Replay-derived match flow, timings, and composition.

Advanced match analysis

Mariusz3030 vs Byfacu2208482

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
5670
Duration
29:22
Patch
19.17020
Played
· 15 hours ago
Anatolia map preview
MapAnatolia
Winner
Mariusz3030 Zeus · Elo 930 +11
29:22 Match length
Defeated
Byfacu2208482 Loki · Elo 801 -11
67.8% win probability Pre-match · Mariusz3030 favored win probability 32.2%
Key momentsIn match order
First pressure
2:58 Byfacu2208482 Hersir trained
Fastest Classical
4:27* Byfacu2208482 Forseti · estimated
Armory timing
9:21 Mariusz3030 Armory
First extra TC
10:31 Mariusz3030 Town Center
Market timing
11:58 Mariusz3030 Market
Fastest Heroic
12:39* Mariusz3030 Apollo · estimated
Fortress timing
17:49 Byfacu2208482 Hill Fort
Fastest Mythic
20:49* Byfacu2208482 Hel · estimated

Mariusz3030

Zeus · Maroon
Win 930 +11
EAPM
30.7
Favorite unit
Toxotes
34 fielded
Total score
66,995
Military score
25,740
Economic score
35,971
Kills score
5,284
Units killed
134
Units lost
125
Buildings razed
38
Largest army
138
First expansion
10:31
Age path
AthenaClassical · Est. start 3:34
ApolloHeroic · Est. start 11:24
HephaestusMythic · Est. start 19:40
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Water commitment2 dock build events
Large army production138 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Byfacu2208482

Loki · Red
Loss 801 -11
EAPM
20.9
Favorite unit
Hersir
47 fielded
Total score
25,429
Military score
5,650
Economic score
16,428
Kills score
3,351
Units killed
116
Units lost
132
Buildings razed
7
Largest army
140
First expansion
21:21
Age path
ForsetiClassical · Est. start 3:27
BragiHeroic · Est. start 14:51
HelMythic · Est. start 18:49
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy700 total resource volume
Large army production140 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mariusz3030Byfacu2208482
Score
Total score Mariusz3030
66,99572%25,42928%
Military score Mariusz3030
25,74082%5,650
Economic score Mariusz3030
35,97169%16,42831%
Kills score Mariusz3030
5,28461%3,35139%
Combat and army
Mariusz3030Byfacu2208482
134 Units killed 116
125 Units lost 132
38 Buildings razed 7
138 Largest army 140

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Mariusz3030

Bought

No buys

Sold

No sells

Total player market volume0

Byfacu2208482

Bought

No buys

Sold

Wood700
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mariusz3030

Army · 138

Units

Toxotes34
Hoplite28
Hypaspist19
Myrmidon13
Peltast11
Hippeus9
Manticore4
Pentekonter4
Helepolis3
Petrobolos3
Heracles2
Jason2
Bellerophon1
Carcinos1
Minotaur1
Odysseus1
Scylla1
Trireme1

Technologies24 researched

Hand Axe4:33
Pickaxe5:57
Husbandry6:00
Medium Archers8:43
Medium Infantry8:44
Ballistics10:37
Copper Shields12:42
Plow14:12
Copper Weapons16:34
Copper Armor16:34
Heavy Archers16:52
Bronze Weapons17:24
Heavy Infantry17:25
Crenellations24:04
Iron Weapons25:08
Bronze Shields25:08
Medium Cavalry25:36
Champion Infantry27:03
Bow Saw27:32
Shaft Mine27:32
Heavy Cavalry27:41
Champion Cavalry28:59
Iron Shields29:03
Bronze Armor29:03
Buildings 13 types
Farm24
House19
Storehouse10
Military Academy6
Archery Range4
Town Center4
Fortress3
Granary3
Stable3
Dock2
Temple2
Armory1
Market1
God powers 6 invoked
Bolt3
Plenty Vault1
Restoration1
Underworld Passage1

Byfacu2208482

Army · 140

Units

Hersir47
Throwing Axeman30
Portable Ram13
Jarl12
Huskarl11
Godi10
Berserk8
Fire Giant4
Kraken3
Mountain Giant2

Technologies1 researched · 11 pre-queued

Hand Axe12:08
Copper WeaponsPre-queued · 14:08
Copper ArmorPre-queued · 14:08
Copper ShieldsPre-queued · 14:09
BallisticsPre-queued · 14:09
PickaxePre-queued · 15:40
Bow SawPre-queued · 15:41
HusbandryPre-queued · 15:41
PlowPre-queued · 15:43
Bronze WeaponsPre-queued · 21:12
Bronze ArmorPre-queued · 21:12
Bronze ShieldsPre-queued · 21:12
Buildings 11 types
House44
Farm8
Longhouse6
Ox Cart Building4
Dock3
Hill Fort3
Temple3
Great Hall2
Town Center2
Armory1
Market1
God powers 4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1