Advanced match analysis
SackisBack vs ehauser2513
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 2530
- Duration
- 22:29
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
SackisBack
Amaterasu · Elo 1132 +15
22:29
Match length
Defeated
ehauser2513
Hades · Elo 1091 -15
55.9% win probability
Pre-match · SackisBack favored
win probability 44.1%
Key momentsIn match order
SackisBack
Amaterasu · Blue- EAPM
- 30.6
- Favorite unit
- Shinobi 48 fielded
- Total score
- 39,739
- Military score
- 17,278
- Economic score
- 19,214
- Kills score
- 3,294
- Units killed
- 131
- Units lost
- 43
- Buildings razed
- 15
- Largest army
- 90
- First expansion
- 12:52
Age path
Ame No UzumeClassical · Research start 2:51
RaijinHeroic · Est. start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production90 military units
Highest Score
Most Improvements
Most Kills
ehauser2513
Hades · Red- EAPM
- 31.2
- Favorite unit
- Toxotes 41 fielded
- Total score
- 33,037
- Military score
- 12,250
- Economic score
- 19,182
- Kills score
- 1,665
- Units killed
- 44
- Units lost
- 125
- Buildings razed
- 5
- Largest army
- 126
- First expansion
- 7:45
Age path
AresClassical · Research start 2:54
AphroditeHeroic · Est. start 11:11
ArtemisMythic · Est. start 18:35
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production126 military units
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SackisBackehauser2513
Score
Combat and army
SackisBackehauser2513
131
Units killed
44
43
Units lost
125
15
Buildings razed
5
90
Largest army
126
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.