Advanced match analysis
[Chupisco] - Rato vs aka_Matt
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 9234
- Duration
- 18:41
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
[Chupisco] - Rato
Odin · Elo 1012 +16
18:41
Match length
Defeated
aka_Matt
Poseidon · Elo 978 -16
54.9% win probability
Pre-match · [Chupisco] - Rato favored
win probability 45.1%
Key momentsIn match order
[Chupisco] - Rato
Odin · Blue- EAPM
- 21.6
- Favorite unit
- Throwing Axeman 15 fielded
- Total score
- 21,472
- Military score
- 9,897
- Economic score
- 10,236
- Kills score
- 1,351
- Units killed
- 34
- Units lost
- 46
- Buildings razed
- 7
- Largest army
- 82
- First expansion
- 9:11
Age path
FreyjaClassical · Est. start 3:36
SkadiHeroic · Est. start 11:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production82 military units
Largest Army
Most Deaths
Most Improvements
aka_Matt
Poseidon · Red- EAPM
- 19.3
- Favorite unit
- Toxotes 25 fielded
- Total score
- 24,789
- Military score
- 7,590
- Economic score
- 15,929
- Kills score
- 1,270
- Units killed
- 47
- Units lost
- 34
- Buildings razed
- 0
- Largest army
- 49
- First expansion
- 9:48
Age path
HermesClassical · Research start 3:27
DionysusHeroic · Est. start 10:22
HephaestusMythic · Est. start 16:16
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
[Chupisco] - Ratoaka_Matt
Score
Combat and army
[Chupisco] - Ratoaka_Matt
34
Units killed
47
46
Units lost
34
7
Buildings razed
0
82
Largest army
49
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.