Replay-derived match flow, timings, and composition.

Advanced match analysis

SackisBack vs ehauser2513

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
2530
Duration
22:29
Patch
19.17020
Played
· 16 hours ago
Alfheim map preview
MapAlfheim
Winner
SackisBack Amaterasu · Elo 1132 +15
22:29 Match length
Defeated
ehauser2513 Hades · Elo 1091 -15
55.9% win probability Pre-match · SackisBack favored win probability 44.1%
Key momentsIn match order
Fastest Classical
3:51* SackisBack Ame No Uzume · estimated
First pressure
4:00 SackisBack Stable Japanese
First extra TC
7:45 ehauser2513 Town Center
Armory timing
9:41 ehauser2513 Armory
Fastest Heroic
12:26* ehauser2513 Aphrodite · estimated
Fortress timing
17:35 ehauser2513 Fortress
Fastest Mythic
20:35* ehauser2513 Artemis · estimated

SackisBack

Amaterasu · Blue
Win 1132 +15
EAPM
30.6
Favorite unit
Shinobi
48 fielded
Total score
39,739
Military score
17,278
Economic score
19,214
Kills score
3,294
Units killed
131
Units lost
43
Buildings razed
15
Largest army
90
First expansion
12:52
Age path
Ame No UzumeClassical · Research start 2:51
RaijinHeroic · Est. start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production90 military units
Highest Score Most Improvements Most Kills

ehauser2513

Hades · Red
Loss 1091 -15
EAPM
31.2
Favorite unit
Toxotes
41 fielded
Total score
33,037
Military score
12,250
Economic score
19,182
Kills score
1,665
Units killed
44
Units lost
125
Buildings razed
5
Largest army
126
First expansion
7:45
Age path
AresClassical · Research start 2:54
AphroditeHeroic · Est. start 11:11
ArtemisMythic · Est. start 18:35
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production126 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SackisBackehauser2513
Score
Total score SackisBack
39,73955%33,03745%
Military score SackisBack
17,27859%12,25041%
Economic score SackisBack
19,21450%19,18250%
Kills score SackisBack
3,29466%1,66534%
Combat and army
SackisBackehauser2513
131 Units killed 44
43 Units lost 125
15 Buildings razed 5
90 Largest army 126

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SackisBack

Army · 90

Units

Shinobi48
Samurai17
Onna Musha10
Naginata Rider8
Bushi3
Kitsune2
Raiju2

Technologies7 researched · 3 pre-queued

Plow6:19
Copper ShieldsPre-queued · 11:56
Pickaxe13:21
Hand Axe13:24
Copper Weapons16:20
Copper Armor16:21
Bronze Shields17:03
Bronze Armor17:40
Bronze WeaponsPre-queued · 18:23
Bow SawPre-queued · 18:34
Buildings 13 types
Farm51
House17
Dojo7
Guardhouse6
Watermill6
Wall5
Mining Camp Japanese4
Shrine Japanese4
Town Center3
Armory1
Castle1
Stable Japanese1
Temple1
God powers 3 invoked
Goshinboku1
Solar Shield1
Thunder Burst1

ehauser2513

Army · 126

Units

Toxotes41
Hypaspist35
Peltast21
Hoplite17
Achilles3
Ajax2
Chiron2
Cyclops2
Petrobolos2
Nemean Lion1

Technologies10 researched · 3 pre-queued

Hand Axe3:36
Pickaxe4:11
Medium Archers12:13
Copper Shields12:22
Ballistics12:26
Bow SawPre-queued · 13:11
Shaft MinePre-queued · 13:13
Medium Infantry13:24
Plow16:01
Copper Armor17:08
Copper Weapons17:08
Heavy Archers17:11
Heavy InfantryPre-queued · 17:54
Buildings 12 types
House29
Farm24
Wall16
Military Academy7
Storehouse7
Granary6
Archery Range5
Stable2
Temple2
Town Center2
Armory1
Fortress1
God powers 3 invoked
Curse2
Sentinel1