Replay-derived match flow, timings, and composition.

Advanced match analysis

Jf33333222 vs Dani_Beagle10

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
29754
Duration
19:37
Patch
19.17020
Played
· 15 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Jf33333222 Zeus · Elo 970 -8
19:37 Match length
Winner
Dani_Beagle10 Kronos · Elo 1180 +8
23.0% win probability Pre-match · Dani_Beagle10 favored win probability 77.0%
Key momentsIn match order
Fastest Classical
3:36* Dani_Beagle10 Prometheus · estimated
First pressure
4:18 Jf33333222 Military Academy
Armory timing
9:16 Dani_Beagle10 Armory
Fastest Heroic
14:43* Dani_Beagle10 Hyperion · estimated
Fortress timing
16:06 Dani_Beagle10 Palace
First extra TC
17:18 Jf33333222 Town Center

Jf33333222

Zeus · Blue
Loss 970 -8
EAPM
41.4
Favorite unit
Hoplite
97 fielded
Total score
18,030
Military score
5,596
Economic score
11,039
Kills score
1,395
Units killed
60
Units lost
108
Buildings razed
0
Largest army
114
First expansion
17:18
Age path
AthenaClassical · Research start 2:42
ApolloHeroic · Research start 17:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production114 military units
Most Deaths

Dani_Beagle10

Kronos · Red
Win 1180 +8
EAPM
24.6
Favorite unit
Murmillo
63 fielded
Total score
31,636
Military score
15,090
Economic score
14,058
Kills score
2,533
Units killed
107
Units lost
60
Buildings razed
0
Largest army
95
First expansion
—
Age path
PrometheusClassical · Research start 2:36
HyperionHeroic · Research start 13:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production95 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Jf33333222Dani_Beagle10
Score
Total score Dani_Beagle10
18,03036%31,63664%
Military score Dani_Beagle10
5,59627%15,09073%
Economic score Dani_Beagle10
11,03944%14,05856%
Kills score Dani_Beagle10
1,39536%2,53364%
Combat and army
Jf33333222Dani_Beagle10
60 Units killed 107
108 Units lost 60
0 Buildings razed 0
114 Largest army 95

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jf33333222

Army · 114

Units

Hoplite97
Toxotes8
Peltast5
Minotaur2
Heracles1
Jason1

Technologies1 researched · 9 pre-queued

HusbandryPre-queued · 6:22
Medium InfantryPre-queued · 6:33
Medium Archers12:59
Copper WeaponsPre-queued · 13:38
Copper ArmorPre-queued · 13:38
Copper ShieldsPre-queued · 13:39
BallisticsPre-queued · 13:39
Hand AxePre-queued · 15:59
PickaxePre-queued · 15:59
PlowPre-queued · 16:30
Buildings 9 types
House16
Military Academy9
Archery Range7
Granary6
Storehouse6
Temple2
Town Center2
Wall2
Armory1
God powers 2 invoked
Restoration2

Dani_Beagle10

Army · 95

Units

Murmillo63
Arcus15
Turma7
Cheiroballista6
Oracle2
Katapeltes1
Promethean1

Technologies14 researched

Medium Archers9:50
Medium Infantry10:33
Copper Armor10:37
Copper Weapons10:38
Husbandry10:54
Pickaxe10:55
Copper Shields11:58
Ballistics12:00
Hand Axe12:40
Heavy Infantry15:03
Plow15:54
Bronze Armor18:54
Bronze Weapons18:54
Bronze Shields18:55
Buildings 8 types
Farm13
Manor8
Military Barracks7
Counter Barracks2
Armory1
Economic Guild1
Palace1
Temple1
God powers 14 invoked
Valor12
Chaos1
Deconstruction1