Advanced match analysis
viniciuszentilmadronaa vs rnken.teramoto2021
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 24460
- Duration
- 24:20
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
viniciuszentilmadronaa
Isis · Elo 859 +19
24:20
Match length
Defeated
rnken.teramoto2021
Zeus · Elo 894 -19
45.0% win probability
Pre-match · rnken.teramoto2021 favored · Upset
win probability 55.0%
Key momentsIn match order
viniciuszentilmadronaa
Isis · Blue- EAPM
- 39.5
- Favorite unit
- Camel Rider 112 fielded
- Total score
- 52,352
- Military score
- 14,767
- Economic score
- 32,908
- Kills score
- 4,852
- Units killed
- 182
- Units lost
- 145
- Buildings razed
- 13
- Largest army
- 206
- First expansion
- 4:30
Age path
AnubisClassical · Research start 3:19
NephthysHeroic · Research start 7:44
ThothMythic · Research start 19:52
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Large army production206 military units
Highest Score
Largest Army
Most Kills
Most Resources
rnken.teramoto2021
Zeus · Red- EAPM
- 49.0
- Favorite unit
- Hoplite 83 fielded
- Total score
- 28,161
- Military score
- 8,370
- Economic score
- 16,365
- Kills score
- 3,426
- Units killed
- 132
- Units lost
- 181
- Buildings razed
- 5
- Largest army
- 135
- First expansion
- 4:33
Age path
AthenaClassical · Research start 3:13
DionysusHeroic · Est. start 10:10
HephaestusMythic · Est. start 18:22
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Market economy2,000 total resource volume
Large army production135 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
viniciuszentilmadronaarnken.teramoto2021
Score
Combat and army
viniciuszentilmadronaarnken.teramoto2021
182
Units killed
132
145
Units lost
181
13
Buildings razed
5
206
Largest army
135
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
viniciuszentilmadronaa
Bought
No buys
Sold
No sells
Total player market volume0
rnken.teramoto2021
Bought
Sold
Total player market volume2,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.