Replay-derived match flow, timings, and composition.

Advanced match analysis

Mike Grok vs Puffygoober98

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
5372
Duration
16:13
Patch
19.17020
Played
· 15 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Mike Grok Odin · Elo 724 +2
16:13 Match length
Defeated
Puffygoober98 Zeus · Elo 227 -2
94.6% win probability Pre-match · Mike Grok favored win probability 5.4%
Key momentsIn match order
Fastest Classical
4:14* Mike Grok Freyja · estimated
First pressure
4:23 Mike Grok Hersir trained
Armory timing
7:18 Mike Grok Armory
First extra TC
7:51 Mike Grok Town Center
Market timing
13:11 Mike Grok Market
Fastest Heroic
15:34* Puffygoober98 Apollo · estimated
Fortress timing
15:38 Puffygoober98 Fortress

Mike Grok

Odin · Blue
Win 724 +2
EAPM
19.4
Favorite unit
Raiding Cavalry
37 fielded
Total score
25,652
Military score
11,480
Economic score
14,046
Kills score
186
Units killed
15
Units lost
0
Buildings razed
0
Largest army
79
First expansion
7:51
Age path
FreyjaClassical · Research start 3:14
SkadiHeroic · Research start 14:57
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Puffygoober98

Zeus · Red
Loss 227 -2
EAPM
10.2
Favorite unit
Hoplite
20 fielded
Total score
20,042
Military score
9,120
Economic score
10,922
Kills score
0
Units killed
1
Units lost
15
Buildings razed
0
Largest army
22
First expansion
9:38
Age path
AthenaClassical · Research start 6:08
ApolloHeroic · Research start 14:19
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mike GrokPuffygoober98
Score
Total score Mike Grok
25,65256%20,04244%
Military score Mike Grok
11,48056%9,12044%
Economic score Mike Grok
14,04656%10,92244%
Kills score Mike Grok
186100%
Combat and army
Mike GrokPuffygoober98
15 Units killed 1
0 Units lost 15
0 Buildings razed 0
79 Largest army 22

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mike Grok

Army · 79

Units

Raiding Cavalry37
Hersir18
Throwing Axeman14
Berserk6
Hirdman4

Technologies9 researched

Hand Axe3:42
Pickaxe4:17
Husbandry4:36
Plow9:08
Copper Armor10:22
Copper Weapons10:22
Copper Shields12:03
Ballistics12:04
Crenellations14:45
Buildings 9 types
House17
Farm16
Ox Cart Building7
Great Hall4
Longhouse3
Market2
Temple2
Town Center2
Armory1
God powers 1 invoked
Great Hunt1

Puffygoober98

Army · 22

Units

Hoplite20
Heracles1
Jason1

Technologies6 researched

Hand Axe6:20
Pickaxe6:20
Plow10:01
Crenellations12:30
Medium Infantry13:11
Medium Archers16:01
Buildings 10 types
House16
Farm15
Archery Range4
Military Academy4
Fortress2
Storehouse2
Town Center2
Armory1
Granary1
Temple1
God powers None invoked

No god powers recorded.