Advanced match analysis
epice404 vs Daioss
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 1980
- Duration
- 12:30
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
epice404
Zeus · Elo 1015 -16
12:30
Match length
Winner
Daioss
Poseidon · Elo 1051 +16
44.8% win probability
Pre-match · Daioss favored
win probability 55.2%
Key momentsIn match order
epice404
Zeus · Blue- EAPM
- 52.1
- Favorite unit
- Hippeus 9 fielded
- Total score
- 7,849
- Military score
- 3,271
- Economic score
- 4,097
- Kills score
- 481
- Units killed
- 14
- Units lost
- 37
- Buildings razed
- 0
- Largest army
- 28
- First expansion
- —
Age path
AthenaClassical · Research start 4:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling23 wall build events
Most Deaths
Daioss
Poseidon · Red- EAPM
- 53.0
- Favorite unit
- Hippeus 16 fielded
- Total score
- 13,469
- Military score
- 5,120
- Economic score
- 7,513
- Kills score
- 836
- Units killed
- 37
- Units lost
- 14
- Buildings razed
- 0
- Largest army
- 27
- First expansion
- —
Age path
HermesClassical · Research start 2:26
AphroditeHeroic · Research start 10:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
epice404Daioss
Score
Combat and army
epice404Daioss
14
Units killed
37
37
Units lost
14
0
Buildings razed
0
28
Largest army
27
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.