Replay-derived match flow, timings, and composition.

Advanced match analysis

TBT99E vs ICe

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
21134
Duration
13:16
Patch
19.17020
Played
· 16 hours ago
Mirage map preview
MapMirage
Winner
TBT99E Hades · Elo 1176 +17
13:16 Match length
Defeated
ICe Loki · Elo 1169 -17
51.0% win probability Pre-match · TBT99E favored win probability 49.0%
Key momentsIn match order
First pressure
4:31 ICe Hersir trained
Fastest Classical
4:59* TBT99E Ares · estimated
Armory timing
6:23 TBT99E Armory
Fastest Heroic
8:32* TBT99E Apollo · estimated
Market timing
8:34 ICe Market
Fortress timing
10:16 TBT99E Fortress
First extra TC
11:45 ICe Town Center

TBT99E

Hades · Blue
Win 1176 +17
EAPM
21.9
Favorite unit
Hypaspist
15 fielded
Total score
19,967
Military score
8,965
Economic score
9,693
Kills score
1,309
Units killed
42
Units lost
13
Buildings razed
0
Largest army
35
First expansion
—
Age path
AresClassical · Est. start 3:59
ApolloHeroic · Research start 7:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Highest Score Most Improvements Most Kills Most Resources

ICe

Loki · Red
Loss 1169 -17
EAPM
27.4
Favorite unit
Hersir
32 fielded
Total score
15,079
Military score
4,960
Economic score
9,746
Kills score
373
Units killed
13
Units lost
42
Buildings razed
2
Largest army
49
First expansion
11:45
Age path
ForsetiClassical · Research start 4:22
NjordHeroic · Est. start 10:04
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Market economy700 total resource volume
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

TBT99EICe
Score
Total score TBT99E
19,96757%15,07943%
Military score TBT99E
8,96564%4,96036%
Economic score ICe
9,69350%9,74650%
Kills score TBT99E
1,30978%373
Combat and army
TBT99EICe
42 Units killed 13
13 Units lost 42
0 Buildings razed 2
35 Largest army 49

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

TBT99E

Bought

No buys

Sold

No sells

Total player market volume0

ICe

Bought

No buys

Sold

Food700
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TBT99E

Army · 35

Units

Hypaspist15
Hippeus11
Toxotes3
Achilles2
Petrobolos2
Ajax1
Chiron1

Technologies8 researched · 1 pre-queued

Pickaxe4:34
Hand Axe5:23
Crenellations8:48
Copper Armor9:10
Husbandry9:17
Bow Saw9:22
Medium Infantry10:23
Copper Weapons11:01
Shaft MinePre-queued · 11:41
Buildings 10 types
House16
Archery Range5
Military Academy4
Stable4
Granary3
Storehouse3
Armory1
Dock1
Fortress1
Temple1
God powers 1 invoked
Sentinel1

ICe

Army · 49

Units

Hersir32
Throwing Axeman14
Jarl2
Mountain Giant1

Technologies5 researched

Pickaxe4:39
Hand Axe7:30
Husbandry9:10
Medium Infantry10:41
Heavy Infantry12:41
Buildings 9 types
House15
Farm9
Great Hall3
Longhouse2
Ox Cart Building2
Dock1
Market1
Temple1
Town Center1
God powers 3 invoked
Healing Spring1
Spy1
Walking Woods1