Replay-derived match flow, timings, and composition.

Advanced match analysis

kyle.joyce vs Empty Pocket Point of View

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
5053
Duration
17:46
Patch
19.17020
Played
· 15 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
kyle.joyce Freyr · Elo 1106 -11
17:46 Match length
Winner
Empty Pocket Point of View Demeter · Elo 1249 +11
30.5% win probability Pre-match · Empty Pocket Point of View favored win probability 69.5%
Key momentsIn match order
Fastest Classical
3:40* Empty Pocket Point of View Pan · estimated
First pressure
3:58 kyle.joyce Hersir trained
Market timing
4:34 Empty Pocket Point of View Market
Fastest Heroic
7:33* Empty Pocket Point of View Hestia · estimated
First extra TC
8:47 Empty Pocket Point of View Town Center
Armory timing
9:13 kyle.joyce Armory
Fortress timing
13:27 Empty Pocket Point of View Fortress

kyle.joyce

Freyr · Blue
Loss 1106 -11
EAPM
30.7
Favorite unit
Throwing Axeman
37 fielded
Total score
21,524
Military score
6,221
Economic score
14,592
Kills score
748
Units killed
27
Units lost
81
Buildings razed
0
Largest army
103
First expansion
10:10
Age path
UllrClassical · Research start 3:44
AegirHeroic · Est. start 11:03
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production103 military units
Most Deaths Most Resources
Win 1249 +11
EAPM
64.1
Favorite unit
Hypaspist
26 fielded
Total score
32,267
Military score
13,636
Economic score
16,060
Kills score
2,593
Units killed
83
Units lost
27
Buildings razed
7
Largest army
74
First expansion
8:47
Age path
PanClassical · Est. start 2:40
HestiaHeroic · Est. start 6:18
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Highest Score Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

kyle.joyceEmpty Pocket Point of View
Score
Total score Empty Pocket Point of View
21,52440%32,26760%
Military score Empty Pocket Point of View
6,22131%13,63669%
Economic score Empty Pocket Point of View
14,59248%16,06052%
Kills score Empty Pocket Point of View
7482,59378%
Combat and army
kyle.joyceEmpty Pocket Point of View
27 Units killed 83
81 Units lost 27
0 Buildings razed 7
103 Largest army 74

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kyle.joyce

Army · 103

Units

Throwing Axeman37
Godi27
Hersir14
Berserk11
Huskarl6
Hirdman5
Draugr2
Rock Giant1

Technologies7 researched · 2 pre-queued

Pickaxe0:25
Hand Axe1:22
Medium Infantry6:20
Husbandry7:05
Ballistics14:51
Copper Shields14:52
Copper ArmorPre-queued · 14:53
Copper WeaponsPre-queued · 15:44
Heavy Infantry16:46
Buildings 10 types
House18
Wall18
Farm9
Longhouse8
Ox Cart Building6
Armory2
Great Hall2
Town Center2
Sentry Tower1
Temple1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

Empty Pocket Point of View

Army · 74

Units

Hypaspist26
Hamadryad17
Peltast13
Hoplite8
Iolaus3
Orpheus3
Petrobolos3
Icarus1

Technologies2 researched · 5 pre-queued

Pickaxe3:32
Plow7:04
Hand AxePre-queued · 8:24
Shaft MinePre-queued · 8:26
Medium InfantryPre-queued · 8:29
Heavy InfantryPre-queued · 10:04
Bow SawPre-queued · 13:21
Buildings 11 types
House23
Farm8
Wall7
Storehouse6
Military Academy3
Archery Range2
Granary2
Temple2
Fortress1
Market1
Town Center1
God powers 2 invoked
Communal Hearth1
Wither1