Advanced match analysis
Mike Grok vs Puffygoober98
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 5372
- Duration
- 16:13
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
Mike Grok
Odin · Elo 724 +2
16:13
Match length
Defeated
Puffygoober98
Zeus · Elo 227 -2
94.6% win probability
Pre-match · Mike Grok favored
win probability 5.4%
Key momentsIn match order
Mike Grok
Odin · Blue- EAPM
- 19.4
- Favorite unit
- Raiding Cavalry 37 fielded
- Total score
- 25,652
- Military score
- 11,480
- Economic score
- 14,046
- Kills score
- 186
- Units killed
- 15
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 79
- First expansion
- 7:51
Age path
FreyjaClassical · Research start 3:14
SkadiHeroic · Research start 14:57
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Puffygoober98
Zeus · Red- EAPM
- 10.2
- Favorite unit
- Hoplite 20 fielded
- Total score
- 20,042
- Military score
- 9,120
- Economic score
- 10,922
- Kills score
- 0
- Units killed
- 1
- Units lost
- 15
- Buildings razed
- 0
- Largest army
- 22
- First expansion
- 9:38
Age path
AthenaClassical · Research start 6:08
ApolloHeroic · Research start 14:19
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mike GrokPuffygoober98
Score
Combat and army
Mike GrokPuffygoober98
15
Units killed
1
0
Units lost
15
0
Buildings razed
0
79
Largest army
22
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Mike Grok
Army · 79Units
Technologies9 researched
Buildings ›9 types
God powers ›1 invoked
Puffygoober98
Army · 22Units
Technologies6 researched
Buildings ›10 types
God powers ›None invoked
No god powers recorded.