Advanced match analysis
Jack90 vs Jake The Snake
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 15424
- Duration
- 17:02
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
Jack90
Hades · Elo 2139 +1
17:02
Match length
Defeated
Jake The Snake
Amaterasu · Elo 1549 -1
96.8% win probability
Pre-match · Jack90 favored
win probability 3.2%
Key momentsIn match order
Jack90
Hades · Blue- EAPM
- 49.8
- Favorite unit
- Gastraphetoros 8 fielded
- Total score
- 25,600
- Military score
- 8,123
- Economic score
- 15,777
- Kills score
- 1,700
- Units killed
- 56
- Units lost
- 4
- Buildings razed
- 26
- Largest army
- 15
- First expansion
- 12:55
Age path
AthenaClassical · Research start 4:32
ApolloHeroic · Research start 7:01
ArtemisMythic · Est. start 9:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Highest Score
Most Kills
Most Resources
Jake The Snake
Amaterasu · Red- EAPM
- 30.1
- Favorite unit
- Naginata Rider 8 fielded
- Total score
- 16,640
- Military score
- 4,924
- Economic score
- 11,593
- Kills score
- 123
- Units killed
- 5
- Units lost
- 46
- Buildings razed
- 0
- Largest army
- 20
- First expansion
- 7:27
Age path
MinakatatomiClassical · Est. start 3:13
HachimanHeroic · Est. start 10:06
TakemikazuchiMythic · Est. start 12:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Jack90Jake The Snake
Score
Combat and army
Jack90Jake The Snake
56
Units killed
5
4
Units lost
46
26
Buildings razed
0
15
Largest army
20
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.