Replay-derived match flow, timings, and composition.

Advanced match analysis

FnX_Gasp3r™ vs soliddark3456

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
18601
Duration
15:51
Patch
19.17020
Played
· 16 hours ago
Yellow River map preview
MapYellow River
Winner
FnX_Gasp3r™ Thor · Elo 1280 +18
15:51 Match length
Defeated
soliddark3456 Demeter · Elo 1281 -18
49.9% win probability Pre-match · soliddark3456 favored · Upset win probability 50.1%
Key momentsIn match order
First pressure
3:10 FnX_Gasp3r™ Hersir trained
Fastest Classical
3:32* soliddark3456 Pan · estimated
Market timing
10:15 soliddark3456 Market
First extra TC
11:16 soliddark3456 Town Center
Armory timing
11:20 FnX_Gasp3r™ Dwarven Armory
Fastest Heroic
14:05* FnX_Gasp3r™ Bragi · estimated
Fortress timing
14:14 FnX_Gasp3r™ Hill Fort

FnX_Gasp3r™

Thor · Blue
Win 1280 +18
EAPM
67.3
Favorite unit
Raiding Cavalry
27 fielded
Total score
21,693
Military score
9,487
Economic score
11,330
Kills score
942
Units killed
41
Units lost
20
Buildings razed
3
Largest army
69
First expansion
12:46
Age path
FreyjaClassical · Research start 3:00
BragiHeroic · Est. start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Highest Score Most Improvements Most Kills Most Resources

soliddark3456

Demeter · Red
Loss 1281 -18
EAPM
68.8
Favorite unit
Toxotes
25 fielded
Total score
16,234
Military score
6,073
Economic score
9,754
Kills score
451
Units killed
20
Units lost
41
Buildings razed
0
Largest army
70
First expansion
11:16
Age path
PanClassical · Research start 2:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Market economy600 total resource volume
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

FnX_Gasp3r™soliddark3456
Score
Total score FnX_Gasp3r™
21,69357%16,23443%
Military score FnX_Gasp3r™
9,48761%6,07339%
Economic score FnX_Gasp3r™
11,33054%9,75446%
Kills score FnX_Gasp3r™
94268%45132%
Combat and army
FnX_Gasp3r™soliddark3456
41 Units killed 20
20 Units lost 41
3 Buildings razed 0
69 Largest army 70

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

FnX_Gasp3r™

Bought

No buys

Sold

No sells

Total player market volume0

soliddark3456

Bought

No buys

Sold

Wood600
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FnX_Gasp3r™

Army · 69

Units

Raiding Cavalry27
Throwing Axeman19
Hersir9
Berserk8
Valkyrie3
Huskarl2
Godi1

Technologies1 researched · 11 pre-queued

PickaxePre-queued · 7:02
Hand AxePre-queued · 7:02
HusbandryPre-queued · 9:04
PlowPre-queued · 9:05
Medium CavalryPre-queued · 10:33
Medium Infantry12:16
Copper ArmorPre-queued · 12:58
Copper WeaponsPre-queued · 12:59
Copper ShieldsPre-queued · 12:59
Bow SawPre-queued · 13:07
BallisticsPre-queued · 14:35
Bronze ShieldsPre-queued · 14:36
Buildings 9 types
Wall13
House10
Ox Cart Building3
Great Hall2
Longhouse2
Dwarven Armory1
Hill Fort1
Temple1
Town Center1
God powers 2 invoked
Flaming Weapons1
Forest Fire1

soliddark3456

Army · 70

Units

Toxotes25
Hippeus21
Hoplite20
Lykaon Villager3
Orpheus1

Technologies8 researched

Hand Axe4:43
Pickaxe6:32
Medium Cavalry14:01
Plow14:44
Husbandry14:45
Copper Armor15:07
Copper Shields15:07
Copper Weapons15:08
Buildings 12 types
House16
Wall16
Farm11
Granary4
Storehouse3
Armory2
Stable2
Archery Range1
Market1
Military Academy1
Temple1
Town Center1
God powers 2 invoked
Arcadian Meadow2