Replay-derived match flow, timings, and composition.

Advanced match analysis

Jf33333222 vs LipolesSalva

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
9188
Duration
20:16
Patch
19.17020
Played
· 16 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Jf33333222 Zeus · Elo 1019 -14
20:16 Match length
Winner
<color=0,1,1,0,0,.4>LipolesSalva Fuxi · Elo 1090 +14
39.9% win probability Pre-match · LipolesSalva favored win probability 60.1%
Key momentsIn match order
Fastest Classical
4:03* Jf33333222 Athena · estimated
First pressure
4:33 Jf33333222 Military Academy
Armory timing
7:53 Jf33333222 Armory
First extra TC
8:52 <color=0,1,1,0,0,.4>LipolesSalva Town Center
Fastest Heroic
15:23* <color=0,1,1,0,0,.4>LipolesSalva Nuba · estimated

Jf33333222

Zeus · Blue
Loss 1019 -14
EAPM
35.2
Favorite unit
Toxotes
48 fielded
Total score
20,133
Military score
7,191
Economic score
12,182
Kills score
760
Units killed
32
Units lost
105
Buildings razed
0
Largest army
98
First expansion
12:54
Age path
AthenaClassical · Research start 3:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production98 military units
Most Deaths
Win 1090 +14
EAPM
45.6
Favorite unit
Fire Archer
44 fielded
Total score
36,704
Military score
19,867
Economic score
14,352
Kills score
2,507
Units killed
107
Units lost
32
Buildings razed
2
Largest army
119
First expansion
8:52
Age path
ChiyouClassical · Est. start 3:57
NubaHeroic · Est. start 14:08
HuangdiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Large army production119 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Jf33333222<color=0,1,1,0,0,.4>LipolesSalva
Score
Total score LipolesSalva
20,13335%36,70465%
Military score LipolesSalva
7,19127%19,86773%
Economic score LipolesSalva
12,18246%14,35254%
Kills score LipolesSalva
7602,50777%
Combat and army
Jf33333222<color=0,1,1,0,0,.4>LipolesSalva
32 Units killed 107
105 Units lost 32
0 Buildings razed 2
98 Largest army 119

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jf33333222

Army · 98

Units

Toxotes48
Hoplite41
Jason4
Heracles3
Minotaur2

Technologies2 researched · 8 pre-queued

Medium Infantry12:00
HusbandryPre-queued · 15:27
PlowPre-queued · 15:27
Hand AxePre-queued · 15:30
PickaxePre-queued · 15:31
Medium Archers15:48
Copper WeaponsPre-queued · 16:27
Copper ArmorPre-queued · 16:28
Copper ShieldsPre-queued · 16:28
BallisticsPre-queued · 16:29
Buildings 10 types
Farm26
Archery Range18
House17
Storehouse7
Wall7
Military Academy6
Granary2
Town Center2
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1

<color=0,1,1,0,0,.4>LipolesSalva

Army · 119

Units

Fire Archer44
Dao Swordsman31
Wuzu Javelineer18
Ge Halberdier9
Pioneer6
White Horse Cavalry6
Chu Ko Nu2
Siege Crossbow2
Nezha Youth1

Technologies6 researched · 11 pre-queued

Hand Axe7:28
Pickaxe7:28
Medium InfantryPre-queued · 11:24
Medium ArchersPre-queued · 11:25
PlowPre-queued · 11:39
HusbandryPre-queued · 11:39
Ballistics14:09
Copper Shields14:09
Copper Weapons14:10
Copper Armor14:10
Heavy ArchersPre-queued · 14:11
Heavy InfantryPre-queued · 14:12
Bow SawPre-queued · 14:24
Shaft MinePre-queued · 14:25
Bronze WeaponsPre-queued · 15:55
Bronze ArmorPre-queued · 15:56
Bronze ShieldsPre-queued · 15:56
Buildings 11 types
Wall24
Farm22
House19
Silo12
Military Camp5
Baolei4
Machine Workshop3
Town Center2
Armory1
Imperial Academy1
Temple1
God powers 3 invoked
Drought Land1
Lightning Weapons1
The Peach Blossom Spring1