Advanced match analysis
BenDieZ#7505 vs KRONOX
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 19074
- Duration
- 31:19
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
BenDieZ#7505
Thor · Elo 1243 +17
31:19
Match length
Defeated
KRONOX
Zeus · Elo 1223 -17
52.9% win probability
Pre-match · BenDieZ#7505 favored
win probability 47.1%
Key momentsIn match order
BenDieZ#7505
Thor · Blue- EAPM
- 73.5
- Favorite unit
- Throwing Axeman 143 fielded
- Total score
- 63,524
- Military score
- 29,122
- Economic score
- 24,217
- Kills score
- 10,369
- Units killed
- 397
- Units lost
- 361
- Buildings razed
- 20
- Largest army
- 237
- First expansion
- 8:41
Age path
FreyjaClassical · Research start 3:28
SkadiHeroic · Research start 14:30
BaldrMythic · Research start 23:40
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy20,900 total resource volume
Large army production237 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
KRONOX
Zeus · Red- EAPM
- 53.3
- Favorite unit
- Hypaspist 204 fielded
- Total score
- 46,195
- Military score
- 14,715
- Economic score
- 24,166
- Kills score
- 7,344
- Units killed
- 260
- Units lost
- 397
- Buildings razed
- 9
- Largest army
- 376
- First expansion
- 8:11
Age path
AthenaClassical · Research start 2:33
DionysusHeroic · Research start 14:16
HeraMythic · Research start 24:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy800 total resource volume
Large army production376 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
BenDieZ#7505KRONOX
Score
Combat and army
BenDieZ#7505KRONOX
397
Units killed
260
361
Units lost
397
20
Buildings razed
9
237
Largest army
376
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 21,700 total volume›
BenDieZ#7505
Bought
Sold
Total player market volume20,900
KRONOX
Bought
No buys
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.