Advanced match analysis
Mariusz3030 vs Byfacu2208482
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 5670
- Duration
- 29:22
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
Mariusz3030
Zeus · Elo 930 +11
29:22
Match length
Defeated
Byfacu2208482
Loki · Elo 801 -11
67.8% win probability
Pre-match · Mariusz3030 favored
win probability 32.2%
Key momentsIn match order
Mariusz3030
Zeus · Maroon- EAPM
- 30.7
- Favorite unit
- Toxotes 34 fielded
- Total score
- 66,995
- Military score
- 25,740
- Economic score
- 35,971
- Kills score
- 5,284
- Units killed
- 134
- Units lost
- 125
- Buildings razed
- 38
- Largest army
- 138
- First expansion
- 10:31
Age path
AthenaClassical · Est. start 3:34
ApolloHeroic · Est. start 11:24
HephaestusMythic · Est. start 19:40
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Water commitment2 dock build events
Large army production138 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Byfacu2208482
Loki · Red- EAPM
- 20.9
- Favorite unit
- Hersir 47 fielded
- Total score
- 25,429
- Military score
- 5,650
- Economic score
- 16,428
- Kills score
- 3,351
- Units killed
- 116
- Units lost
- 132
- Buildings razed
- 7
- Largest army
- 140
- First expansion
- 21:21
Age path
ForsetiClassical · Est. start 3:27
BragiHeroic · Est. start 14:51
HelMythic · Est. start 18:49
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy700 total resource volume
Large army production140 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mariusz3030Byfacu2208482
Score
Combat and army
Mariusz3030Byfacu2208482
134
Units killed
116
125
Units lost
132
38
Buildings razed
7
138
Largest army
140
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
Mariusz3030
Bought
No buys
Sold
No sells
Total player market volume0
Byfacu2208482
Bought
No buys
Sold
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.