Advanced match analysis
kyle.joyce vs Empty Pocket Point of View
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 5053
- Duration
- 17:46
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
kyle.joyce
Freyr · Elo 1106 -11
17:46
Match length
Winner
Empty Pocket Point of View
Demeter · Elo 1249 +11
30.5% win probability
Pre-match · Empty Pocket Point of View favored
win probability 69.5%
Key momentsIn match order
kyle.joyce
Freyr · Blue- EAPM
- 30.7
- Favorite unit
- Throwing Axeman 37 fielded
- Total score
- 21,524
- Military score
- 6,221
- Economic score
- 14,592
- Kills score
- 748
- Units killed
- 27
- Units lost
- 81
- Buildings razed
- 0
- Largest army
- 103
- First expansion
- 10:10
Age path
UllrClassical · Research start 3:44
AegirHeroic · Est. start 11:03
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production103 military units
Most Deaths
Most Resources
Empty Pocket Point of View
Demeter · Red- EAPM
- 64.1
- Favorite unit
- Hypaspist 26 fielded
- Total score
- 32,267
- Military score
- 13,636
- Economic score
- 16,060
- Kills score
- 2,593
- Units killed
- 83
- Units lost
- 27
- Buildings razed
- 7
- Largest army
- 74
- First expansion
- 8:47
Age path
PanClassical · Est. start 2:40
HestiaHeroic · Est. start 6:18
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
kyle.joyceEmpty Pocket Point of View
Score
Combat and army
kyle.joyceEmpty Pocket Point of View
27
Units killed
83
81
Units lost
27
0
Buildings razed
7
103
Largest army
74
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.