
108
Units lost
108
0
Buildings razed
4
140
Largest army
123
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
david torices
Bought
No buys
Sold
Total player market volume800
hockeymachine1989
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.