Advanced match analysis
WestWilson vs EdRamFzRs16
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 28005
- Duration
- 10:51
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
WestWilson
Gaia · Elo 890 -19
10:51
Match length
Winner
EdRamFzRs16
Isis · Elo 855 +19
55.0% win probability
Pre-match · WestWilson favored · Upset
win probability 45.0%
Key momentsIn match order
WestWilson
Gaia · Blue- EAPM
- 24.4
- Favorite unit
- Murmillo 9 fielded
- Total score
- 13,343
- Military score
- 4,175
- Economic score
- 9,132
- Kills score
- 36
- Units killed
- 1
- Units lost
- 5
- Buildings razed
- 1
- Largest army
- 17
- First expansion
- 9:30
Age path
LetoClassical · Research start 3:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Highest Score
Most Deaths
Most Resources
EdRamFzRs16
Isis · Red- EAPM
- 34.1
- Favorite unit
- Spearman 6 fielded
- Total score
- 11,529
- Military score
- 5,162
- Economic score
- 6,207
- Kills score
- 160
- Units killed
- 5
- Units lost
- 1
- Buildings razed
- 2
- Largest army
- 15
- First expansion
- —
Age path
BastClassical · Est. start 3:41
SobekHeroic · Est. start 7:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
WestWilsonEdRamFzRs16
Score
Combat and army
WestWilsonEdRamFzRs16
1
Units killed
5
5
Units lost
1
1
Buildings razed
2
17
Largest army
15
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.