Replay-derived match flow, timings, and composition.

Advanced match analysis

[Chupisco] - Rato vs aka_Matt

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
9234
Duration
18:41
Patch
19.17020
Played
· 16 hours ago
Oasis map preview
MapOasis
Winner
[Chupisco] - Rato Odin · Elo 1012 +16
18:41 Match length
Defeated
aka_Matt Poseidon · Elo 978 -16
54.9% win probability Pre-match · [Chupisco] - Rato favored win probability 45.1%
Key momentsIn match order
First pressure
3:57 [Chupisco] - Rato Hersir trained
Fastest Classical
4:27* aka_Matt Hermes · estimated
Armory timing
6:36 [Chupisco] - Rato Armory
First extra TC
9:11 [Chupisco] - Rato Town Center
Fastest Heroic
11:37* aka_Matt Dionysus · estimated
Fortress timing
12:54 aka_Matt Fortress
Fastest Mythic
18:16* aka_Matt Hephaestus · estimated

[Chupisco] - Rato

Odin · Blue
Win 1012 +16
EAPM
21.6
Favorite unit
Throwing Axeman
15 fielded
Total score
21,472
Military score
9,897
Economic score
10,236
Kills score
1,351
Units killed
34
Units lost
46
Buildings razed
7
Largest army
82
First expansion
9:11
Age path
FreyjaClassical · Est. start 3:36
SkadiHeroic · Est. start 11:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production82 military units
Largest Army Most Deaths Most Improvements

aka_Matt

Poseidon · Red
Loss 978 -16
EAPM
19.3
Favorite unit
Toxotes
25 fielded
Total score
24,789
Military score
7,590
Economic score
15,929
Kills score
1,270
Units killed
47
Units lost
34
Buildings razed
0
Largest army
49
First expansion
9:48
Age path
HermesClassical · Research start 3:27
DionysusHeroic · Est. start 10:22
HephaestusMythic · Est. start 16:16
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

[Chupisco] - Ratoaka_Matt
Score
Total score aka_Matt
21,47246%24,78954%
Military score [Chupisco] - Rato
9,89757%7,59043%
Economic score aka_Matt
10,23639%15,92961%
Kills score [Chupisco] - Rato
1,35152%1,27048%
Combat and army
[Chupisco] - Ratoaka_Matt
34 Units killed 47
46 Units lost 34
7 Buildings razed 0
82 Largest army 49

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[Chupisco] - Rato

Army · 82

Units

Throwing Axeman15
Godi14
Hersir10
Hirdman10
Huskarl8
Portable Ram8
Raiding Cavalry8
Berserk6
Frost Giant2
Valkyrie1

Technologies0 researched · 10 pre-queued

Hand AxePre-queued · 5:31
PickaxePre-queued · 6:51
HusbandryPre-queued · 6:51
Medium CavalryPre-queued · 7:01
Copper ShieldsPre-queued · 7:34
Medium InfantryPre-queued · 11:24
Copper ArmorPre-queued · 14:50
Copper WeaponsPre-queued · 14:51
Heavy CavalryPre-queued · 16:46
PlowPre-queued · 18:35
Buildings 10 types
House16
Wall6
Great Hall4
Ox Cart Building3
Hill Fort2
Longhouse2
Armory1
Farm1
Temple1
Town Center1
God powers 6 invoked
Forest Fire4
Frost1
Great Hunt1

aka_Matt

Army · 49

Units

Toxotes25
Hippeus17
Atalanta3
Petrobolos2
Hippolyta1
Theseus1

Technologies9 researched · 1 pre-queued

Hand Axe3:31
Pickaxe3:59
Husbandry6:40
Shaft MinePre-queued · 9:04
Medium Cavalry9:23
Medium Archers11:00
Plow13:06
Heavy Archers14:39
Bow Saw15:47
Heavy Cavalry17:34
Buildings 10 types
House18
Farm9
Storehouse6
Granary4
Archery Range2
Fortress2
Town Center2
Armory1
Stable1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1