Replay-derived match flow, timings, and composition.

Advanced match analysis

✪ snow vs IamShiauTz

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
5339
Duration
31:03
Patch
19.17020
Played
· 16 hours ago
Steppe map preview
MapSteppe
Defeated
✪ snow Poseidon · Elo 1734 -16
31:03 Match length
Winner
IamShiauTz Tsukuyomi · Elo 1760 +16
46.3% win probability Pre-match · IamShiauTz favored win probability 53.7%
Key momentsIn match order
First pressure
3:32 ✪ snow Stable
Fastest Classical
3:36* ✪ snow Hermes · estimated
Armory timing
9:26 IamShiauTz Armory
Fastest Heroic
11:52* IamShiauTz Fujin · estimated
Fortress timing
14:53 IamShiauTz Castle
Market timing
15:11 ✪ snow Market
First extra TC
16:22 IamShiauTz Town Center
Fastest Mythic
20:57* IamShiauTz Okuninushi · estimated

✪ snow

Poseidon · Blue
Loss 1734 -16
EAPM
75.9
Favorite unit
Toxotes
76 fielded
Total score
35,033
Military score
14,483
Economic score
16,232
Kills score
4,358
Units killed
155
Units lost
224
Buildings razed
52
Largest army
256
First expansion
16:54
Age path
HermesClassical · Est. start 2:36
DionysusHeroic · Est. start 15:44
ArtemisMythic · Est. start 19:52
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Market economy1,900 total resource volume
Large army production256 military units
Most Deaths Most Resources

IamShiauTz

Tsukuyomi · Red
Win 1760 +16
EAPM
50.4
Favorite unit
Naginata Rider
58 fielded
Total score
50,367
Military score
21,467
Economic score
22,257
Kills score
6,691
Units killed
225
Units lost
186
Buildings razed
4
Largest army
181
First expansion
16:22
Age path
Inari OkamiClassical · Research start 2:52
FujinHeroic · Est. start 10:56
OkuninushiMythic · Est. start 19:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling72 wall build events
Market economy1,200 total resource volume
Large army production181 military units
Highest Score Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

✪ snowIamShiauTz
Score
Total score IamShiauTz
35,03341%50,36759%
Military score IamShiauTz
14,48340%21,46760%
Economic score IamShiauTz
16,23242%22,25758%
Kills score IamShiauTz
4,35839%6,69161%
Combat and army
✪ snowIamShiauTz
155 Units killed 225
224 Units lost 186
52 Buildings razed 4
256 Largest army 181

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

✪ snow

Bought

Food1,400

Sold

Wood500
Total player market volume1,900

IamShiauTz

Bought

Food200
Wood1,000

Sold

No sells

Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

✪ snow

Army · 256

Units

Toxotes76
Hippeus75
Hoplite50
Centaur20
Prodromos8
Helepolis7
Peltast5
Atalanta4
Hetairos3
Hypaspist3
Hippolyta2
Polyphemus2
Theseus1

Technologies6 researched · 9 pre-queued

Medium CavalryPre-queued · 7:40
Hand AxePre-queued · 8:12
Copper Armor12:18
Husbandry12:59
Copper Weapons14:22
Copper Shields16:35
Medium InfantryPre-queued · 16:40
Heavy CavalryPre-queued · 17:13
Bronze ArmorPre-queued · 20:03
Medium ArchersPre-queued · 23:49
Heavy ArchersPre-queued · 25:07
Champion ArchersPre-queued · 26:17
Bronze Weapons26:17
BallisticsPre-queued · 26:19
Plow27:11
Buildings 13 types
Wall23
Archery Range17
House17
Storehouse10
Farm9
Granary5
Military Academy5
Stable3
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Cease Fire1
Earthquake1
Lure1

IamShiauTz

Army · 181

Units

Naginata Rider58
Yumi Horse Archer37
Yari Spearman35
Bushi25
Daimyo16
Onmyoji4
Kitsune3
Oyumi3

Technologies2 researched · 9 pre-queued

HusbandryPre-queued · 6:14
PickaxePre-queued · 7:52
Copper WeaponsPre-queued · 10:36
Copper ArmorPre-queued · 10:36
Copper ShieldsPre-queued · 10:37
Ballistics12:17
Hand AxePre-queued · 12:58
Shaft Mine15:47
Iron ShieldsPre-queued · 21:47
Bow SawPre-queued · 24:51
PlowPre-queued · 24:51
Buildings 13 types
Wall72
Farm50
House42
Watermill12
Stable Japanese9
Mining Camp Japanese7
Shrine Japanese7
Guardhouse5
Castle3
Town Center3
Market2
Temple2
Armory1
God powers 6 invoked
New Moon2
Swampland2
Sacred Gate1
Smiting Gust1