Advanced match analysis
Docnific vs Mito_Conquistador
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 21120
- Duration
- 11:30
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
Docnific
Zeus · Elo 952 +16
11:30
Match length
Defeated
Mito_Conquistador
Odin · Elo 909 -37
56.2% win probability
Pre-match · Docnific favored
win probability 43.8%
Key momentsIn match order
Docnific
Zeus · Blue- EAPM
- 26.0
- Favorite unit
- Hoplite 25 fielded
- Total score
- 9,864
- Military score
- 3,165
- Economic score
- 5,921
- Kills score
- 800
- Units killed
- 34
- Units lost
- 23
- Buildings razed
- 0
- Largest army
- 41
- First expansion
- —
Age path
AthenaClassical · Est. start 3:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Most Improvements
Most Kills
Most Resources
Mito_Conquistador
Odin · Red- EAPM
- 46.6
- Favorite unit
- Throwing Axeman 18 fielded
- Total score
- 7,384
- Military score
- 2,290
- Economic score
- 4,506
- Kills score
- 588
- Units killed
- 23
- Units lost
- 31
- Buildings razed
- 2
- Largest army
- 44
- First expansion
- —
Age path
FreyjaClassical · Research start 3:12
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy500 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DocnificMito_Conquistador
Score
Combat and army
DocnificMito_Conquistador
34
Units killed
23
23
Units lost
31
0
Buildings razed
2
41
Largest army
44
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
Docnific
Bought
No buys
Sold
No sells
Total player market volume0
Mito_Conquistador
Bought
Sold
No sells
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.