Advanced match analysis
Sopla01 vs AleCorona96
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 32741
- Duration
- 23:20
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Sopla01
Loki · Elo 1294 -22
23:20
Match length
Winner
AleCorona96
Hades · Elo 1190 +22
64.5% win probability
Pre-match · Sopla01 favored · Upset
win probability 35.5%
Key momentsIn match order
Sopla01
Loki · Blue- EAPM
- 50.6
- Favorite unit
- Jarl 73 fielded
- Total score
- 35,836
- Military score
- 15,156
- Economic score
- 18,447
- Kills score
- 2,233
- Units killed
- 74
- Units lost
- 178
- Buildings razed
- 1
- Largest army
- 221
- First expansion
- 7:30
Age path
HeimdallClassical · Est. start 3:36
BragiHeroic · Est. start 10:31
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Large army production221 military units
Most Deaths
AleCorona96
Hades · Red- EAPM
- 47.7
- Favorite unit
- Hoplite 39 fielded
- Total score
- 53,676
- Military score
- 24,669
- Economic score
- 23,126
- Kills score
- 5,881
- Units killed
- 177
- Units lost
- 75
- Buildings razed
- 30
- Largest army
- 139
- First expansion
- 5:08
Age path
AthenaClassical · Est. start 2:07
ApolloHeroic · Research start 12:04
HephaestusMythic · Est. start 17:41
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Market economy300 total resource volume
Large army production139 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Sopla01AleCorona96
Score
Combat and army
Sopla01AleCorona96
74
Units killed
177
178
Units lost
75
1
Buildings razed
30
221
Largest army
139
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
Sopla01
Bought
No buys
Sold
No sells
Total player market volume0
AleCorona96
Bought
No buys
Sold
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.