Replay-derived match flow, timings, and composition.

Advanced match analysis

EdRamFzRs16 vs D.Gold07

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
12340
Duration
25:57
Patch
19.17020
Played
· 15 hours ago
Marsh map preview
MapMarsh
Winner
EdRamFzRs16 Odin · Elo 869 +14
25:57 Match length
Defeated
D.Gold07 Hades · Elo 805 -14
59.1% win probability Pre-match · EdRamFzRs16 favored win probability 40.9%
Key momentsIn match order
First pressure
2:32 EdRamFzRs16 Hersir trained
Fastest Classical
3:47* EdRamFzRs16 Heimdall · estimated
First extra TC
9:11 EdRamFzRs16 Town Center
Armory timing
12:42 D.Gold07 Armory
Market timing
13:28 EdRamFzRs16 Market
Fastest Heroic
14:40* D.Gold07 Aphrodite · estimated
Fortress timing
15:34 D.Gold07 Fortress
Fastest Mythic
22:20* D.Gold07 Hephaestus · estimated

EdRamFzRs16

Odin · Blue
Win 869 +14
EAPM
40.9
Favorite unit
Throwing Axeman
46 fielded
Total score
49,030
Military score
22,090
Economic score
20,301
Kills score
6,651
Units killed
188
Units lost
143
Buildings razed
52
Largest army
235
First expansion
9:11
Age path
HeimdallClassical · Est. start 2:47
SkadiHeroic · Est. start 14:13
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production235 military units
Highest Score Largest Army Most Kills Most Resources

D.Gold07

Hades · Red
Loss 805 -14
EAPM
29.4
Favorite unit
Hippeus
67 fielded
Total score
35,856
Military score
10,614
Economic score
21,296
Kills score
3,976
Units killed
147
Units lost
188
Buildings razed
1
Largest army
219
First expansion
10:09
Age path
AthenaClassical · Research start 3:42
AphroditeHeroic · Research start 13:25
HephaestusMythic · Research start 20:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy5,000 total resource volume
Large army production219 military units
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

EdRamFzRs16D.Gold07
Score
Total score EdRamFzRs16
49,03058%35,85642%
Military score EdRamFzRs16
22,09068%10,61432%
Economic score D.Gold07
20,30149%21,29651%
Kills score EdRamFzRs16
6,65163%3,97637%
Combat and army
EdRamFzRs16D.Gold07
188 Units killed 147
143 Units lost 188
52 Buildings razed 1
235 Largest army 219

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,000 total volume

EdRamFzRs16

Bought

No buys

Sold

No sells

Total player market volume0

D.Gold07

Bought

No buys

Sold

Wood5,000
Total player market volume5,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

EdRamFzRs16

Army · 235

Units

Throwing Axeman46
Berserk41
Portable Ram33
Raiding Cavalry29
Huskarl26
Jarl22
Hersir17
Godi13
Frost Giant6
Einheri2

Technologies1 researched · 10 pre-queued

Hand AxePre-queued · 7:19
PickaxePre-queued · 7:19
HusbandryPre-queued · 9:34
Medium InfantryPre-queued · 9:41
Medium Cavalry10:46
Copper WeaponsPre-queued · 16:48
Copper ShieldsPre-queued · 16:49
Copper ArmorPre-queued · 16:49
Heavy InfantryPre-queued · 17:00
Bronze ShieldsPre-queued · 20:38
Heavy CavalryPre-queued · 25:36
Buildings 10 types
Wall17
House16
Ox Cart Building8
Longhouse7
Hill Fort5
Great Hall4
Town Center2
Armory1
Market1
Temple1
God powers 6 invoked
Undermine3
Great Hunt2
Frost1

D.Gold07

Army · 219

Units

Hippeus67
Toxotes46
Prodromos38
Peltast18
Hoplite13
Hypaspist9
Ajax7
Achilles6
Chiron5
Minotaur3
Petrobolos3
Perseus2
Gastraphetoros1
Nemean Lion1

Technologies13 researched

Hand Axe9:14
Copper Armor13:20
Copper Weapons13:20
Pickaxe15:48
Shaft Mine19:24
Bow Saw20:28
Medium Archers22:25
Copper Shields23:51
Ballistics23:52
Bronze Weapons23:52
Bronze Armor23:52
Medium Cavalry23:55
Crenellations24:20
Buildings 13 types
Farm20
House18
Stable11
Archery Range10
Granary10
Storehouse8
Military Academy4
Wall4
Fortress2
Market2
Temple2
Armory1
Town Center1
God powers 6 invoked
Sentinel3
Curse1
Plenty Vault1
Restoration1