Advanced match analysis
Blazphemouz vs adcase2
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 13788
- Duration
- 18:55
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
Blazphemouz
Odin · Elo 969 +13
18:55
Match length
Defeated
adcase2
Demeter · Elo 885 -13
61.9% win probability
Pre-match · Blazphemouz favored
win probability 38.1%
Key momentsIn match order
Blazphemouz
Odin · Blue- EAPM
- 28.8
- Favorite unit
- Raiding Cavalry 39 fielded
- Total score
- 32,983
- Military score
- 15,794
- Economic score
- 15,147
- Kills score
- 2,064
- Units killed
- 79
- Units lost
- 78
- Buildings razed
- 0
- Largest army
- 121
- First expansion
- 6:24
Age path
FreyjaClassical · Research start 3:12
NjordHeroic · Research start 13:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Market economy700 total resource volume
Large army production121 military units
Highest Score
Largest Army
Most Improvements
Most Resources
adcase2
Demeter · Red- EAPM
- 28.0
- Favorite unit
- Hoplite 25 fielded
- Total score
- 26,068
- Military score
- 9,347
- Economic score
- 14,664
- Kills score
- 2,057
- Units killed
- 79
- Units lost
- 79
- Buildings razed
- 0
- Largest army
- 90
- First expansion
- 9:19
Age path
AresClassical · Research start 4:03
AphroditeHeroic · Research start 13:23
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production90 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Blazphemouzadcase2
Score
Combat and army
Blazphemouzadcase2
79
Units killed
79
78
Units lost
79
0
Buildings razed
0
121
Largest army
90
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
Blazphemouz
Bought
Sold
Total player market volume700
adcase2
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.