Advanced match analysis
alexjaponesin vs Skywalker
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 9858
- Duration
- 14:24
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
alexjaponesin
Shennong · Elo 1023 -13
14:24
Match length
Winner
Skywalker
Demeter · Elo 1114 +13
37.2% win probability
Pre-match · Skywalker favored
win probability 62.8%
Key momentsIn match order
alexjaponesin
Shennong · Blue- EAPM
- 60.0
- Favorite unit
- White Horse Cavalry 37 fielded
- Total score
- 16,714
- Military score
- 3,850
- Economic score
- 11,775
- Kills score
- 1,089
- Units killed
- 33
- Units lost
- 50
- Buildings razed
- 2
- Largest army
- 69
- First expansion
- —
Age path
HoutuClassical · Est. start 4:36
RushouHeroic · Est. start 8:12
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Largest Army
Most Deaths
Skywalker
Demeter · Red- EAPM
- 32.6
- Favorite unit
- Toxotes 17 fielded
- Total score
- 20,491
- Military score
- 8,553
- Economic score
- 10,613
- Kills score
- 1,475
- Units killed
- 46
- Units lost
- 35
- Buildings razed
- 0
- Largest army
- 46
- First expansion
- 4:30
Age path
PanClassical · Est. start 2:41
HestiaHeroic · Est. start 11:06
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
alexjaponesinSkywalker
Score
Combat and army
alexjaponesinSkywalker
33
Units killed
46
50
Units lost
35
2
Buildings razed
0
69
Largest army
46
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.