Advanced match analysis
FnX_Gasp3r™ vs soliddark3456
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 18601
- Duration
- 15:51
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
FnX_Gasp3r™
Thor · Elo 1280 +18
15:51
Match length
Defeated
soliddark3456
Demeter · Elo 1281 -18
49.9% win probability
Pre-match · soliddark3456 favored · Upset
win probability 50.1%
Key momentsIn match order
FnX_Gasp3r™
Thor · Blue- EAPM
- 67.3
- Favorite unit
- Raiding Cavalry 27 fielded
- Total score
- 21,693
- Military score
- 9,487
- Economic score
- 11,330
- Kills score
- 942
- Units killed
- 41
- Units lost
- 20
- Buildings razed
- 3
- Largest army
- 69
- First expansion
- 12:46
Age path
FreyjaClassical · Research start 3:00
BragiHeroic · Est. start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Highest Score
Most Improvements
Most Kills
Most Resources
soliddark3456
Demeter · Red- EAPM
- 68.8
- Favorite unit
- Toxotes 25 fielded
- Total score
- 16,234
- Military score
- 6,073
- Economic score
- 9,754
- Kills score
- 451
- Units killed
- 20
- Units lost
- 41
- Buildings razed
- 0
- Largest army
- 70
- First expansion
- 11:16
Age path
PanClassical · Research start 2:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Market economy600 total resource volume
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
FnX_Gasp3r™soliddark3456
Score
Combat and army
FnX_Gasp3r™soliddark3456
41
Units killed
20
20
Units lost
41
3
Buildings razed
0
69
Largest army
70
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
FnX_Gasp3r™
Bought
No buys
Sold
No sells
Total player market volume0
soliddark3456
Bought
No buys
Sold
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
FnX_Gasp3r™
Army · 69Units
Technologies1 researched · 11 pre-queued
Buildings ›9 types
God powers ›2 invoked
soliddark3456
Army · 70Units
Lykaon Villager3