Replay-derived match flow, timings, and composition.

Advanced match analysis

danca vs Sil3ntNinja

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
8812
Duration
29:23
Patch
19.17020
Played
· 16 hours ago
Elysium map preview
MapElysium
Winner
danca Demeter · Elo 1477 +4
29:23 Match length
Defeated
Sil3ntNinja Tezcatlipoca · Elo 1133 -4
87.9% win probability Pre-match · danca favored win probability 12.1%
Key momentsIn match order
Fastest Classical
3:51* danca Pan · estimated
First pressure
4:16 Sil3ntNinja Warrior Priest trained
Armory timing
8:54 danca Armory
Market timing
9:24 Sil3ntNinja Market
Fastest Heroic
11:39* danca Hestia · estimated
First extra TC
14:09 Sil3ntNinja Town Center
Fortress timing
22:07 danca Fortress
Fastest Mythic
25:07* danca Persephone · estimated

danca

Demeter · Blue
Win 1477 +4
EAPM
42.0
Favorite unit
Hoplite
72 fielded
Total score
57,053
Military score
26,665
Economic score
22,431
Kills score
7,957
Units killed
256
Units lost
174
Buildings razed
12
Largest army
189
First expansion
26:08
Age path
PanClassical · Research start 2:51
HestiaHeroic · Est. start 10:24
PersephoneMythic · Est. start 23:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Market economy1,000 total resource volume
Large army production189 military units
Highest Score Largest Army Most Kills

Sil3ntNinja

Tezcatlipoca · Red
Loss 1133 -4
EAPM
28.7
Favorite unit
Warrior Priest
107 fielded
Total score
37,751
Military score
13,671
Economic score
19,390
Kills score
4,710
Units killed
175
Units lost
269
Buildings razed
12
Largest army
309
First expansion
14:09
Age path
MalinalxochitlClassical · Est. start 4:20
CoyolxauhquiHeroic · Est. start 14:39
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,200 total resource volume
Large army production309 military units
Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

dancaSil3ntNinja
Score
Total score danca
57,05360%37,75140%
Military score danca
26,66566%13,67134%
Economic score danca
22,43154%19,39046%
Kills score danca
7,95763%4,71037%
Combat and army
dancaSil3ntNinja
256 Units killed 175
174 Units lost 269
12 Buildings razed 12
189 Largest army 309

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

danca

Bought

No buys

Sold

Food800
Wood200
Total player market volume1,000

Sil3ntNinja

Bought

Food1,200

Sold

No sells

Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

danca

Army · 189

Units

Hoplite72
Hypaspist40
Toxotes22
Hamadryad16
Peltast13
Prodromos10
Iolaus4
Lykaon Villager4
Orpheus4
Hippeus2
Icarus1
Midas1

Technologies8 researched · 8 pre-queued

Hand Axe7:17
PickaxePre-queued · 8:09
Copper Weapons9:32
Copper Armor9:33
Copper ShieldsPre-queued · 9:33
Husbandry10:28
Shaft MinePre-queued · 11:07
Medium ArchersPre-queued · 14:58
Medium Infantry15:00
Bow SawPre-queued · 15:10
Bronze Weapons16:11
BallisticsPre-queued · 16:46
Heavy InfantryPre-queued · 17:01
PlowPre-queued · 17:43
Bronze Armor18:35
Champion Infantry27:36
Buildings 14 types
Wall21
House19
Storehouse16
Farm7
Granary7
Military Academy4
Archery Range3
Stable2
Village Center2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 4 invoked
Arcadian Meadow1
Communal Hearth1
Underworld Invasion1
Wither1

Sil3ntNinja

Army · 309

Units

Warrior Priest107
Shorn One39
Jaguar Rider35
Maquizcoatl25
Eagle Warrior24
Tzitzimitl23
Tlamanih Spearman22
Tequihua Archer17
Otontin15
Coyote Warrior2

Technologies9 researched · 1 pre-queued

Pickaxe4:21
Husbandry6:00
Hand Axe7:41
Plow14:00
Shaft Mine16:39
Bow Saw16:46
Heavy Great Temple Soldiers16:48
Medium Nobles Hut Soldiers16:52
Medium War Hut Soldiers25:45
Heavy Nobles Hut SoldiersPre-queued · 25:49
Buildings 10 types
Farm61
Calpulli25
House20
Nobles Hut14
Great Temple6
Temple3
Town Center3
War Hut2
Armory1
Market1
God powers 5 invoked
Obsidian Mirror3
Infestation1
Starfall1