Advanced match analysis
richyoung vs SackisBack
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 2016
- Duration
- 19:55
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
richyoung
Hades · Elo 953 -10
19:55
Match length
Winner
SackisBack
Amaterasu · Elo 1117 +10
28.0% win probability
Pre-match · SackisBack favored
win probability 72.0%
Key momentsIn match order
richyoung
Hades · Blue- EAPM
- 43.5
- Favorite unit
- Hypaspist 33 fielded
- Total score
- 20,032
- Military score
- 9,021
- Economic score
- 10,472
- Kills score
- 547
- Units killed
- 19
- Units lost
- 79
- Buildings razed
- 0
- Largest army
- 109
- First expansion
- —
Age path
AresClassical · Est. start 3:42
ApolloHeroic · Est. start 8:43
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling30 wall build events
Market economy100 total resource volume
Large army production109 military units
Most Deaths
SackisBack
Amaterasu · Red- EAPM
- 27.1
- Favorite unit
- Samurai 17 fielded
- Total score
- 34,214
- Military score
- 15,545
- Economic score
- 16,742
- Kills score
- 2,007
- Units killed
- 79
- Units lost
- 19
- Buildings razed
- 5
- Largest army
- 57
- First expansion
- 13:29
Age path
Ame No UzumeClassical · Research start 2:55
RaijinHeroic · Est. start 11:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
richyoungSackisBack
Score
Combat and army
richyoungSackisBack
19
Units killed
79
79
Units lost
19
0
Buildings razed
5
109
Largest army
57
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 100 total volume›
richyoung
Bought
Sold
No sells
Total player market volume100
SackisBack
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.