Replay-derived match flow, timings, and composition.

Advanced match analysis

KING vs arbnknght

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
20860
Duration
2:01
Patch
19.17020
Played
· 15 hours ago
Marsh map preview
MapMarsh
Defeated
KING Oranos · Elo 825 -11
2:01 Match length
Winner
arbnknght Tsukuyomi · Elo 948 +11
33.0% win probability Pre-match · arbnknght favored win probability 67.0%

KING

Oranos · Blue
Loss 825 -11
EAPM
6.4
Total score
3,288
Military score
1,000
Economic score
2,288
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Highest Score Most Resources

arbnknght

Tsukuyomi · Red
Win 948 +11
EAPM
24.2
Total score
2,939
Military score
1,065
Economic score
1,874
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

KINGarbnknght
Score
Total score KING
3,28853%2,93947%
Military score arbnknght
1,00048%1,06552%
Economic score KING
2,28855%1,87445%
Kills score Even
Combat and army
KINGarbnknght
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KING

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

arbnknght

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 3 types
Watermill2
Mining Camp Japanese1
Shrine Japanese1
God powers None invoked

No god powers recorded.