Advanced match analysis
jost9804 vs jeremydsimmonds
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 5502
- Duration
- 15:07
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
jost9804
Hades · Elo 1033 +1
15:07
Match length
Defeated
jeremydsimmonds
Odin · Elo 272 -1
98.8% win probability
Pre-match · jost9804 favored
win probability 1.2%
Key momentsIn match order
jost9804
Hades · Blue- EAPM
- 29.8
- Favorite unit
- Toxotes 30 fielded
- Total score
- 21,003
- Military score
- 7,695
- Economic score
- 11,637
- Kills score
- 1,671
- Units killed
- 39
- Units lost
- 29
- Buildings razed
- 11
- Largest army
- 72
- First expansion
- 11:52
Age path
AthenaClassical · Research start 3:43
AphroditeHeroic · Timing unavailable
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
jeremydsimmonds
Odin · Red- EAPM
- 26.4
- Favorite unit
- Hersir 6 fielded
- Total score
- 8,208
- Military score
- 2,330
- Economic score
- 4,953
- Kills score
- 925
- Units killed
- 29
- Units lost
- 35
- Buildings razed
- 1
- Largest army
- 13
- First expansion
- 9:22
Age path
FreyjaClassical · Research start 6:42
NjordHeroic · Research start 9:10
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Market economy500 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
jost9804jeremydsimmonds
Score
Combat and army
jost9804jeremydsimmonds
39
Units killed
29
29
Units lost
35
11
Buildings razed
1
72
Largest army
13
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
jost9804
Bought
No buys
Sold
No sells
Total player market volume0
jeremydsimmonds
Bought
Sold
No sells
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.