Advanced match analysis
EdRamFzRs16 vs D.Gold07
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 12340
- Duration
- 25:57
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
EdRamFzRs16
Odin · Elo 869 +14
25:57
Match length
Defeated
D.Gold07
Hades · Elo 805 -14
59.1% win probability
Pre-match · EdRamFzRs16 favored
win probability 40.9%
Key momentsIn match order
EdRamFzRs16
Odin · Blue- EAPM
- 40.9
- Favorite unit
- Throwing Axeman 46 fielded
- Total score
- 49,030
- Military score
- 22,090
- Economic score
- 20,301
- Kills score
- 6,651
- Units killed
- 188
- Units lost
- 143
- Buildings razed
- 52
- Largest army
- 235
- First expansion
- 9:11
Age path
HeimdallClassical · Est. start 2:47
SkadiHeroic · Est. start 14:13
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production235 military units
Highest Score
Largest Army
Most Kills
Most Resources
D.Gold07
Hades · Red- EAPM
- 29.4
- Favorite unit
- Hippeus 67 fielded
- Total score
- 35,856
- Military score
- 10,614
- Economic score
- 21,296
- Kills score
- 3,976
- Units killed
- 147
- Units lost
- 188
- Buildings razed
- 1
- Largest army
- 219
- First expansion
- 10:09
Age path
AthenaClassical · Research start 3:42
AphroditeHeroic · Research start 13:25
HephaestusMythic · Research start 20:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy5,000 total resource volume
Large army production219 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
EdRamFzRs16D.Gold07
Score
Combat and army
EdRamFzRs16D.Gold07
188
Units killed
147
143
Units lost
188
52
Buildings razed
1
235
Largest army
219
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,000 total volume›
EdRamFzRs16
Bought
No buys
Sold
No sells
Total player market volume0
D.Gold07
Bought
No buys
Sold
Total player market volume5,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.