Replay-derived match flow, timings, and composition.

Advanced match analysis

Corgizer vs AlanWake

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
1608
Duration
33:40
Patch
19.17020
Played
· 15 hours ago
Steppe map preview
MapSteppe
Defeated
Corgizer Isis · Elo 1015 -17
33:40 Match length
Winner
AlanWake Odin · Elo 1024 +17
48.7% win probability Pre-match · AlanWake favored win probability 51.3%
Key momentsIn match order
First pressure
4:15 AlanWake Hersir trained
Fastest Classical
5:11* AlanWake Freyja · estimated
Armory timing
6:28 Corgizer Armory
Market timing
6:32 Corgizer Market
First extra TC
10:01 AlanWake Town Center
Fastest Heroic
10:52* Corgizer Nephthys · estimated
Fortress timing
11:50 Corgizer Migdol Stronghold
Fastest Mythic
14:50* Corgizer Thoth · estimated

Corgizer

Isis · Blue
Loss 1015 -17
EAPM
38.2
Favorite unit
Chariot Archer
65 fielded
Total score
26,622
Military score
10,913
Economic score
9,829
Kills score
5,880
Units killed
212
Units lost
282
Buildings razed
20
Largest army
99
First expansion
21:09
Age path
BastClassical · Est. start 5:25
NephthysHeroic · Est. start 9:37
ThothMythic · Est. start 12:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Market economy200 total resource volume
Large army production99 military units
No post-game awards

AlanWake

Odin · Red
Win 1024 +17
EAPM
46.3
Favorite unit
Berserk
39 fielded
Total score
47,361
Military score
18,061
Economic score
19,504
Kills score
9,796
Units killed
280
Units lost
287
Buildings razed
89
Largest army
130
First expansion
10:01
Age path
FreyjaClassical · Est. start 4:11
SkadiHeroic · Est. start 17:04
BaldrMythic · Est. start 18:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling25 wall build events
Market economy300 total resource volume
Large army production130 military units
Highest Score Largest Army Most Deaths Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

CorgizerAlanWake
Score
Total score AlanWake
26,62236%47,36164%
Military score AlanWake
10,91338%18,06162%
Economic score AlanWake
9,82934%19,50466%
Kills score AlanWake
5,88038%9,79662%
Combat and army
CorgizerAlanWake
212 Units killed 280
282 Units lost 287
20 Buildings razed 89
99 Largest army 130

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Corgizer

Bought

Food200

Sold

No sells

Total player market volume200

AlanWake

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Corgizer

Army · 99

Units

Chariot Archer65
Camel Rider18
Phoenix7
War Elephant3
Mercenary2
Mercenary Cavalry2
Scorpion Man1
Siege Tower1

Technologies12 researched

Pickaxe1:34
Shaft Mine13:36
Ballistics15:09
Copper Weapons15:09
Heavy Chariot Archers17:19
Champion Chariot Archers17:56
Bronze Weapons19:15
Copper Armor19:15
Copper Shields19:15
Iron Weapons29:22
Bronze Armor29:22
Bronze Shields29:22
Buildings 18 types
House30
Wall23
Obelisk9
Granary6
Migdol Stronghold4
Mining Camp4
Sentry Tower4
Lumber Camp3
Market3
Town Center3
Armory2
Farm2
Temple2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 6 invoked
Ancestors2
Prosperity2
Eclipse1
Meteor1

AlanWake

Army · 130

Units

Berserk39
Throwing Axeman29
Portable Ram14
Godi13
Hersir11
Hirdman7
Huskarl6
Raiding Cavalry4
Ballista2
Fire Giant2
Valkyrie2
Jarl1

Technologies15 researched · 1 pre-queued

Hand Axe6:00
Medium Infantry6:20
Husbandry7:54
Pickaxe7:56
Copper Shields15:54
Plow15:56
Medium Cavalry16:08
Heavy Infantry18:50
Bronze Shields19:37
Copper Armor19:38
Copper WeaponsPre-queued · 19:39
Champion Infantry20:22
Crenellations20:28
Iron Shields20:39
Bronze Armor20:40
Bronze Weapons20:41
Buildings 11 types
House32
Wall25
Farm14
Ox Cart Building8
Town Center7
Longhouse6
Armory3
Temple3
Great Hall2
Hill Fort1
Market1
God powers 5 invoked
Frost3
Great Hunt1
Ragnarok1