Replay-derived match flow, timings, and composition.

Advanced match analysis

BenDieZ#7505 vs KRONOX

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
19074
Duration
31:19
Patch
19.17020
Played
· 15 hours ago
Megalopolis map preview
MapMegalopolis
Winner
BenDieZ#7505 Thor · Elo 1243 +17
31:19 Match length
Defeated
KRONOX Zeus · Elo 1223 -17
52.9% win probability Pre-match · BenDieZ#7505 favored win probability 47.1%
Key momentsIn match order
Armory timing
0:10 BenDieZ#7505 Dwarven Armory
Fastest Classical
3:33* KRONOX Athena · estimated
First pressure
3:38 KRONOX Military Academy
First extra TC
8:11 KRONOX Town Center
Market timing
12:42 BenDieZ#7505 Market
Fastest Heroic
15:31* KRONOX Dionysus · estimated
Fortress timing
15:58 BenDieZ#7505 Hill Fort
Fastest Mythic
25:40* BenDieZ#7505 Baldr · estimated

BenDieZ#7505

Thor · Blue
Win 1243 +17
EAPM
73.5
Favorite unit
Throwing Axeman
143 fielded
Total score
63,524
Military score
29,122
Economic score
24,217
Kills score
10,369
Units killed
397
Units lost
361
Buildings razed
20
Largest army
237
First expansion
8:41
Age path
FreyjaClassical · Research start 3:28
SkadiHeroic · Research start 14:30
BaldrMythic · Research start 23:40
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy20,900 total resource volume
Large army production237 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

KRONOX

Zeus · Red
Loss 1223 -17
EAPM
53.3
Favorite unit
Hypaspist
204 fielded
Total score
46,195
Military score
14,715
Economic score
24,166
Kills score
7,344
Units killed
260
Units lost
397
Buildings razed
9
Largest army
376
First expansion
8:11
Age path
AthenaClassical · Research start 2:33
DionysusHeroic · Research start 14:16
HeraMythic · Research start 24:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy800 total resource volume
Large army production376 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

BenDieZ#7505KRONOX
Score
Total score BenDieZ#7505
63,52458%46,19542%
Military score BenDieZ#7505
29,12266%14,71534%
Economic score BenDieZ#7505
24,21750%24,16650%
Kills score BenDieZ#7505
10,36959%7,34441%
Combat and army
BenDieZ#7505KRONOX
397 Units killed 260
361 Units lost 397
20 Buildings razed 9
237 Largest army 376

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 21,700 total volume

BenDieZ#7505

Bought

Food1,500

Sold

Food300
Wood19,100
Total player market volume20,900

KRONOX

Bought

No buys

Sold

Wood800
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BenDieZ#7505

Army · 237

Units

Throwing Axeman143
Raiding Cavalry28
Godi18
Jarl16
Valkyrie10
Hersir8
Berserk5
Huskarl5
Ballista4

Technologies21 researched · 1 pre-queued

Copper Shields0:52
Copper Armor2:36
Copper Weapons4:51
Hand Axe5:47
Medium Infantry6:26
Husbandry7:51
Medium Cavalry9:34
Ballistics9:39
Bronze Shields9:39
Pickaxe10:34
Bronze Armor11:06
Bronze Weapons11:28
Plow12:52
Iron Shields16:19
Bow Saw16:53
Shaft Mine16:54
Heavy InfantryPre-queued · 17:59
Heavy Cavalry20:11
Iron Armor20:49
Iron Weapons24:22
Champion Infantry26:12
Meteoric Iron Armor26:15
Buildings 10 types
Farm35
House15
Longhouse11
Great Hall5
Ox Cart Building5
Town Center5
Hill Fort3
Market2
Dwarven Armory1
Temple1
God powers 4 invoked
Frost2
Forest Fire1
Ragnarok1

KRONOX

Army · 376

Units

Hypaspist204
Hoplite95
Toxotes44
Petrobolos17
Jason7
Heracles5
Odysseus3
Bellerophon1

Technologies17 researched

Hand Axe2:50
Pickaxe9:37
Medium Infantry10:00
Copper Shields11:15
Copper Armor11:16
Copper Weapons11:16
Plow13:20
Medium Archers14:50
Heavy Infantry15:48
Shaft Mine17:10
Bronze Armor25:58
Bronze Weapons25:59
Champion Infantry26:49
Crenellations26:59
Bow Saw27:15
Iron Armor27:45
Iron Weapons27:45
Buildings 12 types
Farm38
House16
Military Academy13
Storehouse9
Sentry Tower7
Granary6
Archery Range3
Fortress3
Temple2
Armory1
Market1
Town Center1
God powers 7 invoked
Restoration3
Bronze2
Bolt1
Lightning Storm1