Advanced match analysis
TBT99E vs ICe
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 21134
- Duration
- 13:16
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
TBT99E
Hades · Elo 1176 +17
13:16
Match length
Defeated
ICe
Loki · Elo 1169 -17
51.0% win probability
Pre-match · TBT99E favored
win probability 49.0%
Key momentsIn match order
TBT99E
Hades · Blue- EAPM
- 21.9
- Favorite unit
- Hypaspist 15 fielded
- Total score
- 19,967
- Military score
- 8,965
- Economic score
- 9,693
- Kills score
- 1,309
- Units killed
- 42
- Units lost
- 13
- Buildings razed
- 0
- Largest army
- 35
- First expansion
- —
Age path
AresClassical · Est. start 3:59
ApolloHeroic · Research start 7:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Highest Score
Most Improvements
Most Kills
Most Resources
ICe
Loki · Red- EAPM
- 27.4
- Favorite unit
- Hersir 32 fielded
- Total score
- 15,079
- Military score
- 4,960
- Economic score
- 9,746
- Kills score
- 373
- Units killed
- 13
- Units lost
- 42
- Buildings razed
- 2
- Largest army
- 49
- First expansion
- 11:45
Age path
ForsetiClassical · Research start 4:22
NjordHeroic · Est. start 10:04
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Market economy700 total resource volume
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
TBT99EICe
Score
Combat and army
TBT99EICe
42
Units killed
13
13
Units lost
42
0
Buildings razed
2
35
Largest army
49
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
TBT99E
Bought
No buys
Sold
No sells
Total player market volume0
ICe
Bought
No buys
Sold
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.