Advanced match analysis
Heavy.Pie vs ܟܪܘܒܐkerubā
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 19811
- Duration
- 33:32
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
Heavy.Pie
Ra · Elo 1192 +17
33:32
Match length
Defeated
ܟܪܘܒܐkerubā
Thor · Elo 1183 -17
51.3% win probability
Pre-match · Heavy.Pie favored
win probability 48.7%
Key momentsIn match order
Heavy.Pie
Ra · Blue- EAPM
- 53.0
- Favorite unit
- Axeman 108 fielded
- Total score
- 73,035
- Military score
- 34,762
- Economic score
- 30,621
- Kills score
- 7,829
- Units killed
- 269
- Units lost
- 182
- Buildings razed
- 10
- Largest army
- 238
- First expansion
- 7:51
Age path
BastClassical · Research start 4:44
SobekHeroic · Research start 11:48
HorusMythic · Research start 23:45
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production238 military units
Highest Score
Most Improvements
Most Kills
Most Resources
ܟܪܘܒܐkerubā
Thor · Pink- EAPM
- 33.9
- Favorite unit
- Hirdman 48 fielded
- Total score
- 36,252
- Military score
- 13,150
- Economic score
- 17,518
- Kills score
- 5,618
- Units killed
- 182
- Units lost
- 358
- Buildings razed
- 12
- Largest army
- 193
- First expansion
- 18:20
Age path
ForsetiClassical · Est. start 4:06
BragiHeroic · Est. start 10:50
BaldrMythic · Est. start 20:11
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy700 total resource volume
Large army production193 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Heavy.Pieܟܪܘܒܐkerubā
Score
Combat and army
Heavy.Pieܟܪܘܒܐkerubā
269
Units killed
182
182
Units lost
358
10
Buildings razed
12
238
Largest army
193
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
Heavy.Pie
Bought
No buys
Sold
No sells
Total player market volume0
ܟܪܘܒܐkerubā
Bought
Sold
No sells
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.