Advanced match analysis
GustavinhoJR#816 vs dejavook
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 17216
- Duration
- 20:43
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
GustavinhoJR#816
Amaterasu · Elo 837 -15
20:43
Match length
Winner
dejavook
Susanoo · Elo 893 +15
42.0% win probability
Pre-match · dejavook favored
win probability 58.0%
Key momentsIn match order
GustavinhoJR#816
Amaterasu · Red- EAPM
- 21.2
- Favorite unit
- Bushi 28 fielded
- Total score
- 32,334
- Military score
- 8,755
- Economic score
- 22,729
- Kills score
- 850
- Units killed
- 31
- Units lost
- 91
- Buildings razed
- 2
- Largest army
- 109
- First expansion
- 8:27
Age path
MinakatatomiClassical · Research start 3:44
HachimanHeroic · Research start 13:59
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production109 military units
Most Deaths
dejavook
Susanoo · Cyan- EAPM
- 21.5
- Favorite unit
- Shinobi 93 fielded
- Total score
- 44,106
- Military score
- 14,781
- Economic score
- 26,509
- Kills score
- 2,884
- Units killed
- 91
- Units lost
- 27
- Buildings razed
- 4
- Largest army
- 164
- First expansion
- 5:20
Age path
MinakatatomiClassical · Research start 3:10
FujinHeroic · Research start 14:17
TakemikazuchiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production164 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
GustavinhoJR#816dejavook
Score
Combat and army
GustavinhoJR#816dejavook
31
Units killed
91
91
Units lost
27
2
Buildings razed
4
109
Largest army
164
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
GustavinhoJR#816
Army · 109Units
Technologies3 researched
Buildings ›12 types
God powers ›None invoked
No god powers recorded.