Advanced match analysis
Johny#8142 vs cuak cuakcuak
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 22744
- Duration
- 33:21
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
Johny#8142
Loki · Elo 407 +23
33:21
Match length
Defeated
cuak cuakcuak
Ra · Elo 512 -23
35.3% win probability
Pre-match · cuak cuakcuak favored · Upset
win probability 64.7%
Key momentsIn match order
Johny#8142
Loki · Blue- EAPM
- 34.1
- Favorite unit
- Raiding Cavalry 50 fielded
- Total score
- 62,419
- Military score
- 32,829
- Economic score
- 23,611
- Kills score
- 6,154
- Units killed
- 246
- Units lost
- 171
- Buildings razed
- 35
- Largest army
- 196
- First expansion
- 9:10
Age path
HeimdallClassical · Est. start 3:38
NjordHeroic · Research start 18:25
HelMythic · Research start 27:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling40 wall build events
Large army production196 military units
Highest Score
Most Improvements
Most Kills
Most Resources
cuak cuakcuak
Ra · Red- EAPM
- 36.8
- Favorite unit
- Axeman 74 fielded
- Total score
- 37,885
- Military score
- 11,469
- Economic score
- 20,509
- Kills score
- 5,907
- Units killed
- 171
- Units lost
- 257
- Buildings razed
- 8
- Largest army
- 152
- First expansion
- 6:53
Age path
PtahClassical · Est. start 4:14
SekhmetHeroic · Research start 15:41
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Market economy1,400 total resource volume
Large army production152 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Johny#8142cuak cuakcuak
Score
Combat and army
Johny#8142cuak cuakcuak
246
Units killed
171
171
Units lost
257
35
Buildings razed
8
196
Largest army
152
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
Johny#8142
Bought
No buys
Sold
No sells
Total player market volume0
cuak cuakcuak
Bought
Sold
No sells
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.