Advanced match analysis
Warlord3.0 vs NatTheTacocat
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 29741
- Duration
- 24:42
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Warlord3.0
Poseidon · Elo 856 -19
24:42
Match length
Winner
NatTheTacocat
Thor · Elo 824 +19
54.6% win probability
Pre-match · Warlord3.0 favored · Upset
win probability 45.4%
Key momentsIn match order
Warlord3.0
Poseidon · Cyan- EAPM
- 31.7
- Favorite unit
- Hippeus 99 fielded
- Total score
- 27,706
- Military score
- 10,157
- Economic score
- 14,053
- Kills score
- 3,496
- Units killed
- 113
- Units lost
- 139
- Buildings razed
- 2
- Largest army
- 122
- First expansion
- 10:04
Age path
HermesClassical · Est. start 3:29
DionysusHeroic · Est. start 13:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling29 wall build events
Large army production122 military units
Most Deaths
Most Improvements
NatTheTacocat
Thor · Orange- EAPM
- 22.6
- Favorite unit
- Hirdman 59 fielded
- Total score
- 34,411
- Military score
- 14,327
- Economic score
- 15,909
- Kills score
- 4,175
- Units killed
- 139
- Units lost
- 120
- Buildings razed
- 14
- Largest army
- 149
- First expansion
- 14:24
Age path
FreyjaClassical · Est. start 2:07
SkadiHeroic · Est. start 9:02
BaldrMythic · Est. start 18:19
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production149 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Warlord3.0NatTheTacocat
Score
Combat and army
Warlord3.0NatTheTacocat
113
Units killed
139
139
Units lost
120
2
Buildings razed
14
122
Largest army
149
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.