Replay-derived match flow, timings, and composition.

Advanced match analysis

richyoung vs SackisBack

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
2016
Duration
19:55
Patch
19.17020
Played
· 16 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
richyoung Hades · Elo 953 -10
19:55 Match length
Winner
SackisBack Amaterasu · Elo 1117 +10
28.0% win probability Pre-match · SackisBack favored win probability 72.0%
Key momentsIn match order
Fastest Classical
3:55* SackisBack Ame No Uzume · estimated
First pressure
4:20 SackisBack Stable Japanese
Armory timing
7:13 richyoung Armory
Market timing
8:44 richyoung Market
Fastest Heroic
9:58* richyoung Apollo · estimated
First extra TC
13:29 SackisBack Town Center
Fortress timing
18:07 SackisBack Castle

richyoung

Hades · Blue
Loss 953 -10
EAPM
43.5
Favorite unit
Hypaspist
33 fielded
Total score
20,032
Military score
9,021
Economic score
10,472
Kills score
547
Units killed
19
Units lost
79
Buildings razed
0
Largest army
109
First expansion
—
Age path
AresClassical · Est. start 3:42
ApolloHeroic · Est. start 8:43
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling30 wall build events
Market economy100 total resource volume
Large army production109 military units
Most Deaths

SackisBack

Amaterasu · Red
Win 1117 +10
EAPM
27.1
Favorite unit
Samurai
17 fielded
Total score
34,214
Military score
15,545
Economic score
16,742
Kills score
2,007
Units killed
79
Units lost
19
Buildings razed
5
Largest army
57
First expansion
13:29
Age path
Ame No UzumeClassical · Research start 2:55
RaijinHeroic · Est. start 11:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

richyoungSackisBack
Score
Total score SackisBack
20,03237%34,21463%
Military score SackisBack
9,02137%15,54563%
Economic score SackisBack
10,47238%16,74262%
Kills score SackisBack
5472,00779%
Combat and army
richyoungSackisBack
19 Units killed 79
79 Units lost 19
0 Buildings razed 5
109 Largest army 57

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

richyoung

Bought

Food100

Sold

No sells

Total player market volume100

SackisBack

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

richyoung

Army · 109

Units

Hypaspist33
Toxotes30
Prodromos19
Peltast8
Hoplite6
Hippeus5
Manticore5
Ajax2
Achilles1

Technologies4 researched · 9 pre-queued

Husbandry7:37
Pickaxe9:54
Hand Axe9:54
PlowPre-queued · 10:57
Medium CavalryPre-queued · 13:42
Medium InfantryPre-queued · 13:44
Heavy InfantryPre-queued · 15:45
Medium ArchersPre-queued · 15:47
Heavy CavalryPre-queued · 15:49
Shaft Mine18:44
Copper WeaponsPre-queued · 19:01
Copper ArmorPre-queued · 19:01
Copper ShieldsPre-queued · 19:01
Buildings 11 types
Wall30
Farm25
House13
Granary5
Military Academy5
Storehouse5
Archery Range3
Stable3
Armory1
Market1
Temple1
God powers 1 invoked
Sentinel1

SackisBack

Army · 57

Units

Samurai17
Naginata Rider10
Yari Spearman8
Daimyo7
Onna Musha6
Yumi Archer4
Shinobi3
Kitsune2

Technologies11 researched

Plow9:52
Copper Armor12:05
Copper Shields12:07
Pickaxe13:17
Copper Weapons14:03
Bronze Armor15:08
Bronze Shields15:37
Hand Axe15:52
Shaft Mine17:19
Bronze Weapons17:52
Bow Saw18:13
Buildings 12 types
Farm33
House16
Watermill7
Guardhouse5
Shrine Japanese5
Dojo3
Mining Camp Japanese3
Stable Japanese2
Town Center2
Armory1
Castle1
Temple1
God powers 3 invoked
Goshinboku1
Solar Shield1
Thunder Burst1