Replay-derived match flow, timings, and composition.

Advanced match analysis

RustyYCansadito vs Harald_FineHair

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
22445
Duration
17:15
Patch
19.17020
Played
· 16 hours ago
Savannah map preview
MapSavannah
Defeated
RustyYCansadito Oranos · Elo 1940 -5
17:15 Match length
Winner
Harald_FineHair Ra · Elo 2225 +5
16.2% win probability Pre-match · Harald_FineHair favored win probability 83.8%
Key momentsIn match order
Fastest Classical
3:27* RustyYCansadito Prometheus · estimated
First pressure
3:28 RustyYCansadito Military Barracks
Armory timing
4:49 Harald_FineHair Armory
Market timing
7:45 Harald_FineHair Market
Fastest Heroic
8:50* Harald_FineHair Sobek · estimated
Fortress timing
10:32 Harald_FineHair Migdol Stronghold
Fastest Mythic
15:31* Harald_FineHair Horus · estimated

RustyYCansadito

Oranos · Blue
Loss 1940 -5
EAPM
58.3
Favorite unit
Turma
34 fielded
Total score
18,384
Military score
6,720
Economic score
10,794
Kills score
870
Units killed
35
Units lost
88
Buildings razed
5
Largest army
106
First expansion
—
Age path
PrometheusClassical · Research start 2:27
HyperionHeroic · Est. start 13:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy700 total resource volume
Large army production106 military units
Largest Army Most Deaths Most Resources

Harald_FineHair

Ra · Red
Win 2225 +5
EAPM
75.9
Favorite unit
Axeman
53 fielded
Total score
27,009
Military score
11,110
Economic score
13,237
Kills score
2,662
Units killed
88
Units lost
38
Buildings razed
3
Largest army
78
First expansion
—
Age path
BastClassical · Est. start 3:11
SobekHeroic · Research start 7:35
HorusMythic · Est. start 13:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

RustyYCansaditoHarald_FineHair
Score
Total score Harald_FineHair
18,38440%27,00960%
Military score Harald_FineHair
6,72038%11,11062%
Economic score Harald_FineHair
10,79445%13,23755%
Kills score Harald_FineHair
87025%2,66275%
Combat and army
RustyYCansaditoHarald_FineHair
35 Units killed 88
88 Units lost 38
5 Buildings razed 3
106 Largest army 78

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

RustyYCansadito

Bought

No buys

Sold

Food100
Wood600
Total player market volume700

Harald_FineHair

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RustyYCansadito

Army · 106

Units

Turma34
Murmillo27
Katapeltes21
Arcus11
Destroyer5
Cheiroballista3
Oracle3
Satyr2

Technologies8 researched · 2 pre-queued

Pickaxe10:25
Hand Axe11:50
Medium InfantryPre-queued · 13:03
Husbandry13:38
Medium Archers14:00
Copper Armor14:49
Copper Weapons14:49
Heavy InfantryPre-queued · 14:54
Shaft Mine15:20
Copper Shields15:31
Buildings 10 types
Farm9
Manor9
Counter Barracks6
Military Barracks4
Sky Passage3
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers 17 invoked
Valor14
Shockwave2
Chaos1

Harald_FineHair

Army · 78

Units

Axeman53
Camel Rider15
Slinger6
Avenger2
Sphinx2

Technologies7 researched · 7 pre-queued

Pickaxe1:12
HusbandryPre-queued · 5:56
Medium Axemen8:14
Copper Armor8:14
Copper Weapons10:01
Copper ShieldsPre-queued · 10:02
Hand Axe11:44
Shaft MinePre-queued · 11:45
Heavy Camel RidersPre-queued · 12:38
Heavy Axemen13:33
Plow13:43
Bronze ShieldsPre-queued · 15:54
Bronze ArmorPre-queued · 15:54
Bronze WeaponsPre-queued · 15:55
Buildings 14 types
Farm17
House16
Obelisk13
Barracks5
Granary4
Armory3
Migdol Stronghold3
Mining Camp3
Lumber Camp1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Eclipse1
Locust Swarm1
Rain1