Replay-derived match flow, timings, and composition.

Advanced match analysis

Sopla01 vs alexzuc742

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
10052
Duration
23:28
Patch
19.17020
Played
· 16 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Sopla01 Loki · Elo 1321 +13
23:28 Match length
Defeated
alexzuc742 Poseidon · Elo 1234 -13
62.3% win probability Pre-match · Sopla01 favored win probability 37.7%
Key momentsIn match order
First pressure
3:28 alexzuc742 Stable
Fastest Classical
3:31* alexzuc742 Hermes · estimated
First extra TC
7:21 alexzuc742 Town Center
Armory timing
9:34 Sopla01 Armory
Fastest Heroic
12:19* Sopla01 Bragi · estimated
Fortress timing
12:39 Sopla01 Hill Fort
Market timing
17:22 alexzuc742 Market
Fastest Mythic
19:04* Sopla01 Hel · estimated

Sopla01

Loki · Blue
Win 1321 +13
EAPM
46.0
Favorite unit
Hersir
31 fielded
Total score
54,153
Military score
26,586
Economic score
22,691
Kills score
5,026
Units killed
179
Units lost
59
Buildings razed
14
Largest army
137
First expansion
8:07
Age path
HeimdallClassical · Est. start 3:20
BragiHeroic · Est. start 11:04
HelMythic · Est. start 17:04
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling28 wall build events
Large army production137 military units
Highest Score Most Improvements Most Kills Most Resources

alexzuc742

Poseidon · Red
Loss 1234 -13
EAPM
61.8
Favorite unit
Toxotes
52 fielded
Total score
38,375
Military score
14,390
Economic score
22,092
Kills score
1,893
Units killed
59
Units lost
180
Buildings razed
0
Largest army
188
First expansion
7:21
Age path
HermesClassical · Est. start 2:31
AphroditeHeroic · Est. start 13:01
HephaestusMythic · Est. start 17:50
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Water commitment1 dock build events
Large army production188 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Sopla01alexzuc742
Score
Total score Sopla01
54,15359%38,37541%
Military score Sopla01
26,58665%14,39035%
Economic score Sopla01
22,69151%22,09249%
Kills score Sopla01
5,02673%1,89327%
Combat and army
Sopla01alexzuc742
179 Units killed 59
59 Units lost 180
14 Buildings razed 0
137 Largest army 188

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sopla01

Army · 137

Units

Hersir31
Jarl30
Portable Ram16
Throwing Axeman15
Hirdman12
Raiding Cavalry10
Godi9
Berserk8
Ballista4
Huskarl2

Technologies2 researched · 20 pre-queued

Hand AxePre-queued · 4:45
PickaxePre-queued · 10:03
Medium CavalryPre-queued · 10:04
Medium InfantryPre-queued · 10:20
Copper ShieldsPre-queued · 10:35
Copper ArmorPre-queued · 10:35
Copper WeaponsPre-queued · 10:35
Bow SawPre-queued · 12:34
Shaft MinePre-queued · 12:34
PlowPre-queued · 13:28
Heavy Infantry14:44
Bronze ShieldsPre-queued · 14:53
Bronze ArmorPre-queued · 14:53
Bronze WeaponsPre-queued · 14:53
CrenellationsPre-queued · 15:26
Heavy Cavalry15:59
BallisticsPre-queued · 17:06
Champion CavalryPre-queued · 19:42
Champion InfantryPre-queued · 20:29
Iron ShieldsPre-queued · 21:41
Iron ArmorPre-queued · 21:41
Iron WeaponsPre-queued · 21:41
Buildings 11 types
Farm31
Wall28
House16
Ox Cart Building5
Longhouse4
Great Hall3
Town Center3
Hill Fort2
Armory1
Sentry Tower1
Temple1
God powers 6 invoked
Flaming Weapons2
Undermine2
Nidhogg1
Spy1

alexzuc742

Army · 188

Units

Toxotes52
Hoplite35
Hypaspist35
Hippeus19
Prodromos18
Peltast13
Atalanta3
Centaur3
Petrobolos3
Theseus3
Hippolyta2
Polyphemus1
Transport Ship Greek1

Technologies16 researched · 2 pre-queued

Medium CavalryPre-queued · 7:32
Pickaxe9:22
Medium Infantry12:33
Medium ArchersPre-queued · 13:05
Hand Axe13:10
Copper Weapons13:12
Copper Armor13:12
Bronze Weapons13:42
Heavy Cavalry13:45
Bow Saw14:07
Shaft Mine14:16
Heavy Infantry14:37
Plow15:41
Copper Shields15:50
Bronze Armor15:51
Bronze Shields17:09
Heavy Archers17:35
Champion Archers23:00
Buildings 14 types
Farm26
House18
Wall13
Storehouse9
Archery Range6
Granary6
Military Academy5
Stable5
Town Center3
Fortress2
Armory1
Dock1
Market1
Temple1
God powers 5 invoked
Cease Fire2
Curse1
Lure1
Plenty Vault1