Advanced match analysis
Corgizer vs AlanWake
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 1608
- Duration
- 33:40
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
Corgizer
Isis · Elo 1015 -17
33:40
Match length
Winner
AlanWake
Odin · Elo 1024 +17
48.7% win probability
Pre-match · AlanWake favored
win probability 51.3%
Key momentsIn match order
Corgizer
Isis · Blue- EAPM
- 38.2
- Favorite unit
- Chariot Archer 65 fielded
- Total score
- 26,622
- Military score
- 10,913
- Economic score
- 9,829
- Kills score
- 5,880
- Units killed
- 212
- Units lost
- 282
- Buildings razed
- 20
- Largest army
- 99
- First expansion
- 21:09
Age path
BastClassical · Est. start 5:25
NephthysHeroic · Est. start 9:37
ThothMythic · Est. start 12:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Market economy200 total resource volume
Large army production99 military units
No post-game awards
AlanWake
Odin · Red- EAPM
- 46.3
- Favorite unit
- Berserk 39 fielded
- Total score
- 47,361
- Military score
- 18,061
- Economic score
- 19,504
- Kills score
- 9,796
- Units killed
- 280
- Units lost
- 287
- Buildings razed
- 89
- Largest army
- 130
- First expansion
- 10:01
Age path
FreyjaClassical · Est. start 4:11
SkadiHeroic · Est. start 17:04
BaldrMythic · Est. start 18:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling25 wall build events
Market economy300 total resource volume
Large army production130 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
CorgizerAlanWake
Score
Combat and army
CorgizerAlanWake
212
Units killed
280
282
Units lost
287
20
Buildings razed
89
99
Largest army
130
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
Corgizer
Bought
Sold
No sells
Total player market volume200
AlanWake
Bought
No buys
Sold
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.