Advanced match analysis
SNOOPY vs arbnknght
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 28264
- Duration
- 26:45
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
SNOOPY
Freyr · Elo 1019 +14
26:45
Match length
Defeated
arbnknght
Tsukuyomi · Elo 944 -14
60.6% win probability
Pre-match · SNOOPY favored
win probability 39.4%
Key momentsIn match order
SNOOPY
Freyr · Blue- EAPM
- 37.3
- Favorite unit
- Portable Ram 33 fielded
- Total score
- 48,899
- Military score
- 15,427
- Economic score
- 29,854
- Kills score
- 3,618
- Units killed
- 123
- Units lost
- 112
- Buildings razed
- 39
- Largest army
- 144
- First expansion
- 8:19
Age path
UllrClassical · Est. start 4:31
AegirHeroic · Research start 16:33
VidarMythic · Research start 24:41
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling7 wall build events
Large army production144 military units
Highest Score
Largest Army
Most Kills
Most Resources
arbnknght
Tsukuyomi · Red- EAPM
- 25.4
- Favorite unit
- Yari Spearman 17 fielded
- Total score
- 32,591
- Military score
- 13,451
- Economic score
- 14,635
- Kills score
- 4,505
- Units killed
- 111
- Units lost
- 119
- Buildings razed
- 15
- Largest army
- 71
- First expansion
- 7:05
Age path
Inari OkamiClassical · Research start 4:05
FujinHeroic · Research start 14:01
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SNOOPYarbnknght
Score
Combat and army
SNOOPYarbnknght
123
Units killed
111
112
Units lost
119
39
Buildings razed
15
144
Largest army
71
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.