Replay-derived match flow, timings, and composition.

Advanced match analysis

Kusipaa22 vs DBWJ

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
25018
Duration
17:57
Patch
19.17020
Played
· 15 hours ago
Oasis map preview
MapOasis
Defeated
Kusipaa22 Hades · Elo 687 -23
17:57 Match length
Winner
DBWJ Freyr · Elo 560 +23
67.5% win probability Pre-match · Kusipaa22 favored · Upset win probability 32.5%
Key momentsIn match order
First pressure
4:46 DBWJ Hersir trained
Fastest Classical
5:25* DBWJ Freyja · estimated
First extra TC
6:21 DBWJ Town Center
Armory timing
7:18 Kusipaa22 Armory
Fastest Heroic
9:42* DBWJ Aegir · estimated
Fortress timing
10:14 DBWJ Hill Fort

Kusipaa22

Hades · Blue
Loss 687 -23
EAPM
27.4
Favorite unit
Toxotes
63 fielded
Total score
15,705
Military score
7,442
Economic score
7,088
Kills score
1,175
Units killed
50
Units lost
114
Buildings razed
0
Largest army
161
First expansion
—
Age path
AresClassical · Research start 4:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production161 military units
Largest Army Most Deaths Most Improvements Most Resources

DBWJ

Freyr · Red
Win 560 +23
EAPM
24.9
Favorite unit
Hersir
13 fielded
Total score
17,384
Military score
5,545
Economic score
8,656
Kills score
3,213
Units killed
114
Units lost
49
Buildings razed
5
Largest army
31
First expansion
6:21
Age path
FreyjaClassical · Research start 4:25
AegirHeroic · Research start 8:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Kusipaa22DBWJ
Score
Total score DBWJ
15,70547%17,38453%
Military score Kusipaa22
7,44257%5,54543%
Economic score DBWJ
7,08845%8,65655%
Kills score DBWJ
1,17527%3,21373%
Combat and army
Kusipaa22DBWJ
50 Units killed 114
114 Units lost 49
0 Buildings razed 5
161 Largest army 31

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kusipaa22

Army · 161

Units

Toxotes63
Hippeus58
Hoplite19
Cyclops11
Ajax4
Achilles3
Hypaspist3

Technologies9 researched

Hand Axe5:25
Copper Armor8:44
Copper Weapons8:45
Ballistics8:46
Pickaxe9:09
Medium Infantry9:11
Medium Cavalry10:25
Medium Archers11:09
Copper Shields12:09
Buildings 9 types
House19
Archery Range5
Granary5
Storehouse5
Military Academy3
Armory2
Stable2
Farm1
Temple1
God powers 3 invoked
Pestilence2
Sentinel1

DBWJ

Army · 31

Units

Hersir13
Throwing Axeman13
Berserk3
Rock Giant2

Technologies7 researched

Hand Axe4:06
Pickaxe4:10
Plow9:05
Crenellations10:11
Shaft Mine12:40
Bow Saw12:41
Copper Shields14:22
Buildings 9 types
Farm11
House4
Hill Fort3
Sentry Tower3
Longhouse2
Ox Cart Building2
Armory1
Temple1
Town Center1
God powers 4 invoked
Forest Fire2
Gullinbursti1
Tempest1