Replay-derived match flow, timings, and composition.

Advanced match analysis

Warlord3.0 vs NatTheTacocat

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
29741
Duration
24:42
Patch
19.17020
Played
· 16 hours ago
Marsh map preview
MapMarsh
Defeated
Warlord3.0 Poseidon · Elo 856 -19
24:42 Match length
Winner
NatTheTacocat Thor · Elo 824 +19
54.6% win probability Pre-match · Warlord3.0 favored · Upset win probability 45.4%
Key momentsIn match order
First pressure
1:35 NatTheTacocat Hersir trained
Fastest Classical
3:07* NatTheTacocat Freyja · estimated
Armory timing
5:51 NatTheTacocat Dwarven Armory
First extra TC
10:04 Warlord3.0 Town Center
Fastest Heroic
10:17* NatTheTacocat Skadi · estimated
Fortress timing
12:53 NatTheTacocat Hill Fort
Market timing
18:25 NatTheTacocat Market
Fastest Mythic
20:19* NatTheTacocat Baldr · estimated

Warlord3.0

Poseidon · Cyan
Loss 856 -19
EAPM
31.7
Favorite unit
Hippeus
99 fielded
Total score
27,706
Military score
10,157
Economic score
14,053
Kills score
3,496
Units killed
113
Units lost
139
Buildings razed
2
Largest army
122
First expansion
10:04
Age path
HermesClassical · Est. start 3:29
DionysusHeroic · Est. start 13:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling29 wall build events
Large army production122 military units
Most Deaths Most Improvements

NatTheTacocat

Thor · Orange
Win 824 +19
EAPM
22.6
Favorite unit
Hirdman
59 fielded
Total score
34,411
Military score
14,327
Economic score
15,909
Kills score
4,175
Units killed
139
Units lost
120
Buildings razed
14
Largest army
149
First expansion
14:24
Age path
FreyjaClassical · Est. start 2:07
SkadiHeroic · Est. start 9:02
BaldrMythic · Est. start 18:19
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production149 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Warlord3.0NatTheTacocat
Score
Total score NatTheTacocat
27,70645%34,41155%
Military score NatTheTacocat
10,15741%14,32759%
Economic score NatTheTacocat
14,05347%15,90953%
Kills score NatTheTacocat
3,49646%4,17554%
Combat and army
Warlord3.0NatTheTacocat
113 Units killed 139
139 Units lost 120
2 Buildings razed 14
122 Largest army 149

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Warlord3.0

Army · 122

Units

Hippeus99
Centaur15
Theseus3
Atalanta2
Hydra2
Hippolyta1

Technologies3 researched · 9 pre-queued

Medium Cavalry7:50
Crenellations14:52
Heavy CavalryPre-queued · 16:12
HusbandryPre-queued · 20:37
BallisticsPre-queued · 22:43
Copper WeaponsPre-queued · 22:44
Copper ArmorPre-queued · 22:45
Copper ShieldsPre-queued · 22:45
PlowPre-queued · 23:01
PickaxePre-queued · 23:03
Hand AxePre-queued · 23:08
Bronze Shields23:40
Buildings 10 types
Wall29
House18
Storehouse10
Granary9
Sentry Tower7
Stable5
Town Center3
Fortress2
Temple2
Armory1
God powers 3 invoked
Cease Fire2
Lure1

NatTheTacocat

Army · 149

Units

Hirdman59
Hersir23
Godi20
Frost Giant13
Throwing Axeman10
Ballista9
Portable Ram8
Huskarl3
Raiding Cavalry2
Fire Giant1
Valkyrie1

Technologies9 researched

Pickaxe5:05
Copper Armor6:09
Hand Axe6:38
Husbandry7:19
Medium Infantry8:43
Copper Shields12:21
Plow12:29
Heavy Infantry14:43
Champion Infantry23:12
Buildings 12 types
House16
Farm14
Ox Cart Building5
Sentry Tower5
Wall5
Longhouse4
Hill Fort2
Town Center2
Dwarven Armory1
Great Hall1
Market1
Temple1
God powers 1 invoked
Frost1