Advanced match analysis
ZeusMyGoose vs zodiac_
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 17250
- Duration
- 15:26
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
ZeusMyGoose
Gaia · Elo 1405 -12
15:26
Match length
Winner
zodiac_
Hades · Elo 1529 +12
32.9% win probability
Pre-match · zodiac_ favored
win probability 67.1%
Key momentsIn match order
ZeusMyGoose
Gaia · Blue- EAPM
- 46.8
- Favorite unit
- Murmillo 26 fielded
- Total score
- 28,110
- Military score
- 9,409
- Economic score
- 17,216
- Kills score
- 1,506
- Units killed
- 48
- Units lost
- 57
- Buildings razed
- 3
- Largest army
- 88
- First expansion
- 6:01
Age path
OceanusClassical · Est. start 4:11
TheiaHeroic · Est. start 7:58
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy700 total resource volume
Large army production88 military units
Largest Army
Most Deaths
Most Resources
zodiac_
Hades · Red- EAPM
- 70.5
- Favorite unit
- Hypaspist 28 fielded
- Total score
- 32,593
- Military score
- 12,320
- Economic score
- 17,466
- Kills score
- 2,903
- Units killed
- 58
- Units lost
- 48
- Buildings razed
- 20
- Largest army
- 87
- First expansion
- 5:12
Age path
AthenaClassical · Research start 4:06
ApolloHeroic · Research start 7:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Large army production87 military units
Highest Score
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ZeusMyGoosezodiac_
Score
Combat and army
ZeusMyGoosezodiac_
48
Units killed
58
57
Units lost
48
3
Buildings razed
20
88
Largest army
87
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
ZeusMyGoose
Bought
Sold
No sells
Total player market volume700
zodiac_
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.