Advanced match analysis
Sopla01 vs alexzuc742
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 10052
- Duration
- 23:28
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
Sopla01
Loki · Elo 1321 +13
23:28
Match length
Defeated
alexzuc742
Poseidon · Elo 1234 -13
62.3% win probability
Pre-match · Sopla01 favored
win probability 37.7%
Key momentsIn match order
Sopla01
Loki · Blue- EAPM
- 46.0
- Favorite unit
- Hersir 31 fielded
- Total score
- 54,153
- Military score
- 26,586
- Economic score
- 22,691
- Kills score
- 5,026
- Units killed
- 179
- Units lost
- 59
- Buildings razed
- 14
- Largest army
- 137
- First expansion
- 8:07
Age path
HeimdallClassical · Est. start 3:20
BragiHeroic · Est. start 11:04
HelMythic · Est. start 17:04
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling28 wall build events
Large army production137 military units
Highest Score
Most Improvements
Most Kills
Most Resources
alexzuc742
Poseidon · Red- EAPM
- 61.8
- Favorite unit
- Toxotes 52 fielded
- Total score
- 38,375
- Military score
- 14,390
- Economic score
- 22,092
- Kills score
- 1,893
- Units killed
- 59
- Units lost
- 180
- Buildings razed
- 0
- Largest army
- 188
- First expansion
- 7:21
Age path
HermesClassical · Est. start 2:31
AphroditeHeroic · Est. start 13:01
HephaestusMythic · Est. start 17:50
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Water commitment1 dock build events
Large army production188 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Sopla01alexzuc742
Score
Combat and army
Sopla01alexzuc742
179
Units killed
59
59
Units lost
180
14
Buildings razed
0
137
Largest army
188
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.