Advanced match analysis
DennisMakotoito vs Roling one
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 16012
- Duration
- 14:59
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
DennisMakotoito
Quetzalcoatl · Elo 1164 +19
14:59
Match length
Defeated
Roling one
Freyr · Elo 1198 -19
45.1% win probability
Pre-match · Roling one favored · Upset
win probability 54.9%
Key momentsIn match order
DennisMakotoito
Quetzalcoatl · Blue- EAPM
- 38.1
- Favorite unit
- Ocelotl Warrior 28 fielded
- Total score
- 16,069
- Military score
- 5,658
- Economic score
- 9,068
- Kills score
- 1,363
- Units killed
- 52
- Units lost
- 32
- Buildings razed
- 3
- Largest army
- 51
- First expansion
- —
Age path
PatecatlClassical · Est. start 3:48
CoatlicueHeroic · Est. start 8:15
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Most Improvements
Most Kills
Roling one
Freyr · Red- EAPM
- 36.4
- Favorite unit
- Throwing Axeman 43 fielded
- Total score
- 17,197
- Military score
- 7,245
- Economic score
- 9,052
- Kills score
- 900
- Units killed
- 29
- Units lost
- 53
- Buildings razed
- 6
- Largest army
- 75
- First expansion
- 6:41
Age path
UllrClassical · Est. start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DennisMakotoitoRoling one
Score
Combat and army
DennisMakotoitoRoling one
52
Units killed
29
32
Units lost
53
3
Buildings razed
6
51
Largest army
75
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
DennisMakotoito
Army · 51Units
Quimichin Spy4