Replay-derived match flow, timings, and composition.

Advanced match analysis

Heavy.Pie vs ܟܪܘܒܐkerubā

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
19811
Duration
33:32
Patch
19.17020
Played
· 16 hours ago
Marsh map preview
MapMarsh
Winner
Heavy.Pie Ra · Elo 1192 +17
33:32 Match length
Defeated
ܟܪܘܒܐkerubā Thor · Elo 1183 -17
51.3% win probability Pre-match · Heavy.Pie favored win probability 48.7%
Key momentsIn match order
Armory timing
0:09 ܟܪܘܒܐkerubā Dwarven Armory
First pressure
4:19 ܟܪܘܒܐkerubā Hersir trained
Fastest Classical
5:06* ܟܪܘܒܐkerubā Forseti · estimated
First extra TC
7:51 Heavy.Pie Town Center
Fastest Heroic
12:06* ܟܪܘܒܐkerubā Bragi · estimated
Market timing
12:50 ܟܪܘܒܐkerubā Market
Fortress timing
13:15 ܟܪܘܒܐkerubā Hill Fort
Fastest Mythic
22:11* ܟܪܘܒܐkerubā Baldr · estimated

Heavy.Pie

Ra · Blue
Win 1192 +17
EAPM
53.0
Favorite unit
Axeman
108 fielded
Total score
73,035
Military score
34,762
Economic score
30,621
Kills score
7,829
Units killed
269
Units lost
182
Buildings razed
10
Largest army
238
First expansion
7:51
Age path
BastClassical · Research start 4:44
SobekHeroic · Research start 11:48
HorusMythic · Research start 23:45
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production238 military units
Highest Score Most Improvements Most Kills Most Resources

ܟܪܘܒܐkerubā

Thor · Pink
Loss 1183 -17
EAPM
33.9
Favorite unit
Hirdman
48 fielded
Total score
36,252
Military score
13,150
Economic score
17,518
Kills score
5,618
Units killed
182
Units lost
358
Buildings razed
12
Largest army
193
First expansion
18:20
Age path
ForsetiClassical · Est. start 4:06
BragiHeroic · Est. start 10:50
BaldrMythic · Est. start 20:11
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy700 total resource volume
Large army production193 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Heavy.Pieܟܪܘܒܐkerubā
Score
Total score Heavy.Pie
73,03567%36,25233%
Military score Heavy.Pie
34,76273%13,15027%
Economic score Heavy.Pie
30,62164%17,51836%
Kills score Heavy.Pie
7,82958%5,61842%
Combat and army
Heavy.Pieܟܪܘܒܐkerubā
269 Units killed 182
182 Units lost 358
10 Buildings razed 12
238 Largest army 193

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Heavy.Pie

Bought

No buys

Sold

No sells

Total player market volume0

ܟܪܘܒܐkerubā

Bought

Food700

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Heavy.Pie

Army · 238

Units

Axeman108
Chariot Archer55
War Elephant30
Petsuchos18
Sphinx18
Siege Tower5
Catapult4

Technologies23 researched

Pickaxe2:15
Copper Weapons6:44
Copper Armor6:44
Medium Axemen9:20
Copper Shields9:29
Ballistics9:29
Husbandry10:51
Hand Axe12:54
Heavy Chariot Archers16:58
Plow18:04
Bronze Shields19:26
Heavy War Elephants20:12
Bronze Weapons20:31
Bronze Armor20:31
Crenellations23:49
Medium Spearmen24:16
Heavy Axemen24:18
Shaft Mine24:22
Champion Axemen26:17
Iron Weapons27:53
Iron Armor28:47
Champion Chariot Archers29:16
Iron Shields32:42
Buildings 18 types
Farm67
House23
Migdol Stronghold9
Barracks8
Mining Camp7
Granary6
Obelisk5
Lumber Camp4
Sentry Tower4
Temple4
Market3
Town Center3
Siege Works2
Armory1
Lighthouse1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 4 invoked
Locust Swarm2
Rain1
Tornado1

ܟܪܘܒܐkerubā

Army · 193

Units

Hirdman48
Throwing Axeman44
Berserk27
Hersir17
Godi15
Portable Ram15
Jarl9
Troll6
Battle Boar5
Raiding Cavalry4
Huskarl3

Technologies17 researched

Copper Armor0:55
Copper Shields2:29
Copper Weapons2:34
Bronze Weapons5:39
Pickaxe9:54
Iron Weapons10:39
Bronze Shields10:41
Medium Infantry11:18
Ballistics15:28
Medium Cavalry16:57
Plow17:43
Heavy Infantry18:04
Bronze Armor19:10
Hand Axe19:12
Shaft Mine29:37
Champion Infantry29:58
Bow Saw30:13
Buildings 10 types
House17
Wall9
Ox Cart Building7
Great Hall4
Hill Fort4
Longhouse3
Market3
Dwarven Armory2
Temple2
Town Center2
God powers 5 invoked
Healing Spring2
Dwarven Mine1
Flaming Weapons1
Ragnarok1