Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs Daioss

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
1980
Duration
12:30
Patch
19.17020
Played
· 16 hours ago
Oasis map preview
MapOasis
Defeated
epice404 Zeus · Elo 1015 -16
12:30 Match length
Winner
Daioss Poseidon · Elo 1051 +16
44.8% win probability Pre-match · Daioss favored win probability 55.2%
Key momentsIn match order
Fastest Classical
3:26* Daioss Hermes · estimated
First pressure
3:59 Daioss Stable
Armory timing
7:42 Daioss Armory
Fastest Heroic
11:26* Daioss Aphrodite · estimated

epice404

Zeus · Blue
Loss 1015 -16
EAPM
52.1
Favorite unit
Hippeus
9 fielded
Total score
7,849
Military score
3,271
Economic score
4,097
Kills score
481
Units killed
14
Units lost
37
Buildings razed
0
Largest army
28
First expansion
—
Age path
AthenaClassical · Research start 4:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling23 wall build events
Most Deaths

Daioss

Poseidon · Red
Win 1051 +16
EAPM
53.0
Favorite unit
Hippeus
16 fielded
Total score
13,469
Military score
5,120
Economic score
7,513
Kills score
836
Units killed
37
Units lost
14
Buildings razed
0
Largest army
27
First expansion
—
Age path
HermesClassical · Research start 2:26
AphroditeHeroic · Research start 10:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

epice404Daioss
Score
Total score Daioss
7,84937%13,46963%
Military score Daioss
3,27139%5,12061%
Economic score Daioss
4,09735%7,51365%
Kills score Daioss
48137%83663%
Combat and army
epice404Daioss
14 Units killed 37
37 Units lost 14
0 Buildings razed 0
28 Largest army 27

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army · 28

Units

Hippeus9
Hoplite9
Toxotes8
Heracles1
Jason1

Technologies1 researched · 1 pre-queued

Husbandry5:44
Medium InfantryPre-queued · 11:10
Buildings 9 types
Wall23
Granary5
House5
Military Academy5
Storehouse4
Archery Range1
Armory1
Stable1
Temple1
God powers 1 invoked
Bolt1

Daioss

Army · 27

Units

Hippeus16
Toxotes6
Centaur4
Theseus1

Technologies1 researched · 2 pre-queued

Hand AxePre-queued · 7:45
PickaxePre-queued · 7:45
Medium Cavalry8:10
Buildings 6 types
House11
Storehouse7
Stable4
Archery Range2
Armory1
Temple1
God powers 2 invoked
Curse1
Lure1