Advanced match analysis
supdood vs brklyngrk96
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 23062
- Duration
- 16:09
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
supdood
Odin · Elo 1105 +13
16:09
Match length
Defeated
brklyngrk96
Zeus · Elo 1008 -13
63.6% win probability
Pre-match · supdood favored
win probability 36.4%
Key momentsIn match order
supdood
Odin · Blue- EAPM
- 54.1
- Favorite unit
- Throwing Axeman 38 fielded
- Total score
- 22,733
- Military score
- 8,783
- Economic score
- 12,610
- Kills score
- 1,476
- Units killed
- 57
- Units lost
- 18
- Buildings razed
- 0
- Largest army
- 74
- First expansion
- 10:06
Age path
FreyjaClassical · Est. start 3:27
SkadiHeroic · Est. start 12:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
brklyngrk96
Zeus · Red- EAPM
- 35.1
- Favorite unit
- Hoplite 22 fielded
- Total score
- 14,909
- Military score
- 5,087
- Economic score
- 9,352
- Kills score
- 502
- Units killed
- 19
- Units lost
- 57
- Buildings razed
- 1
- Largest army
- 60
- First expansion
- —
Age path
HermesClassical · Research start 2:46
ApolloHeroic · Research start 11:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
supdoodbrklyngrk96
Score
Combat and army
supdoodbrklyngrk96
57
Units killed
19
18
Units lost
57
0
Buildings razed
1
74
Largest army
60
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.