Advanced match analysis
✪ snow vs IamShiauTz
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 5339
- Duration
- 31:03
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
✪ snow
Poseidon · Elo 1734 -16
31:03
Match length
Winner
IamShiauTz
Tsukuyomi · Elo 1760 +16
46.3% win probability
Pre-match · IamShiauTz favored
win probability 53.7%
Key momentsIn match order
✪ snow
Poseidon · Blue- EAPM
- 75.9
- Favorite unit
- Toxotes 76 fielded
- Total score
- 35,033
- Military score
- 14,483
- Economic score
- 16,232
- Kills score
- 4,358
- Units killed
- 155
- Units lost
- 224
- Buildings razed
- 52
- Largest army
- 256
- First expansion
- 16:54
Age path
HermesClassical · Est. start 2:36
DionysusHeroic · Est. start 15:44
ArtemisMythic · Est. start 19:52
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Market economy1,900 total resource volume
Large army production256 military units
Most Deaths
Most Resources
IamShiauTz
Tsukuyomi · Red- EAPM
- 50.4
- Favorite unit
- Naginata Rider 58 fielded
- Total score
- 50,367
- Military score
- 21,467
- Economic score
- 22,257
- Kills score
- 6,691
- Units killed
- 225
- Units lost
- 186
- Buildings razed
- 4
- Largest army
- 181
- First expansion
- 16:22
Age path
Inari OkamiClassical · Research start 2:52
FujinHeroic · Est. start 10:56
OkuninushiMythic · Est. start 19:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling72 wall build events
Market economy1,200 total resource volume
Large army production181 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
✪ snowIamShiauTz
Score
Combat and army
✪ snowIamShiauTz
155
Units killed
225
224
Units lost
186
52
Buildings razed
4
256
Largest army
181
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,100 total volume›
✪ snow
Bought
Sold
Total player market volume1,900
IamShiauTz
Bought
Sold
No sells
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.