Replay-derived match flow, timings, and composition.

Advanced match analysis

DennisMakotoito vs Roling one

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
16012
Duration
14:59
Patch
19.17020
Played
· 15 hours ago
Alfheim map preview
MapAlfheim
Winner
DennisMakotoito Quetzalcoatl · Elo 1164 +19
14:59 Match length
Defeated
Roling one Freyr · Elo 1198 -19
45.1% win probability Pre-match · Roling one favored · Upset win probability 54.9%
Key momentsIn match order
First pressure
3:46 DennisMakotoito Warrior Priest trained
Fastest Classical
4:32* Roling one Ullr · estimated
First extra TC
6:41 Roling one Town Center
Armory timing
6:42 DennisMakotoito Armory
Fastest Heroic
9:30* DennisMakotoito Coatlicue · estimated

DennisMakotoito

Quetzalcoatl · Blue
Win 1164 +19
EAPM
38.1
Favorite unit
Ocelotl Warrior
28 fielded
Total score
16,069
Military score
5,658
Economic score
9,068
Kills score
1,363
Units killed
52
Units lost
32
Buildings razed
3
Largest army
51
First expansion
—
Age path
PatecatlClassical · Est. start 3:48
CoatlicueHeroic · Est. start 8:15
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Most Improvements Most Kills

Roling one

Freyr · Red
Loss 1198 -19
EAPM
36.4
Favorite unit
Throwing Axeman
43 fielded
Total score
17,197
Military score
7,245
Economic score
9,052
Kills score
900
Units killed
29
Units lost
53
Buildings razed
6
Largest army
75
First expansion
6:41
Age path
UllrClassical · Est. start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DennisMakotoitoRoling one
Score
Total score Roling one
16,06948%17,19752%
Military score Roling one
5,65844%7,24556%
Economic score DennisMakotoito
9,06850%9,05250%
Kills score DennisMakotoito
1,36360%90040%
Combat and army
DennisMakotoitoRoling one
52 Units killed 29
32 Units lost 53
3 Buildings razed 6
51 Largest army 75

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DennisMakotoito

Army · 51

Units

Ocelotl Warrior28
Warrior Priest10
Tequihua Archer9
Quimichin Spy4

Technologies3 researched · 1 pre-queued

Medium Nobles Hut SoldiersPre-queued · 6:58
Pickaxe7:18
Plow10:42
Ballistics11:12
Buildings 8 types
Farm17
House15
Wall9
Calpulli5
Nobles Hut3
War Hut2
Armory1
Temple1
God powers 3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

Roling one

Army · 75

Units

Throwing Axeman43
Portable Ram12
Hersir9
Huskarl7
Berserk4

Technologies6 researched

Hand Axe7:16
Pickaxe7:18
Medium Infantry8:08
Ballistics13:27
Copper Shields13:27
Copper Weapons13:28
Buildings 8 types
House19
Farm5
Longhouse5
Ox Cart Building3
Armory2
Great Hall1
Temple1
Town Center1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1