Replay-derived match flow, timings, and composition.

Advanced match analysis

Jf33333222 vs hockeymachine1989

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
20976
Duration
32:21
Patch
19.17020
Played
· 16 hours ago
Yellow River map preview
MapYellow River
Winner
Jf33333222 Zeus · Elo 1033 +16
32:21 Match length
Defeated
hockeymachine1989 Zeus · Elo 1000 -16
54.7% win probability Pre-match · Jf33333222 favored win probability 45.3%
Key momentsIn match order
Fastest Classical
4:14* hockeymachine1989 Athena · estimated
First pressure
4:32 hockeymachine1989 Stable
Armory timing
11:59 hockeymachine1989 Armory
First extra TC
17:52 Jf33333222 Town Center
Fastest Heroic
19:36* hockeymachine1989 Dionysus · estimated
Market timing
20:56 hockeymachine1989 Market
Fortress timing
21:45 Jf33333222 Fortress
Fastest Mythic
30:48* hockeymachine1989 Hera · estimated

Jf33333222

Zeus · Blue
Win 1033 +16
EAPM
51.2
Favorite unit
Hoplite
169 fielded
Total score
59,047
Military score
28,900
Economic score
22,140
Kills score
8,075
Units killed
278
Units lost
243
Buildings razed
1
Largest army
321
First expansion
17:52
Age path
AthenaClassical · Research start 3:27
ApolloHeroic · Est. start 18:39
HeraMythic · Est. start 29:16
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production321 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

hockeymachine1989

Zeus · Red
Loss 1000 -16
EAPM
38.9
Favorite unit
Hippeus
113 fielded
Total score
36,837
Military score
12,310
Economic score
18,336
Kills score
6,191
Units killed
245
Units lost
278
Buildings razed
2
Largest army
294
First expansion
23:47
Age path
AthenaClassical · Research start 3:14
DionysusHeroic · Research start 18:21
HeraMythic · Research start 28:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,800 total resource volume
Large army production294 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Jf33333222hockeymachine1989
Score
Total score Jf33333222
59,04762%36,83738%
Military score Jf33333222
28,90070%12,31030%
Economic score Jf33333222
22,14055%18,33645%
Kills score Jf33333222
8,07557%6,19143%
Combat and army
Jf33333222hockeymachine1989
278 Units killed 245
243 Units lost 278
1 Buildings razed 2
321 Largest army 294

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

Jf33333222

Bought

No buys

Sold

No sells

Total player market volume0

hockeymachine1989

Bought

No buys

Sold

Wood1,800
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jf33333222

Army · 321

Units

Hoplite169
Peltast104
Toxotes25
Minotaur14
Heracles4
Jason3
Bellerophon1
Odysseus1

Technologies1 researched · 21 pre-queued

Medium InfantryPre-queued · 7:50
HusbandryPre-queued · 10:00
Medium Archers11:21
Hand AxePre-queued · 16:26
PickaxePre-queued · 16:27
Copper WeaponsPre-queued · 16:34
Copper ArmorPre-queued · 16:34
Copper ShieldsPre-queued · 16:35
BallisticsPre-queued · 16:35
PlowPre-queued · 20:09
Bow SawPre-queued · 20:15
Shaft MinePre-queued · 20:16
Heavy InfantryPre-queued · 20:19
Bronze WeaponsPre-queued · 20:33
Bronze ArmorPre-queued · 20:33
Bronze ShieldsPre-queued · 20:34
Heavy ArchersPre-queued · 21:14
Iron WeaponsPre-queued · 29:44
Iron ArmorPre-queued · 29:45
Iron ShieldsPre-queued · 29:45
Champion InfantryPre-queued · 29:48
Champion ArchersPre-queued · 29:50
Buildings 10 types
Farm42
House18
Military Academy13
Archery Range9
Fortress8
Storehouse8
Granary5
Town Center4
Armory1
Temple1
God powers 6 invoked
Bolt3
Restoration2
Underworld Passage1

hockeymachine1989

Army · 294

Units

Hippeus113
Toxotes90
Peltast50
Minotaur12
Jason8
Heracles7
Hydra6
Petrobolos4
Odysseus2
Medusa1
Prodromos1

Technologies17 researched

Pickaxe3:24
Medium Cavalry6:03
Hand Axe9:04
Plow12:03
Medium Archers12:19
Copper Shields14:20
Ballistics14:21
Copper Armor15:23
Copper Weapons16:16
Shaft Mine19:38
Heavy Cavalry20:00
Bow Saw20:26
Bronze Weapons20:47
Bronze Shields22:31
Bronze Armor22:31
Heavy Archers22:55
Champion Archers31:50
Buildings 11 types
Farm18
House16
Archery Range5
Storehouse5
Granary3
Stable3
Market2
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1