Replay-derived match flow, timings, and composition.

Advanced match analysis

Johny#8142 vs cuak cuakcuak

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
22744
Duration
33:21
Patch
19.17020
Played
· 16 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Johny#8142 Loki · Elo 407 +23
33:21 Match length
Defeated
cuak cuakcuak Ra · Elo 512 -23
35.3% win probability Pre-match · cuak cuakcuak favored · Upset win probability 64.7%
Key momentsIn match order
First pressure
3:58 Johny#8142 Hersir trained
Fastest Classical
4:38* Johny#8142 Heimdall · estimated
Armory timing
6:28 Johny#8142 Armory
First extra TC
6:53 cuak cuakcuak Town Center
Market timing
12:08 cuak cuakcuak Market
Fastest Heroic
16:56* cuak cuakcuak Sekhmet · estimated
Fortress timing
20:18 cuak cuakcuak Migdol Stronghold
Fastest Mythic
29:24* Johny#8142 Hel · estimated

Johny#8142

Loki · Blue
Win 407 +23
EAPM
34.1
Favorite unit
Raiding Cavalry
50 fielded
Total score
62,419
Military score
32,829
Economic score
23,611
Kills score
6,154
Units killed
246
Units lost
171
Buildings razed
35
Largest army
196
First expansion
9:10
Age path
HeimdallClassical · Est. start 3:38
NjordHeroic · Research start 18:25
HelMythic · Research start 27:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling40 wall build events
Large army production196 military units
Highest Score Most Improvements Most Kills Most Resources

cuak cuakcuak

Ra · Red
Loss 512 -23
EAPM
36.8
Favorite unit
Axeman
74 fielded
Total score
37,885
Military score
11,469
Economic score
20,509
Kills score
5,907
Units killed
171
Units lost
257
Buildings razed
8
Largest army
152
First expansion
6:53
Age path
PtahClassical · Est. start 4:14
SekhmetHeroic · Research start 15:41
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Market economy1,400 total resource volume
Large army production152 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Johny#8142cuak cuakcuak
Score
Total score Johny#8142
62,41962%37,88538%
Military score Johny#8142
32,82974%11,46926%
Economic score Johny#8142
23,61154%20,50946%
Kills score Johny#8142
6,15451%5,90749%
Combat and army
Johny#8142cuak cuakcuak
246 Units killed 171
171 Units lost 257
35 Buildings razed 8
196 Largest army 152

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Johny#8142

Bought

No buys

Sold

No sells

Total player market volume0

cuak cuakcuak

Bought

Food1,200
Wood200

Sold

No sells

Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Johny#8142

Army · 196

Units

Raiding Cavalry50
Hersir48
Godi27
Huskarl18
Portable Ram16
Ballista11
Jarl10
Einheri6
Throwing Axeman4
Berserk2
Fire Giant2
Mountain Giant2

Technologies23 researched

Hand Axe4:33
Pickaxe4:34
Husbandry4:34
Plow7:57
Medium Cavalry8:41
Copper Shields9:24
Copper Weapons14:56
Copper Armor14:57
Ballistics14:58
Crenellations19:46
Heavy Cavalry19:50
Bow Saw20:30
Shaft Mine20:30
Medium Infantry21:15
Bronze Shields22:57
Bronze Armor22:57
Bronze Weapons22:57
Heavy Infantry26:39
Iron Shields29:42
Iron Armor29:42
Iron Weapons29:43
Champion Cavalry30:58
Champion Infantry32:57
Buildings 11 types
Wall40
Farm31
House18
Hill Fort8
Sentry Tower8
Ox Cart Building6
Great Hall4
Town Center3
Armory1
Longhouse1
Temple1
God powers 6 invoked
Spy2
Walking Woods2
Nidhogg1
Undermine1

cuak cuakcuak

Army · 152

Units

Axeman74
Spearman59
Scarab6
Wadjet6
Mercenary Cavalry5
War Elephant2

Technologies17 researched · 3 pre-queued

PickaxePre-queued · 3:59
Husbandry5:16
Hand Axe5:37
Medium Axemen8:18
Copper Weapons9:43
Copper Armor9:43
Crenellations10:12
Copper Shields14:21
Ballistics14:22
Medium Spearmen14:26
Plow15:44
Heavy Axemen17:40
Bronze Weapons18:29
Bronze Armor18:29
Bronze Shields18:29
Heavy SpearmenPre-queued · 21:28
Shaft MinePre-queued · 21:42
Bow Saw21:47
Heavy War Elephants26:45
Heavy Camel Riders28:11
Buildings 18 types
House29
Farm27
Barracks21
Wall19
Granary7
Mining Camp6
Lumber Camp5
Migdol Stronghold5
Sentry Tower5
Obelisk4
Town Center3
Market2
Temple2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 2 invoked
Citadel1
Shifting Sands1