Advanced match analysis
AleCorona96 vs ehauser2513
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 26117
- Duration
- 9:08
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
AleCorona96
Hades · Elo 1168 +14
9:08
Match length
Defeated
ehauser2513
Hades · Elo 1106 -14
58.8% win probability
Pre-match · AleCorona96 favored
win probability 41.2%
Key momentsIn match order
AleCorona96
Hades · Blue- EAPM
- 38.6
- Favorite unit
- Toxotes 7 fielded
- Total score
- 9,897
- Military score
- 3,159
- Economic score
- 6,555
- Kills score
- 195
- Units killed
- 9
- Units lost
- 6
- Buildings razed
- 1
- Largest army
- 15
- First expansion
- 4:58
Age path
AthenaClassical · Est. start 3:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Kills
Most Resources
ehauser2513
Hades · Red- EAPM
- 24.5
- Favorite unit
- Toxotes 3 fielded
- Total score
- 8,407
- Military score
- 2,526
- Economic score
- 5,780
- Kills score
- 149
- Units killed
- 7
- Units lost
- 9
- Buildings razed
- 0
- Largest army
- 7
- First expansion
- 6:00
Age path
AresClassical · Research start 4:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling9 wall build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
AleCorona96ehauser2513
Score
Combat and army
AleCorona96ehauser2513
9
Units killed
7
6
Units lost
9
1
Buildings razed
0
15
Largest army
7
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
AleCorona96
Army · 15Units
Technologies1 researched
Buildings ›8 types
God powers ›None invoked
No god powers recorded.