Advanced match analysis
danca vs Sil3ntNinja
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 8812
- Duration
- 29:23
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
danca
Demeter · Elo 1477 +4
29:23
Match length
Defeated
Sil3ntNinja
Tezcatlipoca · Elo 1133 -4
87.9% win probability
Pre-match · danca favored
win probability 12.1%
Key momentsIn match order
danca
Demeter · Blue- EAPM
- 42.0
- Favorite unit
- Hoplite 72 fielded
- Total score
- 57,053
- Military score
- 26,665
- Economic score
- 22,431
- Kills score
- 7,957
- Units killed
- 256
- Units lost
- 174
- Buildings razed
- 12
- Largest army
- 189
- First expansion
- 26:08
Age path
PanClassical · Research start 2:51
HestiaHeroic · Est. start 10:24
PersephoneMythic · Est. start 23:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Market economy1,000 total resource volume
Large army production189 military units
Highest Score
Largest Army
Most Kills
Sil3ntNinja
Tezcatlipoca · Red- EAPM
- 28.7
- Favorite unit
- Warrior Priest 107 fielded
- Total score
- 37,751
- Military score
- 13,671
- Economic score
- 19,390
- Kills score
- 4,710
- Units killed
- 175
- Units lost
- 269
- Buildings razed
- 12
- Largest army
- 309
- First expansion
- 14:09
Age path
MalinalxochitlClassical · Est. start 4:20
CoyolxauhquiHeroic · Est. start 14:39
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,200 total resource volume
Large army production309 military units
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
dancaSil3ntNinja
Score
Combat and army
dancaSil3ntNinja
256
Units killed
175
174
Units lost
269
12
Buildings razed
12
189
Largest army
309
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,200 total volume›
danca
Bought
No buys
Sold
Total player market volume1,000
Sil3ntNinja
Bought
Sold
No sells
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
danca
Army · 189Units
Lykaon Villager4