Replay-derived match flow, timings, and composition.

Advanced match analysis

GustavinhoJR#816 vs dejavook

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
17216
Duration
20:43
Patch
19.17020
Played
· 16 hours ago
Giza map preview
MapGiza
Defeated
GustavinhoJR#816 Amaterasu · Elo 837 -15
20:43 Match length
Winner
dejavook Susanoo · Elo 893 +15
42.0% win probability Pre-match · dejavook favored win probability 58.0%
Key momentsIn match order
Fastest Classical
4:10* dejavook Minakatatomi · estimated
First extra TC
5:20 dejavook Town Center
First pressure
9:13 dejavook Stable Japanese
Armory timing
10:56 dejavook Armory
Fastest Heroic
15:14* GustavinhoJR#816 Hachiman · estimated
Fortress timing
15:37 dejavook Castle
Market timing
17:00 dejavook Market

GustavinhoJR#816

Amaterasu · Red
Loss 837 -15
EAPM
21.2
Favorite unit
Bushi
28 fielded
Total score
32,334
Military score
8,755
Economic score
22,729
Kills score
850
Units killed
31
Units lost
91
Buildings razed
2
Largest army
109
First expansion
8:27
Age path
MinakatatomiClassical · Research start 3:44
HachimanHeroic · Research start 13:59
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production109 military units
Most Deaths

dejavook

Susanoo · Cyan
Win 893 +15
EAPM
21.5
Favorite unit
Shinobi
93 fielded
Total score
44,106
Military score
14,781
Economic score
26,509
Kills score
2,884
Units killed
91
Units lost
27
Buildings razed
4
Largest army
164
First expansion
5:20
Age path
MinakatatomiClassical · Research start 3:10
FujinHeroic · Research start 14:17
TakemikazuchiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production164 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

GustavinhoJR#816dejavook
Score
Total score dejavook
32,33442%44,10658%
Military score dejavook
8,75537%14,78163%
Economic score dejavook
22,72946%26,50954%
Kills score dejavook
8502,88477%
Combat and army
GustavinhoJR#816dejavook
31 Units killed 91
91 Units lost 27
2 Buildings razed 4
109 Largest army 164

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GustavinhoJR#816

Army · 109

Units

Bushi28
Shinobi20
Yumi Horse Archer15
Onna Musha13
Yumi Archer12
Naginata Rider10
Samurai9
Wanyudo2

Technologies3 researched

Hand Axe5:31
Plow15:52
Pickaxe16:10
Buildings 12 types
Farm68
House24
Watermill6
Mining Camp Japanese4
Dojo3
Guardhouse3
Castle2
Shrine Japanese2
Stable Japanese2
Town Center2
Armory1
Temple1
God powers None invoked

No god powers recorded.

dejavook

Army · 164

Units

Shinobi93
Yari Spearman45
Naginata Rider7
Oyumi5
Bushi4
Samurai4
Onna Musha3
Wanyudo3

Technologies10 researched

Hand Axe3:31
Pickaxe3:56
Husbandry6:56
Plow7:54
Crenellations11:28
Copper Weapons11:31
Copper Armor11:32
Copper Shields11:32
Ballistics13:04
Shaft Mine16:08
Buildings 14 types
Farm27
House23
Shrine Japanese13
Stable Japanese9
Watermill8
Dojo6
Guardhouse4
Mining Camp Japanese4
Castle3
Market3
Town Center3
Sentry Tower2
Armory1
Temple1
God powers 1 invoked
Shrine Of The Hunt1