Replay-derived match flow, timings, and composition.

Advanced match analysis

Blazphemouz vs adcase2

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
13788
Duration
18:55
Patch
19.17020
Played
· 16 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Blazphemouz Odin · Elo 969 +13
18:55 Match length
Defeated
adcase2 Demeter · Elo 885 -13
61.9% win probability Pre-match · Blazphemouz favored win probability 38.1%
Key momentsIn match order
First pressure
3:43 Blazphemouz Hersir trained
Fastest Classical
4:12* Blazphemouz Freyja · estimated
Market timing
5:39 Blazphemouz Market
First extra TC
6:24 Blazphemouz Town Center
Armory timing
7:19 adcase2 Armory
Fastest Heroic
14:19* Blazphemouz Njord · estimated
Fortress timing
14:43 Blazphemouz Hill Fort

Blazphemouz

Odin · Blue
Win 969 +13
EAPM
28.8
Favorite unit
Raiding Cavalry
39 fielded
Total score
32,983
Military score
15,794
Economic score
15,147
Kills score
2,064
Units killed
79
Units lost
78
Buildings razed
0
Largest army
121
First expansion
6:24
Age path
FreyjaClassical · Research start 3:12
NjordHeroic · Research start 13:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Market economy700 total resource volume
Large army production121 military units
Highest Score Largest Army Most Improvements Most Resources

adcase2

Demeter · Red
Loss 885 -13
EAPM
28.0
Favorite unit
Hoplite
25 fielded
Total score
26,068
Military score
9,347
Economic score
14,664
Kills score
2,057
Units killed
79
Units lost
79
Buildings razed
0
Largest army
90
First expansion
9:19
Age path
AresClassical · Research start 4:03
AphroditeHeroic · Research start 13:23
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production90 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Blazphemouzadcase2
Score
Total score Blazphemouz
32,98356%26,06844%
Military score Blazphemouz
15,79463%9,34737%
Economic score Blazphemouz
15,14751%14,66449%
Kills score Blazphemouz
2,06450%2,05750%
Combat and army
Blazphemouzadcase2
79 Units killed 79
78 Units lost 79
0 Buildings razed 0
121 Largest army 90

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Blazphemouz

Bought

Food500

Sold

Wood200
Total player market volume700

adcase2

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Blazphemouz

Army · 121

Units

Raiding Cavalry39
Throwing Axeman35
Godi23
Jarl11
Hersir7
Mountain Giant4
Portable Ram1
Valkyrie1

Technologies9 researched · 4 pre-queued

Pickaxe4:16
Hand AxePre-queued · 4:18
Medium Cavalry10:42
Copper Weapons11:54
Copper ShieldsPre-queued · 11:55
Copper Armor12:24
Plow13:15
Shaft MinePre-queued · 13:36
Bow SawPre-queued · 13:37
Bronze Weapons14:28
Bronze Shields14:29
Heavy Cavalry14:51
Bronze Armor14:54
Buildings 11 types
Farm19
House16
Ox Cart Building8
Wall7
Great Hall6
Longhouse3
Armory2
Hill Fort2
Market2
Temple2
Town Center1
God powers 4 invoked
Great Hunt3
Walking Woods1

adcase2

Army · 90

Units

Hoplite25
Hypaspist25
Toxotes16
Cyclops12
Peltast7
Iolaus2
Orpheus2
Icarus1

Technologies13 researched

Hand Axe1:03
Husbandry1:37
Pickaxe4:22
Medium Archers7:15
Copper Weapons8:15
Copper Shields10:44
Medium Infantry10:46
Plow11:10
Copper Armor11:57
Crenellations13:59
Shaft Mine15:29
Heavy Infantry16:17
Heavy Archers16:54
Buildings 10 types
Farm22
House15
Granary4
Sentry Tower4
Storehouse3
Military Academy2
Town Center2
Archery Range1
Armory1
Temple1
God powers 2 invoked
Curse1
Pestilence1