Replay-derived match flow, timings, and composition.

Advanced match analysis

Sopla01 vs AleCorona96

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
32741
Duration
23:20
Patch
19.17020
Played
· 16 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Sopla01 Loki · Elo 1294 -22
23:20 Match length
Winner
AleCorona96 Hades · Elo 1190 +22
64.5% win probability Pre-match · Sopla01 favored · Upset win probability 35.5%
Key momentsIn match order
Fastest Classical
3:07* AleCorona96 Athena · estimated
First pressure
3:37 Sopla01 Hersir trained
First extra TC
5:08 AleCorona96 Town Center
Armory timing
9:01 Sopla01 Armory
Fastest Heroic
11:46* Sopla01 Bragi · estimated
Fortress timing
13:34 Sopla01 Hill Fort
Market timing
14:52 AleCorona96 Market
Fastest Mythic
19:41* AleCorona96 Hephaestus · estimated

Sopla01

Loki · Blue
Loss 1294 -22
EAPM
50.6
Favorite unit
Jarl
73 fielded
Total score
35,836
Military score
15,156
Economic score
18,447
Kills score
2,233
Units killed
74
Units lost
178
Buildings razed
1
Largest army
221
First expansion
7:30
Age path
HeimdallClassical · Est. start 3:36
BragiHeroic · Est. start 10:31
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Large army production221 military units
Most Deaths

AleCorona96

Hades · Red
Win 1190 +22
EAPM
47.7
Favorite unit
Hoplite
39 fielded
Total score
53,676
Military score
24,669
Economic score
23,126
Kills score
5,881
Units killed
177
Units lost
75
Buildings razed
30
Largest army
139
First expansion
5:08
Age path
AthenaClassical · Est. start 2:07
ApolloHeroic · Research start 12:04
HephaestusMythic · Est. start 17:41
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Market economy300 total resource volume
Large army production139 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Sopla01AleCorona96
Score
Total score AleCorona96
35,83640%53,67660%
Military score AleCorona96
15,15638%24,66962%
Economic score AleCorona96
18,44744%23,12656%
Kills score AleCorona96
2,23328%5,88172%
Combat and army
Sopla01AleCorona96
74 Units killed 177
178 Units lost 75
1 Buildings razed 30
221 Largest army 139

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Sopla01

Bought

No buys

Sold

No sells

Total player market volume0

AleCorona96

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sopla01

Army · 221

Units

Jarl73
Throwing Axeman61
Hersir52
Godi27
Raiding Cavalry6
Huskarl2

Technologies4 researched · 13 pre-queued

Pickaxe9:59
Hand Axe10:01
Plow10:04
Copper ShieldsPre-queued · 10:06
Copper ArmorPre-queued · 10:06
Copper WeaponsPre-queued · 10:07
Medium CavalryPre-queued · 10:07
Medium InfantryPre-queued · 10:26
Heavy InfantryPre-queued · 10:53
Ballistics11:06
Bow SawPre-queued · 12:11
Shaft MinePre-queued · 12:12
Bronze ShieldsPre-queued · 12:38
Bronze ArmorPre-queued · 12:39
Bronze WeaponsPre-queued · 12:39
CrenellationsPre-queued · 14:04
Heavy CavalryPre-queued · 17:17
Buildings 11 types
Farm63
House22
Wall20
Great Hall9
Longhouse9
Ox Cart Building7
Hill Fort2
Town Center2
Armory1
Temple1
Village Center1
God powers 5 invoked
Undermine3
Flaming Weapons1
Spy1

AleCorona96

Army · 139

Units

Hoplite39
Toxotes31
Peltast28
Gastraphetoros11
Hypaspist11
Petrobolos8
Manticore4
Achilles3
Chiron2
Ajax1
Perseus1

Technologies21 researched · 2 pre-queued

Husbandry6:21
Hand Axe9:03
Plow10:56
Medium Archers11:14
Ballistics11:16
Copper Shields11:16
Copper Armor11:17
Medium Infantry12:17
Pickaxe12:47
Crenellations13:33
Heavy Infantry13:40
Heavy Archers13:42
Shaft Mine13:57
Bronze Shields15:46
Bronze Armor15:46
Copper Weapons15:46
Bow Saw17:04
Bronze Weapons19:03
Iron Shields20:30
Iron Armor20:30
Iron Weapons20:31
Champion InfantryPre-queued · 20:32
Champion ArchersPre-queued · 20:34
Buildings 12 types
Farm30
House21
Wall9
Storehouse8
Military Academy4
Archery Range3
Fortress3
Granary3
Town Center3
Temple2
Armory1
Market1
God powers 3 invoked
Plenty Vault1
Restoration1
Sentinel1