Replay-derived match flow, timings, and composition.

Advanced match analysis

jost9804 vs jeremydsimmonds

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
5502
Duration
15:07
Patch
19.17020
Played
· 16 hours ago
Mirage map preview
MapMirage
Winner
jost9804 Hades · Elo 1033 +1
15:07 Match length
Defeated
jeremydsimmonds Odin · Elo 272 -1
98.8% win probability Pre-match · jost9804 favored win probability 1.2%
Key momentsIn match order
Fastest Classical
4:43* jost9804 Athena · estimated
First pressure
5:03 jost9804 Military Academy
Market timing
8:05 jeremydsimmonds Market
First extra TC
9:22 jeremydsimmonds Town Center
Fastest Heroic
10:25* jeremydsimmonds Njord · estimated
Fortress timing
11:52 jeremydsimmonds Hill Fort
Armory timing
13:32 jost9804 Armory

jost9804

Hades · Blue
Win 1033 +1
EAPM
29.8
Favorite unit
Toxotes
30 fielded
Total score
21,003
Military score
7,695
Economic score
11,637
Kills score
1,671
Units killed
39
Units lost
29
Buildings razed
11
Largest army
72
First expansion
11:52
Age path
AthenaClassical · Research start 3:43
AphroditeHeroic · Timing unavailable
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

jeremydsimmonds

Odin · Red
Loss 272 -1
EAPM
26.4
Favorite unit
Hersir
6 fielded
Total score
8,208
Military score
2,330
Economic score
4,953
Kills score
925
Units killed
29
Units lost
35
Buildings razed
1
Largest army
13
First expansion
9:22
Age path
FreyjaClassical · Research start 6:42
NjordHeroic · Research start 9:10
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Market economy500 total resource volume
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

jost9804jeremydsimmonds
Score
Total score jost9804
21,00372%8,20828%
Military score jost9804
7,69577%2,330
Economic score jost9804
11,63770%4,95330%
Kills score jost9804
1,67164%92536%
Combat and army
jost9804jeremydsimmonds
39 Units killed 29
29 Units lost 35
11 Buildings razed 1
72 Largest army 13

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

jost9804

Bought

No buys

Sold

No sells

Total player market volume0

jeremydsimmonds

Bought

Wood500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jost9804

Army · 72

Units

Toxotes30
Hoplite27
Minotaur12
Ajax2
Achilles1

Technologies1 researched · 3 pre-queued

Medium ArchersPre-queued · 7:23
Medium InfantryPre-queued · 7:27
Hand Axe7:34
PickaxePre-queued · 7:34
Buildings 11 types
House22
Wall14
Storehouse4
Town Center3
Granary2
Archery Range1
Armory1
Dock1
Market1
Military Academy1
Temple1
God powers 1 invoked
Sentinel1

jeremydsimmonds

Army · 13

Units

Hersir6
Berserk3
Hirdman1
Longboat1
Raiding Cavalry1
Valkyrie1

Technologies1 researched

Hand Axe8:29
Buildings 10 types
House4
Ox Cart Building3
Temple2
Town Center2
Dock1
Great Hall1
Hill Fort1
Longhouse1
Market1
Sentry Tower1
God powers 2 invoked
Forest Fire1
Walking Woods1