Replay-derived match flow, timings, and composition.

Advanced match analysis

SilverOtter15 vs MiguePumarejo

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
10457
Duration
26:53
Patch
19.17020
Played
· 16 hours ago
Marsh map preview
MapMarsh
Defeated
SilverOtter15 Loki · Elo 445 -11
26:53 Match length
Winner
MiguePumarejo Zeus · Elo 591 +11
30.1% win probability Pre-match · MiguePumarejo favored win probability 69.9%
Key momentsIn match order
Fastest Classical
4:47* MiguePumarejo Athena · estimated
First pressure
5:08 SilverOtter15 Hersir trained
First extra TC
7:59 MiguePumarejo Town Center
Market timing
10:58 SilverOtter15 Market
Armory timing
11:32 MiguePumarejo Armory
Fastest Heroic
14:44* MiguePumarejo Dionysus · estimated
Fortress timing
14:49 MiguePumarejo Fortress
Fastest Mythic
19:56* MiguePumarejo Hephaestus · estimated

SilverOtter15

Loki · Grey
Loss 445 -11
EAPM
17.5
Favorite unit
Berserk
42 fielded
Total score
22,824
Military score
7,988
Economic score
10,683
Kills score
4,308
Units killed
140
Units lost
133
Buildings razed
0
Largest army
122
First expansion
—
Age path
HeimdallClassical · Research start 5:01
BragiHeroic · Research start 16:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
Large army production122 military units
Most Kills

MiguePumarejo

Zeus · Red
Win 591 +11
EAPM
24.1
Favorite unit
Toxotes
120 fielded
Total score
67,132
Military score
21,536
Economic score
41,915
Kills score
3,693
Units killed
136
Units lost
139
Buildings razed
12
Largest army
353
First expansion
7:59
Age path
AthenaClassical · Research start 3:47
DionysusHeroic · Research start 13:29
HephaestusMythic · Research start 17:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production353 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SilverOtter15MiguePumarejo
Score
Total score MiguePumarejo
22,82425%67,13275%
Military score MiguePumarejo
7,98827%21,53673%
Economic score MiguePumarejo
10,68341,91580%
Kills score SilverOtter15
4,30854%3,69346%
Combat and army
SilverOtter15MiguePumarejo
140 Units killed 136
133 Units lost 139
0 Buildings razed 12
122 Largest army 353

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SilverOtter15

Army · 122

Units

Berserk42
Throwing Axeman15
Hersir14
Hirdman14
Raiding Cavalry14
Jarl11
Godi9
Einheri3

Technologies10 researched

Plow6:20
Hand Axe6:41
Medium Infantry8:14
Pickaxe9:38
Medium Cavalry12:49
Crenellations13:44
Copper Weapons17:43
Copper Armor17:44
Copper Shields17:44
Heavy Infantry23:17
Buildings 10 types
House15
Farm12
Wall9
Ox Cart Building6
Market3
Great Hall2
Longhouse2
Sentry Tower2
Armory1
Temple1
God powers 5 invoked
Spy2
Undermine2
Flaming Weapons1

MiguePumarejo

Army · 353

Units

Toxotes120
Hippeus90
Hoplite90
Petrobolos16
Myrmidon15
Colossus9
Minotaur7
Jason2
Odysseus2
Bellerophon1
Heracles1

Technologies14 researched

Pickaxe6:20
Hand Axe6:21
Plow11:19
Shaft Mine15:11
Bow Saw15:11
Copper Armor20:22
Ballistics20:22
Copper Weapons20:23
Copper Shields20:25
Bronze Armor22:02
Bronze Weapons22:03
Iron Armor24:53
Iron Weapons24:54
Bronze Shields24:54
Buildings 13 types
Farm38
House16
Storehouse14
Granary6
Fortress4
Sentry Tower3
Town Center3
Archery Range2
Military Academy2
Stable2
Armory1
Market1
Temple1
God powers 1 invoked
Plenty Vault1