Replay-derived match flow, timings, and composition.

Advanced match analysis

AleCorona96 vs ehauser2513

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
26117
Duration
9:08
Patch
19.17020
Played
· 16 hours ago
Alfheim map preview
MapAlfheim
Winner
AleCorona96 Hades · Elo 1168 +14
9:08 Match length
Defeated
ehauser2513 Hades · Elo 1106 -14
58.8% win probability Pre-match · AleCorona96 favored win probability 41.2%
Key momentsIn match order
Fastest Classical
4:48* AleCorona96 Athena · estimated
First extra TC
4:58 AleCorona96 Town Center
First pressure
6:23 ehauser2513 Archery Range
Armory timing
8:19 AleCorona96 Armory

AleCorona96

Hades · Blue
Win 1168 +14
EAPM
38.6
Favorite unit
Toxotes
7 fielded
Total score
9,897
Military score
3,159
Economic score
6,555
Kills score
195
Units killed
9
Units lost
6
Buildings razed
1
Largest army
15
First expansion
4:58
Age path
AthenaClassical · Est. start 3:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Kills Most Resources

ehauser2513

Hades · Red
Loss 1106 -14
EAPM
24.5
Favorite unit
Toxotes
3 fielded
Total score
8,407
Military score
2,526
Economic score
5,780
Kills score
149
Units killed
7
Units lost
9
Buildings razed
0
Largest army
7
First expansion
6:00
Age path
AresClassical · Research start 4:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling9 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

AleCorona96ehauser2513
Score
Total score AleCorona96
9,89754%8,40746%
Military score AleCorona96
3,15956%2,52644%
Economic score AleCorona96
6,55553%5,78047%
Kills score AleCorona96
19557%14943%
Combat and army
AleCorona96ehauser2513
9 Units killed 7
6 Units lost 9
1 Buildings razed 0
15 Largest army 7

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AleCorona96

Army · 15

Units

Toxotes7
Hoplite6
Achilles1
Ajax1

Technologies1 researched

Husbandry6:06
Buildings 8 types
House7
Granary2
Archery Range1
Armory1
Military Academy1
Storehouse1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

ehauser2513

Army · 7

Units

Toxotes3
Hippeus2
Achilles1
Ajax1

Technologies1 researched

Hand Axe4:36
Buildings 9 types
Wall9
House5
Granary4
Archery Range3
Storehouse3
Stable2
Temple2
Military Academy1
Town Center1
God powers 1 invoked
Sentinel1