Replay-derived match flow, timings, and composition.

Advanced match analysis

hockeymachine1989 vs Jf33333222

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
29340
Duration
11:23
Patch
19.17020
Played
· 15 hours ago
Giza map preview
MapGiza
Winner
hockeymachine1989 Zeus · Elo 1040 +14
11:23 Match length
Defeated
Jf33333222 Zeus · Elo 978 -14
58.8% win probability Pre-match · hockeymachine1989 favored win probability 41.2%
Key momentsIn match order
Fastest Classical
3:48* Jf33333222 Athena · estimated
First pressure
4:02 Jf33333222 Military Academy
Armory timing
10:50 hockeymachine1989 Armory

hockeymachine1989

Zeus · Blue
Win 1040 +14
EAPM
25.8
Favorite unit
Toxotes
12 fielded
Total score
10,517
Military score
3,245
Economic score
6,450
Kills score
844
Units killed
31
Units lost
14
Buildings razed
0
Largest army
24
First expansion
—
Age path
AthenaClassical · Research start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Kills Most Resources

Jf33333222

Zeus · Red
Loss 978 -14
EAPM
32.6
Favorite unit
Hoplite
25 fielded
Total score
8,000
Military score
3,390
Economic score
4,174
Kills score
436
Units killed
14
Units lost
31
Buildings razed
0
Largest army
32
First expansion
—
Age path
AthenaClassical · Research start 2:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

hockeymachine1989Jf33333222
Score
Total score hockeymachine1989
10,51757%8,00043%
Military score Jf33333222
3,24549%3,39051%
Economic score hockeymachine1989
6,45061%4,17439%
Kills score hockeymachine1989
84466%43634%
Combat and army
hockeymachine1989Jf33333222
31 Units killed 14
14 Units lost 31
0 Buildings razed 0
24 Largest army 32

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

hockeymachine1989

Army · 24

Units

Toxotes12
Hippeus6
Minotaur4
Heracles1
Jason1

Technologies4 researched

Hand Axe3:17
Pickaxe3:32
Medium Archers6:48
Plow7:45
Buildings 8 types
Farm7
House6
Storehouse3
Granary2
Archery Range1
Armory1
Stable1
Temple1
God powers 2 invoked
Bolt1
Restoration1

Jf33333222

Army · 32

Units

Hoplite25
Minotaur5
Heracles1
Jason1

Technologies0 researched · 1 pre-queued

HusbandryPre-queued · 7:11
Buildings 6 types
House8
Granary4
Military Academy3
Storehouse2
Archery Range1
Temple1
God powers 2 invoked
Bolt1
Restoration1