Advanced match analysis
arbnknght vs SVOrog
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 19242
- Duration
- 14:43
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
arbnknght
Tsukuyomi · Elo 964 +16
14:43
Match length
Defeated
SVOrog
Poseidon · Elo 927 -16
55.3% win probability
Pre-match · arbnknght favored
win probability 44.7%
Key momentsIn match order
arbnknght
Tsukuyomi · Blue- EAPM
- 16.5
- Favorite unit
- Jorogumo 3 fielded
- Total score
- 17,996
- Military score
- 6,545
- Economic score
- 10,050
- Kills score
- 1,413
- Units killed
- 44
- Units lost
- 22
- Buildings razed
- 9
- Largest army
- 9
- First expansion
- —
Age path
Inari OkamiClassical · Research start 3:53
FujinHeroic · Research start 8:59
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Highest Score
Most Improvements
Most Kills
SVOrog
Poseidon · Red- EAPM
- 27.0
- Favorite unit
- Hippeus 44 fielded
- Total score
- 12,681
- Military score
- 4,465
- Economic score
- 7,781
- Kills score
- 435
- Units killed
- 25
- Units lost
- 44
- Buildings razed
- 4
- Largest army
- 48
- First expansion
- 13:35
Age path
AresClassical · Research start 3:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
arbnknghtSVOrog
Score
Combat and army
arbnknghtSVOrog
44
Units killed
25
22
Units lost
44
9
Buildings razed
4
9
Largest army
48
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.