Replay-derived match flow, timings, and composition.

Advanced match analysis

arbnknght vs SVOrog

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
19242
Duration
14:43
Patch
19.17020
Played
· 15 hours ago
Alfheim map preview
MapAlfheim
Winner
arbnknght Tsukuyomi · Elo 964 +16
14:43 Match length
Defeated
SVOrog Poseidon · Elo 927 -16
55.3% win probability Pre-match · arbnknght favored win probability 44.7%
Key momentsIn match order
Fastest Classical
4:02* SVOrog Ares · estimated
First pressure
4:27 SVOrog Stable
Armory timing
7:27 arbnknght Armory
Fastest Heroic
9:56* arbnknght Fujin · estimated
First extra TC
13:35 SVOrog Town Center
Market timing
14:03 arbnknght Market

arbnknght

Tsukuyomi · Blue
Win 964 +16
EAPM
16.5
Favorite unit
Jorogumo
3 fielded
Total score
17,996
Military score
6,545
Economic score
10,050
Kills score
1,413
Units killed
44
Units lost
22
Buildings razed
9
Largest army
9
First expansion
—
Age path
Inari OkamiClassical · Research start 3:53
FujinHeroic · Research start 8:59
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Highest Score Most Improvements Most Kills

SVOrog

Poseidon · Red
Loss 927 -16
EAPM
27.0
Favorite unit
Hippeus
44 fielded
Total score
12,681
Military score
4,465
Economic score
7,781
Kills score
435
Units killed
25
Units lost
44
Buildings razed
4
Largest army
48
First expansion
13:35
Age path
AresClassical · Research start 3:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

arbnknghtSVOrog
Score
Total score arbnknght
17,99659%12,68141%
Military score arbnknght
6,54559%4,46541%
Economic score arbnknght
10,05056%7,78144%
Kills score arbnknght
1,41376%435
Combat and army
arbnknghtSVOrog
44 Units killed 25
22 Units lost 44
9 Buildings razed 4
9 Largest army 48

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

arbnknght

Army · 9

Units

Jorogumo3
Oni3
Kitsune2
Yumi Archer1

Technologies7 researched

Pickaxe3:57
Hand Axe4:45
Plow5:21
Copper Weapons9:23
Copper Armor9:23
Copper Shields9:58
Bronze Weapons11:12
Buildings 10 types
House11
Farm9
Shrine Japanese5
Watermill4
Mining Camp Japanese3
Armory1
Guardhouse1
Market1
Stable Japanese1
Temple1
God powers 2 invoked
New Moon1
Swampland1

SVOrog

Army · 48

Units

Hippeus44
Theseus2
Atalanta1
Cyclops1

Technologies4 researched

Hand Axe6:32
Pickaxe6:33
Plow8:57
Medium Cavalry10:09
Buildings 9 types
Wall15
House11
Military Academy3
Storehouse3
Archery Range2
Granary2
Stable2
Town Center2
Temple1
God powers 2 invoked
Lure1
Pestilence1