Replay-derived match flow, timings, and composition.

Advanced match analysis

viniciuszentilmadronaa vs rnken.teramoto2021

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
24460
Duration
24:20
Patch
19.17020
Played
· 16 hours ago
Savannah map preview
MapSavannah
Winner
viniciuszentilmadronaa Isis · Elo 859 +19
24:20 Match length
Defeated
rnken.teramoto2021 Zeus · Elo 894 -19
45.0% win probability Pre-match · rnken.teramoto2021 favored · Upset win probability 55.0%
Key momentsIn match order
Fastest Classical
4:13* rnken.teramoto2021 Athena · estimated
First extra TC
4:30 viniciuszentilmadronaa Town Center
First pressure
6:10 rnken.teramoto2021 Military Academy
Market timing
7:10 viniciuszentilmadronaa Market
Fastest Heroic
9:00* viniciuszentilmadronaa Nephthys · estimated
Fortress timing
9:07 viniciuszentilmadronaa Migdol Stronghold
Armory timing
20:02 rnken.teramoto2021 Armory
Fastest Mythic
20:22* rnken.teramoto2021 Hephaestus · estimated

viniciuszentilmadronaa

Isis · Blue
Win 859 +19
EAPM
39.5
Favorite unit
Camel Rider
112 fielded
Total score
52,352
Military score
14,767
Economic score
32,908
Kills score
4,852
Units killed
182
Units lost
145
Buildings razed
13
Largest army
206
First expansion
4:30
Age path
AnubisClassical · Research start 3:19
NephthysHeroic · Research start 7:44
ThothMythic · Research start 19:52
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Large army production206 military units
Highest Score Largest Army Most Kills Most Resources

rnken.teramoto2021

Zeus · Red
Loss 894 -19
EAPM
49.0
Favorite unit
Hoplite
83 fielded
Total score
28,161
Military score
8,370
Economic score
16,365
Kills score
3,426
Units killed
132
Units lost
181
Buildings razed
5
Largest army
135
First expansion
4:33
Age path
AthenaClassical · Research start 3:13
DionysusHeroic · Est. start 10:10
HephaestusMythic · Est. start 18:22
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Market economy2,000 total resource volume
Large army production135 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

viniciuszentilmadronaarnken.teramoto2021
Score
Total score viniciuszentilmadronaa
52,35265%28,16135%
Military score viniciuszentilmadronaa
14,76764%8,37036%
Economic score viniciuszentilmadronaa
32,90867%16,36533%
Kills score viniciuszentilmadronaa
4,85259%3,42641%
Combat and army
viniciuszentilmadronaarnken.teramoto2021
182 Units killed 132
145 Units lost 181
13 Buildings razed 5
206 Largest army 135

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

viniciuszentilmadronaa

Bought

No buys

Sold

No sells

Total player market volume0

rnken.teramoto2021

Bought

Food1,100

Sold

Food100
Wood800
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

viniciuszentilmadronaa

Army · 206

Units

Camel Rider112
Chariot Archer83
War Elephant6
Catapult5

Technologies8 researched

Husbandry0:16
Hand Axe8:36
Pickaxe8:38
Plow9:29
Bow Saw9:34
Heavy Camel Riders16:08
Heavy Chariot Archers16:08
Heavy War Elephants16:09
Buildings 15 types
Farm31
House16
Granary7
Mining Camp5
Migdol Stronghold4
Obelisk4
Town Center4
Lumber Camp2
Siege Works2
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 7 invoked
Plague Of Serpents3
Ancestors2
Meteor1
Prosperity1

rnken.teramoto2021

Army · 135

Units

Hoplite83
Peltast25
Toxotes8
Heracles5
Myrmidon4
Odysseus3
Petrobolos3
Jason2
Hydra1
Minotaur1

Technologies11 researched

Pickaxe10:00
Hand Axe10:02
Medium Infantry11:49
Medium Archers11:50
Plow14:27
Heavy Infantry15:59
Heavy Archers19:23
Copper Weapons23:58
Copper Armor23:58
Copper Shields23:58
Ballistics23:59
Buildings 12 types
Farm28
House14
Storehouse8
Granary6
Wall6
Fortress4
Military Academy4
Archery Range2
Armory2
Market1
Temple1
Town Center1
God powers 5 invoked
Bolt2
Bronze1
Plenty Vault1
Restoration1