Advanced match analysis
Flynn vs horvath
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 10438
- Duration
- 15:30
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Flynn
Freyr · Elo 1418 -7
15:30
Match length
Winner
horvath
Tezcatlipoca · Elo 1657 +7
20.2% win probability
Pre-match · horvath favored
win probability 79.8%
Key momentsIn match order
Flynn
Freyr · Cyan- EAPM
- 53.4
- Favorite unit
- Throwing Axeman 24 fielded
- Total score
- 12,833
- Military score
- 6,191
- Economic score
- 5,922
- Kills score
- 720
- Units killed
- 25
- Units lost
- 68
- Buildings razed
- 0
- Largest army
- 78
- First expansion
- —
Age path
UllrClassical · Research start 3:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling17 wall build events
Largest Army
Most Deaths
Most Improvements
horvath
Tezcatlipoca · Red- EAPM
- 58.6
- Favorite unit
- Warrior Priest 29 fielded
- Total score
- 18,676
- Military score
- 8,245
- Economic score
- 8,825
- Kills score
- 1,606
- Units killed
- 65
- Units lost
- 26
- Buildings razed
- 0
- Largest army
- 79
- First expansion
- —
Age path
HuehuecoyotlClassical · Est. start 3:43
ItzpapalotlHeroic · Est. start 9:11
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy700 total resource volume
Highest Score
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Flynnhorvath
Score
Combat and army
Flynnhorvath
25
Units killed
65
68
Units lost
26
0
Buildings razed
0
78
Largest army
79
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
Flynn
Bought
No buys
Sold
No sells
Total player market volume0
horvath
Bought
No buys
Sold
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.