Replay-derived match flow, timings, and composition.

Advanced match analysis

supdood vs brklyngrk96

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
23062
Duration
16:09
Patch
19.17020
Played
· 16 hours ago
Alfheim map preview
MapAlfheim
Winner
supdood Odin · Elo 1105 +13
16:09 Match length
Defeated
brklyngrk96 Zeus · Elo 1008 -13
63.6% win probability Pre-match · supdood favored win probability 36.4%
Key momentsIn match order
First pressure
2:05 supdood Hersir trained
Fastest Classical
3:46* brklyngrk96 Hermes · estimated
Armory timing
5:25 supdood Armory
First extra TC
10:06 supdood Town Center
Fastest Heroic
12:29* brklyngrk96 Apollo · estimated

supdood

Odin · Blue
Win 1105 +13
EAPM
54.1
Favorite unit
Throwing Axeman
38 fielded
Total score
22,733
Military score
8,783
Economic score
12,610
Kills score
1,476
Units killed
57
Units lost
18
Buildings razed
0
Largest army
74
First expansion
10:06
Age path
FreyjaClassical · Est. start 3:27
SkadiHeroic · Est. start 12:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

brklyngrk96

Zeus · Red
Loss 1008 -13
EAPM
35.1
Favorite unit
Hoplite
22 fielded
Total score
14,909
Military score
5,087
Economic score
9,352
Kills score
502
Units killed
19
Units lost
57
Buildings razed
1
Largest army
60
First expansion
—
Age path
HermesClassical · Research start 2:46
ApolloHeroic · Research start 11:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

supdoodbrklyngrk96
Score
Total score supdood
22,73360%14,90940%
Military score supdood
8,78363%5,08737%
Economic score supdood
12,61057%9,35243%
Kills score supdood
1,47675%50225%
Combat and army
supdoodbrklyngrk96
57 Units killed 19
18 Units lost 57
0 Buildings razed 1
74 Largest army 60

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

supdood

Army · 74

Units

Throwing Axeman38
Jarl20
Godi11
Hersir4
Valkyrie1

Technologies7 researched · 1 pre-queued

Ballistics5:51
Medium InfantryPre-queued · 6:38
Husbandry8:02
Copper Shields10:24
Pickaxe12:42
Medium Cavalry14:30
Copper Weapons15:06
Copper Armor15:07
Buildings 9 types
House22
Wall14
Farm12
Ox Cart Building6
Great Hall4
Longhouse2
Armory1
Temple1
Town Center1
God powers 2 invoked
Forest Fire1
Great Hunt1

brklyngrk96

Army · 60

Units

Hoplite22
Hypaspist18
Toxotes13
Manticore3
Jason2
Heracles1
Odysseus1

Technologies9 researched

Husbandry6:21
Medium Archers10:17
Medium Infantry10:23
Hand Axe11:37
Pickaxe11:42
Heavy Infantry13:26
Plow14:47
Copper Armor14:54
Copper Weapons14:55
Buildings 9 types
House12
Farm9
Wall5
Granary4
Storehouse4
Military Academy3
Archery Range1
Armory1
Temple1
God powers 1 invoked
Bolt1