Advanced match analysis
RustyYCansadito vs Harald_FineHair
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 22445
- Duration
- 17:15
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
RustyYCansadito
Oranos · Elo 1940 -5
17:15
Match length
Winner
Harald_FineHair
Ra · Elo 2225 +5
16.2% win probability
Pre-match · Harald_FineHair favored
win probability 83.8%
Key momentsIn match order
RustyYCansadito
Oranos · Blue- EAPM
- 58.3
- Favorite unit
- Turma 34 fielded
- Total score
- 18,384
- Military score
- 6,720
- Economic score
- 10,794
- Kills score
- 870
- Units killed
- 35
- Units lost
- 88
- Buildings razed
- 5
- Largest army
- 106
- First expansion
- —
Age path
PrometheusClassical · Research start 2:27
HyperionHeroic · Est. start 13:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy700 total resource volume
Large army production106 military units
Largest Army
Most Deaths
Most Resources
Harald_FineHair
Ra · Red- EAPM
- 75.9
- Favorite unit
- Axeman 53 fielded
- Total score
- 27,009
- Military score
- 11,110
- Economic score
- 13,237
- Kills score
- 2,662
- Units killed
- 88
- Units lost
- 38
- Buildings razed
- 3
- Largest army
- 78
- First expansion
- —
Age path
BastClassical · Est. start 3:11
SobekHeroic · Research start 7:35
HorusMythic · Est. start 13:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
RustyYCansaditoHarald_FineHair
Score
Combat and army
RustyYCansaditoHarald_FineHair
35
Units killed
88
88
Units lost
38
5
Buildings razed
3
106
Largest army
78
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
RustyYCansadito
Bought
No buys
Sold
Total player market volume700
Harald_FineHair
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.