Replay-derived match flow, timings, and composition.

Advanced match analysis

alexjaponesin vs Skywalker

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
9858
Duration
14:24
Patch
19.17020
Played
· 16 hours ago
Giza map preview
MapGiza
Defeated
alexjaponesin Shennong · Elo 1023 -13
14:24 Match length
Winner
Skywalker Demeter · Elo 1114 +13
37.2% win probability Pre-match · Skywalker favored win probability 62.8%
Key momentsIn match order
Fastest Classical
3:41* Skywalker Pan · estimated
First extra TC
4:30 Skywalker Town Center
First pressure
6:00 alexjaponesin Pioneer produced
Market timing
6:42 alexjaponesin Market
Fastest Heroic
9:28* alexjaponesin Rushou · estimated
Armory timing
9:36 Skywalker Armory
Fortress timing
13:58 Skywalker Fortress

alexjaponesin

Shennong · Blue
Loss 1023 -13
EAPM
60.0
Favorite unit
White Horse Cavalry
37 fielded
Total score
16,714
Military score
3,850
Economic score
11,775
Kills score
1,089
Units killed
33
Units lost
50
Buildings razed
2
Largest army
69
First expansion
—
Age path
HoutuClassical · Est. start 4:36
RushouHeroic · Est. start 8:12
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Largest Army Most Deaths

Skywalker

Demeter · Red
Win 1114 +13
EAPM
32.6
Favorite unit
Toxotes
17 fielded
Total score
20,491
Military score
8,553
Economic score
10,613
Kills score
1,475
Units killed
46
Units lost
35
Buildings razed
0
Largest army
46
First expansion
4:30
Age path
PanClassical · Est. start 2:41
HestiaHeroic · Est. start 11:06
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

alexjaponesinSkywalker
Score
Total score Skywalker
16,71445%20,49155%
Military score Skywalker
3,85031%8,55369%
Economic score alexjaponesin
11,77553%10,61347%
Kills score Skywalker
1,08942%1,47558%
Combat and army
alexjaponesinSkywalker
33 Units killed 46
50 Units lost 35
2 Buildings razed 0
69 Largest army 46

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alexjaponesin

Army · 69

Units

White Horse Cavalry37
Fire Archer14
Dao Swordsman8
Pioneer4
Chu Ko Nu3
Siege Crossbow3

Technologies0 researched · 5 pre-queued

HusbandryPre-queued · 0:25
Hand AxePre-queued · 1:36
PickaxePre-queued · 4:02
Shaft MinePre-queued · 9:34
Bow SawPre-queued · 9:34
Buildings 8 types
House15
Silo4
Farm3
Baolei1
Machine Workshop1
Market1
Military Camp1
Temple1
God powers 2 invoked
Prosperous Seeds1
Venom Beast1

Skywalker

Army · 46

Units

Toxotes17
Hippeus14
Peltast6
Prodromos6
Hamadryad1
Iolaus1
Orpheus1

Technologies0 researched · 11 pre-queued

PickaxePre-queued · 9:23
Hand AxePre-queued · 9:23
Medium ArchersPre-queued · 10:51
Bow SawPre-queued · 11:02
Shaft MinePre-queued · 11:02
Copper WeaponsPre-queued · 11:10
Copper ArmorPre-queued · 11:10
Copper ShieldsPre-queued · 11:10
BallisticsPre-queued · 11:12
Medium CavalryPre-queued · 11:35
Heavy ArchersPre-queued · 12:27
Buildings 10 types
House11
Archery Range5
Wall4
Granary3
Stable3
Storehouse3
Town Center2
Armory1
Fortress1
Temple1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1